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pub mod community;
pub mod deletable_apub_object;
mod fetch;
pub mod object_id;
pub mod post_or_comment;
pub mod search;

use crate::{fetcher::object_id::ObjectId, ActorType};
use chrono::NaiveDateTime;
use lemmy_db_schema::{
  naive_now,
  source::{community::Community, person::Person},
};
use lemmy_utils::LemmyError;
use lemmy_websocket::LemmyContext;
use url::Url;

static ACTOR_REFETCH_INTERVAL_SECONDS: i64 = 24 * 60 * 60;
static ACTOR_REFETCH_INTERVAL_SECONDS_DEBUG: i64 = 10;

/// Get a remote actor from its apub ID (either a person or a community). Thin wrapper around
/// `get_or_fetch_and_upsert_person()` and `get_or_fetch_and_upsert_community()`.
///
/// If it exists locally and `!should_refetch_actor()`, it is returned directly from the database.
/// Otherwise it is fetched from the remote instance, stored and returned.
pub(crate) async fn get_or_fetch_and_upsert_actor(
  apub_id: Url,
  context: &LemmyContext,
  recursion_counter: &mut i32,
) -> Result<Box<dyn ActorType>, LemmyError> {
  let community_id = ObjectId::<Community>::new(apub_id.clone());
  let community = community_id.dereference(context, recursion_counter).await;
  let actor: Box<dyn ActorType> = match community {
    Ok(c) => Box::new(c),
    Err(_) => {
      let person_id = ObjectId::new(apub_id);
      let person: Person = person_id.dereference(context, recursion_counter).await?;
      Box::new(person)
    }
  };
  Ok(actor)
}

/// Determines when a remote actor should be refetched from its instance. In release builds, this is
/// `ACTOR_REFETCH_INTERVAL_SECONDS` after the last refetch, in debug builds
/// `ACTOR_REFETCH_INTERVAL_SECONDS_DEBUG`.
///
/// TODO it won't pick up new avatars, summaries etc until a day after.
/// Actors need an "update" activity pushed to other servers to fix this.
fn should_refetch_actor(last_refreshed: NaiveDateTime) -> bool {
  let update_interval = if cfg!(debug_assertions) {
    // avoid infinite loop when fetching community outbox
    chrono::Duration::seconds(ACTOR_REFETCH_INTERVAL_SECONDS_DEBUG)
  } else {
    chrono::Duration::seconds(ACTOR_REFETCH_INTERVAL_SECONDS)
  };
  last_refreshed.lt(&(naive_now() - update_interval))
}