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use std::cmp::Ordering;

use crate::hitsounds::{Additions, SampleInfo, SampleSet};
use crate::math::Point;
use crate::timing::{TimeLocation, TimingPoint};
use crate::spline::Spline;

/// Distinguishes between different types of slider splines.
#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
pub enum SliderSplineKind {
    /// Linear is the most straightforward, and literally consists of two endpoints.
    Linear,
    /// Bezier is more complex, using control points to create smooth curves.
    Bezier,
    /// Catmull is a deprecated slider spline used mainly in older maps (looks ugly btw).
    Catmull,
    /// Perfect (circle) splines are circles circumscribed around three control points.
    Perfect,
}

/// Extra information provided by a slider.
#[derive(Clone, Debug)]
pub struct SliderInfo {
    /// The algorithm used to calculate the spline.
    pub kind: SliderSplineKind,
    /// The control points that make up the body of the slider.
    pub control_points: Vec<Point<i32>>,
    /// The number of times this slider should repeat.
    pub num_repeats: u32,
    /// How long this slider is in pixels.
    pub pixel_length: f64,
    /// Hitsounds on each repeat of the slider
    pub edge_additions: Vec<Additions>,
    /// Additions on each repeat of the slider
    pub edge_samplesets: Vec<(SampleSet, SampleSet)>,
}

/// Extra information provided by a spinner.
#[derive(Clone, Debug)]
pub struct SpinnerInfo {
    /// The time at which the slider ends.
    pub end_time: TimeLocation,
}

/// Distinguishes between different types of hit objects.
#[derive(Clone, Debug)]
pub enum HitObjectKind {
    /// Regular hit circle.
    Circle,
    /// Slider.
    Slider(SliderInfo),
    /// Spinner.
    Spinner(SpinnerInfo),
}

impl HitObjectKind {
    /// Is the given HitObject a hit circle?
    pub fn is_circle(&self) -> bool {
        match self {
            HitObjectKind::Circle => true,
            _ => false,
        }
    }

    /// Is the given HitObject a slider?
    pub fn is_slider(&self) -> bool {
        match self {
            HitObjectKind::Slider(_) => true,
            _ => false,
        }
    }

    /// Is the given HitObject a spinner?
    pub fn is_spinner(&self) -> bool {
        match self {
            HitObjectKind::Spinner(_) => true,
            _ => false,
        }
    }
}

/// Represents a single hit object.
#[derive(Clone, Debug)]
pub struct HitObject {
    /// The position on the map at which this hit object is located (head for sliders).
    pub pos: Point<i32>,
    /// When this hit object occurs during the map.
    pub start_time: TimeLocation,
    /// The kind of HitObject this represents (circle, slider, spinner).
    pub kind: HitObjectKind,
    /// Whether or not this object begins a new combo.
    pub new_combo: bool,
    /// Reference to the timing point under which this HitObject belongs.
    pub timing_point: Option<TimingPoint>,
    /// The number of combo colors to skip
    pub skip_color: i32,
    /// The hitsound additions attached to this hit object.
    pub additions: Additions,
    /// The sample used to play the hitsound assigned to this hit object.
    pub sample_info: SampleInfo,
}

impl HitObject {
    /// Computes the point at which the hitobject ends
    pub fn end_pos(&self) -> Option<Point<f64>> {
        match &self.kind {
            HitObjectKind::Slider(info) => {
                if info.num_repeats % 2 == 0 {
                    self.pos.to_float()
                } else {
                    let spline = Spline::from_control(
                        info.kind,
                        info.control_points.as_ref(),
                        info.pixel_length,
                    );
                    Some(spline.end_point())
                }
            }
            _ => self.pos.to_float(),
        }
    }
}

impl Ord for HitObject {
    fn cmp(&self, other: &Self) -> Ordering {
        self.start_time.cmp(&other.start_time)
    }
}

impl PartialOrd for HitObject {
    fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
        Some(self.cmp(other))
    }
}

impl Eq for HitObject {}

impl PartialEq for HitObject {
    fn eq(&self, other: &Self) -> bool {
        self.start_time == other.start_time
    }
}