Struct librashader_runtime_gl::options::FrameOptionsGL
source · #[repr(C)]pub struct FrameOptionsGL {
pub clear_history: bool,
pub frame_direction: i32,
pub rotation: u32,
pub total_subframes: u32,
pub current_subframe: u32,
}Expand description
Options for each frame.
Fields§
§clear_history: boolWhether or not to clear the history buffers.
frame_direction: i32The direction of rendering. -1 indicates that the frames are played in reverse order.
rotation: u32The rotation of the output. 0 = 0deg, 1 = 90deg, 2 = 180deg, 4 = 270deg.
total_subframes: u32The total number of subframes ran. Default is 1.
current_subframe: u32Trait Implementations§
source§impl Clone for FrameOptionsGL
impl Clone for FrameOptionsGL
source§fn clone(&self) -> FrameOptionsGL
fn clone(&self) -> FrameOptionsGL
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for FrameOptionsGL
impl Debug for FrameOptionsGL
Auto Trait Implementations§
impl RefUnwindSafe for FrameOptionsGL
impl Send for FrameOptionsGL
impl Sync for FrameOptionsGL
impl Unpin for FrameOptionsGL
impl UnwindSafe for FrameOptionsGL
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more