Trait libreda_pnr::place::stdcell_placer::WindingNumber[]

pub trait WindingNumber<T> where
    T: CoordinateType
{ pub fn winding_number(&self, point: Point<T>) -> isize; pub fn contains_point_non_oriented(&self, point: Point<T>) -> bool { ... }
pub fn contains_point(&self, point: Point<T>) -> bool { ... } }

Compute the winding number of a geometrical object around a point. The winding number is used to check if a point is contained in a shape.

Required methods

pub fn winding_number(&self, point: Point<T>) -> isize

Calculate the winding number of the polygon around this point.

TODO: Define how point on edges and vertices is handled.

See: http://geomalgorithms.com/a03-_inclusion.html

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Provided methods

pub fn contains_point_non_oriented(&self, point: Point<T>) -> bool

Check if point is inside the polygon, i.e. the polygons winds around the point a non-zero number of times.

For points on edges the following convention is used: Points on left or bottom edges are inside, points on right or top edges outside.

pub fn contains_point(&self, point: Point<T>) -> bool

Check if point is inside the polygon, i.e. the polygon winds around the point an odd number of times.

For points on edges the following convention is used: Points on left or bottom edges are inside, points on right or top edges outside.

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Implementors

impl<T> WindingNumber<T> for MultiPolygon<T> where
    T: CoordinateType

impl<T> WindingNumber<T> for Polygon<T> where
    T: CoordinateType

pub fn winding_number(&self, point: Point<T>) -> isize

Calculate the winding number of the polygon around this point.

TODO: Define how point on edges and vertices is handled.

See: http://geomalgorithms.com/a03-_inclusion.html

impl<T> WindingNumber<T> for SimplePolygon<T> where
    T: CoordinateType

pub fn winding_number(&self, point: Point<T>) -> isize

Calculate the winding number of the polygon around this point.

TODO: Define how point on edges and vertices is handled.

See: http://geomalgorithms.com/a03-_inclusion.html

impl<T> WindingNumber<T> for SimpleRPolygon<T> where
    T: CoordinateType

pub fn winding_number(&self, point: Point<T>) -> isize

Calculate the winding number of the polygon around this point.

TODO: Define how point on edges and vertices is handled.

See: http://geomalgorithms.com/a03-_inclusion.html

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