1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
//! Serde (de)serialization of worlds.

//!

//! As component types are not known at compile time, the world must be provided with the

//! means to serialize each component. This is provided by the

//! [WorldSerializer](trait.WorldSerializer.html) implementation. This implementation

//! also describes how [ComponentTypeIDs](../storage/struct.ComponentTypeId.html) (which

//! are not stable between compiles) are mapped to stable type identifiers. Components that are

//! not known to the serializer will be omitted from the serialized output.

//!

//! The [Registry](struct.Registry.html) provides a

//! [WorldSerializer](trait.WorldSerializer.html) implementation suitable for most

//! situations.

//!

//! Serializing all entities with a `Position` component to JSON.

//! ```

//! # use legion::*;

//! # let world = World::default();

//! # #[derive(serde::Serialize, serde::Deserialize)]

//! # struct Position;

//! // create a registry which uses strings as the external type ID

//! let mut registry = Registry::<String>::default();

//! registry.register::<Position>("position".to_string());

//! registry.register::<f32>("f32".to_string());

//! registry.register::<bool>("bool".to_string());

//!

//! // serialize entities with the `Position` component

//! let json = serde_json::to_value(&world.as_serializable(component::<Position>(), &registry)).unwrap();

//! println!("{:#}", json);

//!

//! // registries are also serde deserializers

//! use serde::de::DeserializeSeed;

//! let world: World = registry.as_deserialize().deserialize(json).unwrap();

//! ```


pub use crate::internals::serialize::{
    de::WorldDeserializer,
    id::{Canon, EntityName, EntitySerializer},
    ser::{SerializableWorld, WorldSerializer},
    AutoTypeKey, DeserializeIntoWorld, DeserializeNewWorld, Registry, TypeKey, UnknownType,
};

#[cfg(feature = "type-uuid")]
pub use crate::internals::serialize::SerializableTypeUuid;