Expand description
Shared code between the server and client.
Modules§
- Configuration that has to be the same between the server and the client.
- This module defines bevy
Eventsrelated to networking events - Log plugin that also potentially emits metrics to Prometheus. This cannot be used in conjunction with Bevy’s
LogPlugin - Module to handle sending ping/pong messages and compute connection statistics (rtt, jitter, etc.)
- Bevy
bevy::prelude::Pluginused by both the server and the client - Module to handle replicating entities and components from server to client
- Bevy
SystemSetthat are shared between the server and client - Module to handle the
Tick, a sequence number incremented at eachbevy::prelude::FixedUpdateschedule run - Module to handle tracking time