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mod action; mod per_second; mod looper; mod realtime; pub use action::Action; pub use looper::Looper; #[cfg(test)] mod tests { use Action; use Looper; #[test] fn it_works() { let mut state = 1; let render = move |_| if state != 0 { state -= 1; Action::Continue } else { Action::Stop }; let update = |_| Action::Continue; Looper::new(60.0).run(render, update); } #[test] fn it_renders() { let mut state = 1; let mut rendered = 0; { let render = |_| if state != 0 { rendered += 1; state -= 1; Action::Continue } else { Action::Stop }; let update = |_| Action::Continue; Looper::new(60.0).run(render, update); } assert_eq!(rendered, 1); } #[test] fn it_updates() { let mut state = 2; let mut updated = 0; { let render = |_fps| if state != 0 { state -= 1; Action::Continue } else { Action::Stop }; let update = |_| { updated += 1; Action::Continue }; Looper::new(60.0).run(render, update); } assert_eq!(updated, 1); } #[test] fn it_renders_and_updates() { let mut state = 60; let mut rendered = 0; let mut updated = 0; { let render = |_| if state != 0 { rendered += 1; state -= 1; Action::Continue } else { Action::Stop }; let update = |_| { updated += 1; Action::Continue }; Looper::new(60.0).run(render, update); } assert_eq!(rendered, 60); assert_eq!(updated, 59); } #[test] fn it_rps() { let mut state = 61; let mut rps = 0; { let render = |fps| if state != 0 { rps = fps; state -= 1; Action::Continue } else { Action::Stop }; let update = |_| Action::Continue; Looper::new(60.0).run(render, update); } assert_eq!(rps, 60); } #[test] fn it_ups() { let mut state = 61; let mut ups = 0; { let render = |_fps| if state != 0 { state -= 1; Action::Continue } else { Action::Stop }; let update = |fps| { ups = fps; Action::Continue }; Looper::new(60.0).run(render, update); } assert_eq!(ups, 59); } }