1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
use crate::{
EventPhase,
Kurinji,
axis::MouseAxis,
axis::GamepadAxis,
};
use bevy::prelude::*;
use std::{
collections::HashMap,
hash::Hash,
};
#[derive(Default, Clone, Debug)]
pub struct Bindings
{
pub(crate) gamepad_button_bindings:
HashMap<(usize, GamepadButtonType), String>,
pub(crate) gamepad_axis_bindings: HashMap<(usize, GamepadAxis), String>,
pub(crate) keyboard_key_bindings: HashMap<KeyCode, String>,
pub(crate) mouse_button_binding: HashMap<MouseButton, String>,
pub(crate) mouse_move_binding: HashMap<MouseAxis, String>,
pub(crate) action_deadzone: HashMap<String, f32>,
pub(crate) action_phase: HashMap<String, EventPhase>,
}
impl Bindings
{
pub fn merge(&mut self, bindings: Bindings)
{
self.keyboard_key_bindings =
Bindings::get_merged_hashmaps(self.keyboard_key_bindings.clone(),
bindings.keyboard_key_bindings);
self.mouse_button_binding =
Bindings::get_merged_hashmaps(self.mouse_button_binding.clone(),
bindings.mouse_button_binding);
self.mouse_move_binding =
Bindings::get_merged_hashmaps(self.mouse_move_binding.clone(),
bindings.mouse_move_binding);
self.action_deadzone =
Bindings::get_merged_hashmaps(self.action_deadzone.clone(),
bindings.action_deadzone);
self.action_phase =
Bindings::get_merged_hashmaps(self.action_phase.clone(),
bindings.action_phase);
}
fn get_merged_hashmaps<K: Hash + Eq + Clone, V: Clone>(map1: HashMap<K, V>,
map2: HashMap<K, V>)
-> HashMap<K, V>
{
map1.into_iter().chain(map2).collect()
}
}
impl Kurinji
{
pub fn get_bindings(&self) -> Bindings
{
Bindings { gamepad_button_bindings: self.joystick_button_binding
.clone(),
gamepad_axis_bindings: self.joystick_axis_binding.clone(),
keyboard_key_bindings: self.keyboard_action_binding
.clone(),
mouse_button_binding: self.mouse_button_binding.clone(),
mouse_move_binding: self.mouse_move_binding.clone(),
action_deadzone: self.action_deadzone.clone(),
action_phase: self.action_phase.clone(), }
}
pub fn set_bindings(&mut self, bindings: Bindings)
{
self.joystick_button_binding = bindings.gamepad_button_bindings;
self.joystick_axis_binding = bindings.gamepad_axis_bindings;
self.keyboard_action_binding = bindings.keyboard_key_bindings;
self.mouse_button_binding = bindings.mouse_button_binding;
self.mouse_move_binding = bindings.mouse_move_binding;
self.action_deadzone = bindings.action_deadzone;
self.action_phase = bindings.action_phase;
}
}