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/// A Timing Method describes which form of timing is used. This can either be /// Real Time or Game Time. #[derive(Copy, Clone, Debug, Eq, PartialEq, Deserialize, Serialize)] #[repr(u8)] pub enum TimingMethod { /// Real Time is the unmodified timing that is as close to an atomic clock /// as possible. RealTime = 0, /// Game Time describes the timing that is provided by the game that is /// being run. This is entirely optional and may either be Real Time with /// loading times removed or some time provided by the game. GameTime = 1, } impl TimingMethod { /// Returns an array of all the timing methods. pub fn all() -> [TimingMethod; 2] { [TimingMethod::RealTime, TimingMethod::GameTime] } }