[][src]Struct legion::SystemBuilder

pub struct SystemBuilder<Q = (), R = ()> { /* fields omitted */ }

A low level builder for constructing systems.

#[derive(Copy, Clone, Debug, PartialEq)]
struct Static;
#[derive(Debug)]
struct TestResource {}

 let mut system_one = SystemBuilder::new("TestSystem")
           .read_resource::<TestResource>()
           .with_query(<(Entity, Read<Position>, Read<Model>)>::query()
                        .filter(!component::<Static>() | maybe_changed::<Position>()))
           .build(move |commands, world, resource, queries| {
               for (entity, pos, model) in queries.iter_mut(world) {

               }
           });

Implementations

impl SystemBuilder<(), ()>[src]

pub fn new<T: Into<SystemId>>(name: T) -> Self[src]

Create a new system builder to construct a new system.

Please note, the name argument for this method is just for debugging and visualization purposes and is not logically used anywhere.

impl<Q, R> SystemBuilder<Q, R> where
    Q: 'static + Send + ConsFlatten,
    R: 'static + ConsFlatten
[src]

pub fn with_name(self, name: SystemId) -> Self[src]

Provides a name to the system being built.

pub fn with_query<V, F>(
    self,
    query: Query<V, F>
) -> SystemBuilder<<Q as ConsAppend<Query<V, F>>>::Output, R> where
    V: IntoView,
    F: 'static + EntityFilter,
    Q: ConsAppend<Query<V, F>>, 
[src]

Defines a query to provide this system for its execution. Multiple queries can be provided, and queries are cached internally for efficiency for filtering and archetype ID handling.

It is best practice to define your queries here, to allow for the caching to take place. These queries are then provided to the executing closure as a tuple of queries.

pub fn read_resource<T>(
    self
) -> SystemBuilder<Q, <R as ConsAppend<Read<T>>>::Output> where
    T: 'static + Resource,
    R: ConsAppend<Read<T>>,
    <R as ConsAppend<Read<T>>>::Output: ConsFlatten
[src]

Flag this resource type as being read by this system.

This will inform the dispatcher to not allow any writes access to this resource while this system is running. Parralel reads still occur during execution.

pub fn write_resource<T>(
    self
) -> SystemBuilder<Q, <R as ConsAppend<Write<T>>>::Output> where
    T: 'static + Resource,
    R: ConsAppend<Write<T>>,
    <R as ConsAppend<Write<T>>>::Output: ConsFlatten
[src]

Flag this resource type as being written by this system.

This will inform the dispatcher to not allow any parallel access to this resource while this system is running.

pub fn read_component<T>(self) -> Self where
    T: Component
[src]

This performs a soft resource block on the component for writing. The dispatcher will generally handle dispatching read and writes on components based on archetype, allowing for more granular access and more parallelization of systems.

Using this method will mark the entire component as read by this system, blocking writing systems from accessing any archetypes which contain this component for the duration of its execution.

This type of access with SubWorld is provided for cases where sparse component access is required and searching entire query spaces for entities is inefficient.

pub fn write_component<T>(self) -> Self where
    T: Component
[src]

This performs a exclusive resource block on the component for writing. The dispatcher will generally handle dispatching read and writes on components based on archetype, allowing for more granular access and more parallelization of systems.

Using this method will mark the entire component as written by this system, blocking other systems from accessing any archetypes which contain this component for the duration of its execution.

This type of access with SubWorld is provided for cases where sparse component access is required and searching entire query spaces for entities is inefficient.

pub fn build<F>(
    self,
    run_fn: F
) -> System<<R as ConsFlatten>::Output, <Q as ConsFlatten>::Output, F> where
    <R as ConsFlatten>::Output: for<'a> ResourceSet<'a>,
    <Q as ConsFlatten>::Output: QuerySet,
    F: FnMut(&mut CommandBuffer, &mut SubWorld<'_>, &mut <<R as ConsFlatten>::Output as ResourceSet<'static>>::Result, &mut <Q as ConsFlatten>::Output), 
[src]

Builds a system which is not Schedulable, as it is not thread safe (!Send and !Sync), but still implements all the calling infrastructure of the Runnable trait. This provides a way for legion consumers to leverage the System construction and type-handling of this build for thread local systems which cannot leave the main initializing thread.

Trait Implementations

impl Default for SystemBuilder<(), ()>[src]

Auto Trait Implementations

impl<Q, R> RefUnwindSafe for SystemBuilder<Q, R> where
    Q: RefUnwindSafe,
    R: RefUnwindSafe

impl<Q, R> Send for SystemBuilder<Q, R> where
    Q: Send,
    R: Send

impl<Q, R> Sync for SystemBuilder<Q, R> where
    Q: Sync,
    R: Sync

impl<Q, R> Unpin for SystemBuilder<Q, R> where
    Q: Unpin,
    R: Unpin

impl<Q, R> UnwindSafe for SystemBuilder<Q, R> where
    Q: UnwindSafe,
    R: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any
[src]

impl<T> DowncastSync for T where
    T: Send + Sync + Any
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,