Module libaudioverse::nodes::source_node [] [src]

Structs

SourceNode

The source node allows the spatialization of sound that passes through it. Sources have one input which is mono, to which a node should be connected. The audio from the input is spatialized according both to the source’s properties and those on its environment, and passed directly to the environment. Sources have no outputs. To hear a source, you must connect its environment to something instead. Since the source communicates with the environment through a nonstandard mechanism, environments do not keep their sources alive. If you are in a garbage collected language, failure to hold on to the source nodes will cause them to go silent.