Enum leftwm_core::DisplayAction[][src]

pub enum DisplayAction {
Show 18 variants KillWindow(WindowHandle), AddedWindow(WindowHandlebool), MoveMouseOver(WindowHandle), MoveMouseOverPoint((i32, i32)), SetState(WindowHandleboolWindowState), SetWindowOrder(Vec<Window>), MoveToTop(WindowHandle), DestroyedWindow(WindowHandle), WindowTakeFocus { window: Window, previous_handle: Option<WindowHandle>, }, Unfocus(Option<WindowHandle>), FocusWindowUnderCursor, StartResizingWindow(WindowHandle), StartMovingWindow(WindowHandle), SetCurrentTags(Vec<TagId>), SetWindowTags(WindowHandleVec<TagId>), NormalMode, ReloadKeyGrabs(Vec<Keybind>), ConfigureXlibWindow(Window),
}
Expand description

These are responses from the Window manager. The display server should act on these actions.

Variants

KillWindow(WindowHandle)

Tuple Fields

Nicely ask a window if it would please close at its convenience.

AddedWindow(WindowHandlebool)

Tuple Fields

1: bool

Get triggered after a new window is discovered and WE are managing it.

MoveMouseOver(WindowHandle)

Tuple Fields

Makes sure the mouse is over a given window.

MoveMouseOverPoint((i32, i32))

Tuple Fields

0: (i32, i32)

Makes sure the mouse is over a given point.

SetState(WindowHandleboolWindowState)

Tuple Fields

1: bool

Change a windows state.

SetWindowOrder(Vec<Window>)

Tuple Fields

0: Vec<Window>

Sets the “z-index” order of the windows first in the array is top most

MoveToTop(WindowHandle)

Tuple Fields

Raises a given window.

DestroyedWindow(WindowHandle)

Tuple Fields

Tell the DS we no longer care about the this window and other cleanup.

WindowTakeFocus

Fields

window: Window
previous_handle: Option<WindowHandle>

Tell a window that it is to become focused.

Unfocus(Option<WindowHandle>)

Tuple Fields

Remove focus on any visible window by focusing the root window.

FocusWindowUnderCursor

To the window under the cursor to take the focus.

StartResizingWindow(WindowHandle)

Tuple Fields

Tell the DM we are going to resize a window and only send that type of events.

StartMovingWindow(WindowHandle)

Tuple Fields

Tell the DM we are going to move a window and only send that type of events.

SetCurrentTags(Vec<TagId>)

Tuple Fields

0: Vec<TagId>

Used to let the WM know of the current displayed tag changes.

SetWindowTags(WindowHandleVec<TagId>)

Tuple Fields

1: Vec<TagId>

Used to let the WM know of the tag for a given window.

NormalMode

Tell the DM to return to normal mode if it is not (ie resize a window or moving a window).

ReloadKeyGrabs(Vec<Keybind>)

Tuple Fields

SoftReload keygrabs, needed when keyboard changes.

ConfigureXlibWindow(Window)

Tuple Fields

0: Window

Configure a xlib window.

Trait Implementations

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