1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
//! A memory-safer wrapper around system dynamic library loading primitives.
//!
//! Using this library allows loading [dynamic libraries](struct.Library.html) (also known as
//! shared libraries) as well as use functions and static variables these libraries contain.
//!
//! While the library does expose a cross-platform interface to load a library and find stuff
//! inside it, little is done to paper over the platform differences, especially where library
//! loading is involved. The documentation for each function will attempt to document such
//! differences on the best-effort basis.
//!
//! Less safe, platform specific bindings are also available. See the
//! [`os::platform`](os/index.html) module for details.
//!
//! # Usage
//!
//! Add a dependency on this library to your `Cargo.toml`:
//!
//! ```toml
//! [dependencies]
//! libloading = "0.6"
//! ```
//!
//! Then inside your project
//!
//! ```no_run
//! extern crate libloading as lib;
//!
//! fn call_dynamic() -> Result<u32, Box<dyn std::error::Error>> {
//!     let lib = lib::Library::new("/path/to/liblibrary.so")?;
//!     unsafe {
//!         let func: lib::Symbol<unsafe extern fn() -> u32> = lib.get(b"my_func")?;
//!         Ok(func())
//!     }
//! }
//! ```
//!
//! The compiler will ensure that the loaded `function` will not outlive the `Library` it comes
//! from, preventing a common cause of undefined behaviour and memory safety problems.
#![deny(
    missing_docs,
    clippy::all,
    unreachable_pub,
    unused,
)]
#![cfg_attr(docsrs, deny(broken_intra_doc_links))]
#![cfg_attr(docsrs, feature(doc_cfg))]

use std::env::consts::{DLL_PREFIX, DLL_SUFFIX};
use std::ffi::{OsStr, OsString};
use std::fmt;
use std::ops;
use std::marker;

#[cfg(unix)]
use self::os::unix as imp;
#[cfg(windows)]
use self::os::windows as imp;
pub use self::error::Error;

pub mod os;
pub mod changelog;
mod util;
mod error;

/// A loaded dynamic library.
pub struct Library(imp::Library);

impl Library {
    /// Find and load a dynamic library.
    ///
    /// The `filename` argument may be any of:
    ///
    /// * A library filename;
    /// * Absolute path to the library;
    /// * Relative (to the current working directory) path to the library.
    ///
    /// # Thread-safety
    ///
    /// The implementation strives to be as MT-safe as sanely possible, however due to certain
    /// error-handling related resources not always being safe, this library is not MT-safe either.
    ///
    /// * On Windows Vista and earlier error handling falls back to [`SetErrorMode`], which is not
    ///   MT-safe. MT-scenarios involving this function may cause a traditional data race;
    /// * On some UNIX targets `dlerror` might not be MT-safe, resulting in garbage error messages
    ///   in certain MT-scenarios.
    ///
    /// [`SetErrorMode`]: https://msdn.microsoft.com/en-us/library/windows/desktop/ms680621(v=vs.85).aspx
    ///
    /// Calling this function from multiple threads is not safe if used in conjunction with
    /// relative filenames and the library search path is modified (`SetDllDirectory` function on
    /// Windows, `{DY,}LD_LIBRARY_PATH` environment variable on UNIX).
    ///
    /// # Platform-specific behaviour
    ///
    /// When a plain library filename is supplied, locations where library is searched for is
    /// platform specific and cannot be adjusted in a portable manner. See documentation for
    /// the platform specific [`os::unix::Library::new`] and [`os::windows::Library::new`] methods
    /// for further information on library lookup behaviour.
    ///
    /// ## Windows
    ///
    /// If the `filename` specifies a library filename without path and with extension omitted,
    /// `.dll` extension is implicitly added. This behaviour may be suppressed by appending a
    /// trailing `.` to the `filename`.
    ///
    /// If the library contains thread local variables (MSVC’s `_declspec(thread)`, Rust’s
    /// `#[thread_local]` attributes), loading the library will fail on versions prior to Windows
    /// Vista.
    ///
    /// # Tips
    ///
    /// Distributing your dynamic libraries under a filename common to all platforms (e.g.
    /// `awesome.module`) allows to avoid code which has to account for platform’s conventional
    /// library filenames.
    ///
    /// Strive to specify an absolute or at least a relative path to your library, unless
    /// system-wide libraries are being loaded. Platform-dependent library search locations
    /// combined with various quirks related to path-less filenames may cause flakiness in
    /// programs.
    ///
    /// # Examples
    ///
    /// ```no_run
    /// # use ::libloading::Library;
    /// // Any of the following are valid.
    /// let _ = Library::new("/path/to/awesome.module").unwrap();
    /// let _ = Library::new("../awesome.module").unwrap();
    /// let _ = Library::new("libsomelib.so.1").unwrap();
    /// ```
    pub fn new<P: AsRef<OsStr>>(filename: P) -> Result<Library, Error> {
        imp::Library::new(filename).map(From::from)
    }

    /// Get a pointer to function or static variable by symbol name.
    ///
    /// The `symbol` may not contain any null bytes, with an exception of last byte. A null
    /// terminated `symbol` may avoid a string allocation in some cases.
    ///
    /// Symbol is interpreted as-is; no mangling is done. This means that symbols like `x::y` are
    /// most likely invalid.
    ///
    /// # Safety
    ///
    /// Pointer to a value of arbitrary type is returned. Using a value with wrong type is
    /// undefined.
    ///
    /// # Platform-specific behaviour
    ///
    /// Implementation of thread local variables is extremely platform specific and uses of these
    /// variables that work on e.g. Linux may have unintended behaviour on other POSIX systems or
    /// Windows.
    ///
    /// On POSIX implementations where the `dlerror` function is not confirmed to be MT-safe (such
    /// as FreeBSD), this function will unconditionally return an error the underlying `dlsym` call
    /// returns a null pointer. There are rare situations where `dlsym` returns a genuine null
    /// pointer without it being an error. If loading a null pointer is something you care about,
    /// consider using the [`os::unix::Library::get_singlethreaded`] call.
    ///
    /// # Examples
    ///
    /// Given a loaded library:
    ///
    /// ```no_run
    /// # use ::libloading::Library;
    /// let lib = Library::new("/path/to/awesome.module").unwrap();
    /// ```
    ///
    /// Loading and using a function looks like this:
    ///
    /// ```no_run
    /// # use ::libloading::{Library, Symbol};
    /// # let lib = Library::new("/path/to/awesome.module").unwrap();
    /// unsafe {
    ///     let awesome_function: Symbol<unsafe extern fn(f64) -> f64> =
    ///         lib.get(b"awesome_function\0").unwrap();
    ///     awesome_function(0.42);
    /// }
    /// ```
    ///
    /// A static variable may also be loaded and inspected:
    ///
    /// ```no_run
    /// # use ::libloading::{Library, Symbol};
    /// # let lib = Library::new("/path/to/awesome.module").unwrap();
    /// unsafe {
    ///     let awesome_variable: Symbol<*mut f64> = lib.get(b"awesome_variable\0").unwrap();
    ///     **awesome_variable = 42.0;
    /// };
    /// ```
    pub unsafe fn get<'lib, T>(&'lib self, symbol: &[u8]) -> Result<Symbol<'lib, T>, Error> {
        self.0.get(symbol).map(|from| Symbol::from_raw(from, self))
    }

    /// Unload the library.
    ///
    /// This method might be a no-op, depending on the flags with which the `Library` was opened,
    /// what library was opened or other platform specifics.
    ///
    /// You only need to call this if you are interested in handling any errors that may arise when
    /// library is unloaded. Otherwise the implementation of `Drop` for `Library` will close the
    /// library and ignore the errors were they arise.
    pub fn close(self) -> Result<(), Error> {
        self.0.close()
    }
}

impl fmt::Debug for Library {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        self.0.fmt(f)
    }
}

impl From<imp::Library> for Library {
    fn from(lib: imp::Library) -> Library {
        Library(lib)
    }
}

impl From<Library> for imp::Library {
    fn from(lib: Library) -> imp::Library {
        lib.0
    }
}

unsafe impl Send for Library {}
unsafe impl Sync for Library {}

/// Symbol from a library.
///
/// This type is a safeguard against using dynamically loaded symbols after a `Library` is
/// unloaded. Primary method to create an instance of a `Symbol` is via `Library::get`.
///
/// Due to implementation of the `Deref` trait, an instance of `Symbol` may be used as if it was a
/// function or variable directly, without taking care to “extract” function or variable manually
/// most of the time.
///
/// See [`Library::get`] for details.
///
/// [`Library::get`]: ./struct.Library.html#method.get
pub struct Symbol<'lib, T: 'lib> {
    inner: imp::Symbol<T>,
    pd: marker::PhantomData<&'lib T>
}

impl<'lib, T> Symbol<'lib, T> {
    /// Extract the wrapped `os::platform::Symbol`.
    ///
    /// # Safety
    ///
    /// Using this function relinquishes all the lifetime guarantees. It is up to programmer to
    /// ensure the resulting `Symbol` is not used past the lifetime of the `Library` this symbol
    /// was loaded from.
    ///
    /// # Examples
    ///
    /// ```no_run
    /// # use ::libloading::{Library, Symbol};
    /// let lib = Library::new("/path/to/awesome.module").unwrap();
    /// unsafe {
    ///     let symbol: Symbol<*mut u32> = lib.get(b"symbol\0").unwrap();
    ///     let symbol = symbol.into_raw();
    /// }
    /// ```
    pub unsafe fn into_raw(self) -> imp::Symbol<T> {
        self.inner
    }

    /// Wrap the `os::platform::Symbol` into this safe wrapper.
    ///
    /// Note that, in order to create association between the symbol and the library this symbol
    /// came from, this function requires reference to the library provided.
    ///
    /// # Safety
    ///
    /// It is invalid to provide a reference to any other value other than the library the `sym`
    /// was loaded from. Doing so invalidates any lifetime guarantees.
    ///
    /// # Examples
    ///
    /// ```no_run
    /// # use ::libloading::{Library, Symbol};
    /// let lib = Library::new("/path/to/awesome.module").unwrap();
    /// unsafe {
    ///     let symbol: Symbol<*mut u32> = lib.get(b"symbol\0").unwrap();
    ///     let symbol = symbol.into_raw();
    ///     let symbol = Symbol::from_raw(symbol, &lib);
    /// }
    /// ```
    pub unsafe fn from_raw<L>(sym: imp::Symbol<T>, _: &'lib L) -> Symbol<'lib, T> {
        Symbol {
            inner: sym,
            pd: marker::PhantomData
        }
    }
}

impl<'lib, T> Symbol<'lib, Option<T>> {
    /// Lift Option out of the symbol.
    ///
    /// # Examples
    ///
    /// ```no_run
    /// # use ::libloading::{Library, Symbol};
    /// let lib = Library::new("/path/to/awesome.module").unwrap();
    /// unsafe {
    ///     let symbol: Symbol<Option<*mut u32>> = lib.get(b"symbol\0").unwrap();
    ///     let symbol: Symbol<*mut u32> = symbol.lift_option().expect("static is not null");
    /// }
    /// ```
    pub fn lift_option(self) -> Option<Symbol<'lib, T>> {
        self.inner.lift_option().map(|is| Symbol {
            inner: is,
            pd: marker::PhantomData,
        })
    }
}

impl<'lib, T> Clone for Symbol<'lib, T> {
    fn clone(&self) -> Symbol<'lib, T> {
        Symbol {
            inner: self.inner.clone(),
            pd: marker::PhantomData
        }
    }
}

// FIXME: implement FnOnce for callable stuff instead.
impl<'lib, T> ops::Deref for Symbol<'lib, T> {
    type Target = T;
    fn deref(&self) -> &T {
        ops::Deref::deref(&self.inner)
    }
}

impl<'lib, T> fmt::Debug for Symbol<'lib, T> {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        self.inner.fmt(f)
    }
}

unsafe impl<'lib, T: Send> Send for Symbol<'lib, T> {}
unsafe impl<'lib, T: Sync> Sync for Symbol<'lib, T> {}

/// Converts a library name to a filename generally appropriate for use on the system.
///
/// The function will prepend prefixes (such as `lib`) and suffixes (such as `.so`) to the library
/// `name` to construct the filename.
///
/// # Examples
///
/// It can be used to load global libraries in a platform independent manner:
///
/// ```
/// use libloading::{Library, library_filename};
/// // Will attempt to load `libLLVM.so` on Linux, `libLLVM.dylib` on macOS and `LLVM.dll` on
/// // Windows.
/// let library = Library::new(library_filename("LLVM"));
/// ```
pub fn library_filename<S: AsRef<OsStr>>(name: S) -> OsString {
    let name = name.as_ref();
    let mut string = OsString::with_capacity(name.len() + DLL_PREFIX.len() + DLL_SUFFIX.len());
    string.push(DLL_PREFIX);
    string.push(name);
    string.push(DLL_SUFFIX);
    string
}