1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
use crate::Point;
use crate::lerp::Lerp;
use crate::stream;
use crate::stream::raw::{self, Buffer};
use std::io;
use std::ops::{Deref, DerefMut};
use std::sync::{Arc, Mutex};
pub mod opt;
pub trait RenderFn<M>: Fn(&mut M, &mut Frame) {}
impl<M, F> RenderFn<M> for F where F: Fn(&mut M, &mut Frame) {}
pub struct Stream<M> {
raw: raw::Stream<M>,
}
pub struct Frame {
frame_hz: u32,
point_hz: u32,
latency_points: u32,
points: Vec<Point>,
}
struct Requester {
last_frame_point: Option<Point>,
points: Vec<Point>,
}
pub struct Builder<M, F> {
pub(crate) api_inner: Arc<crate::Inner>,
pub builder: stream::Builder,
pub model: M,
pub render: F,
pub frame_hz: Option<u32>,
}
impl<M, F> Builder<M, F> {
pub fn detected_dac(mut self, dac: crate::DetectedDac) -> Self {
self.builder.dac = Some(dac);
self
}
pub fn point_hz(mut self, point_hz: u32) -> Self {
self.builder.point_hz = Some(point_hz);
self
}
pub fn frame_hz(mut self, frame_hz: u32) -> Self {
self.frame_hz = Some(frame_hz);
self
}
pub fn latency_points(mut self, points: u32) -> Self {
self.builder.latency_points = Some(points);
self
}
pub fn build(self) -> io::Result<Stream<M>>
where
M: 'static + Send,
F: 'static + RenderFn<M> + Send,
{
let Builder { api_inner, builder, model, render, frame_hz } = self;
let frame_hz = frame_hz.unwrap_or(stream::DEFAULT_FRAME_HZ);
let requester = Arc::new(Mutex::new(Requester { last_frame_point: None, points: vec![] }));
let raw_render = move |model: &mut M, buffer: &mut Buffer| {
let mut guard = requester.lock().expect("failed to lock frame requester");
guard.fill_buffer(model, &render, buffer, frame_hz);
};
let raw_builder = raw::Builder { api_inner, builder, model, render: raw_render };
let raw_stream = raw_builder.build()?;
let stream = Stream { raw: raw_stream };
Ok(stream)
}
}
impl Frame {
pub fn frame_hz(&self) -> u32 {
self.frame_hz
}
pub fn point_hz(&self) -> u32 {
self.point_hz
}
pub fn latency_points(&self) -> u32 {
self.latency_points
}
pub fn points_per_frame(&self) -> u32 {
self.point_hz / self.frame_hz
}
pub fn add_points<I>(&mut self, points: I)
where
I: IntoIterator,
I::Item: AsRef<Point>,
{
let mut points = points.into_iter();
if let Some(&last) = self.points.last() {
if let Some(next) = points.next() {
let next = next.as_ref();
self.points.push(last.blanked());
self.points.push(next.blanked());
self.points.push(*next);
}
}
self.points.extend(points.map(|p| p.as_ref().clone()));
}
}
impl Requester {
fn fill_buffer<M, F>(
&mut self,
model: &mut M,
render: F,
buffer: &mut Buffer,
frame_hz: u32,
)
where
F: RenderFn<M>,
{
if frame_hz == 0 {
return;
}
if buffer.is_empty() {
return;
}
let point_hz = buffer.point_hz();
let latency_points = buffer.latency_points();
let mut start = 0;
if !self.points.is_empty() {
if self.points.len() < buffer.len() {
start = self.points.len();
buffer[..start].copy_from_slice(&self.points);
self.points.clear();
} else if self.points.len() == buffer.len() {
buffer.copy_from_slice(&self.points);
self.points.clear();
return;
} else {
let end = buffer.len();
buffer.copy_from_slice(&self.points[..end]);
self.points.drain(0..end);
return;
}
}
let points_per_frame = point_hz / frame_hz;
loop {
let num_points_remaining = buffer.len() - start;
let num_points_to_fill = std::cmp::min(points_per_frame as usize, num_points_remaining);
let points = std::mem::replace(&mut self.points, Vec::new());
let mut frame = Frame {
point_hz,
latency_points,
frame_hz,
points,
};
render(model, &mut frame);
if frame.points.is_empty() {
continue;
}
let end = start + num_points_to_fill;
let range = start..end;
{
if let Some(last) = self.last_frame_point.take() {
let a = last.blanked();
let b = frame.points[0].blanked();
frame.insert(0, b);
frame.insert(0, a);
}
self.last_frame_point = frame.last().map(|&p| p);
for i in 0..points_per_frame {
let i_fract = i as f32 / points_per_frame as f32;
let point_lerp = i_fract * (frame.points.len() - 1) as f32;
let ix_a = point_lerp as usize;
let ix_b = ix_a + 1;
let a = frame.points[ix_a];
let b = &frame.points[ix_b];
let lerp_amt = point_lerp.fract();
let p = a.lerp(b, lerp_amt);
self.points.push(p);
}
buffer[range.clone()].copy_from_slice(&self.points[..range.len()]);
self.points.drain(..range.len());
}
if end == buffer.len() {
break;
}
start = end;
}
}
}
impl Deref for Frame {
type Target = Vec<Point>;
fn deref(&self) -> &Self::Target {
&self.points
}
}
impl DerefMut for Frame {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.points
}
}
impl<M> Deref for Stream<M> {
type Target = raw::Stream<M>;
fn deref(&self) -> &Self::Target {
&self.raw
}
}