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use glutin;
use crate::input::Input;
use crate::render::glutin::drawer::GlutinDrawer;
pub struct GlutinInput {
mouse_down: bool,
mouse_x: usize,
mouse_y: usize,
running: bool,
}
impl Input for GlutinInput {
type Window = GlutinDrawer;
fn update(&mut self, window: &mut Self::Window) {
let events = &mut window.events_loop;
let window = &window.gl_window;
events.poll_events(|event| {
if let glutin::Event::WindowEvent { event, .. } = event {
match event {
glutin::WindowEvent::CloseRequested => self.running = false,
glutin::WindowEvent::Resized(size) => window.resize(size.to_physical(1.0)),
glutin::WindowEvent::MouseInput { state, .. } => {
self.mouse_down = state == glutin::ElementState::Pressed;
}
glutin::WindowEvent::CursorMoved { position, .. } => {
let (x, y): (i32, i32) = position.into();
self.mouse_x = x as usize;
self.mouse_y = y as usize;
}
_ => (),
}
}
});
}
fn is_mouse_down(&self) -> bool {
self.mouse_down
}
fn get_mouse_pos(&self) -> (usize, usize) {
(self.mouse_x, self.mouse_y)
}
fn do_continue(&self) -> bool {
self.running
}
fn new() -> Self {
GlutinInput {
mouse_down: false,
mouse_x: 0,
mouse_y: 0,
running: true,
}
}
}