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use crate::{EventPhase, Kurinji, axis::MouseAxis, axis::GamepadAxis};
use bevy::prelude::*;
use std::{collections::HashMap, hash::Hash};
#[derive(Default, Clone, Debug)]
pub struct Bindings {
pub(crate) gamepad_button_bindings: HashMap<(usize, GamepadButtonType), String>,
pub(crate) gamepad_axis_bindings: HashMap<(usize, GamepadAxis), String>,
pub(crate) keyboard_key_bindings: HashMap<KeyCode, String>,
pub(crate) mouse_button_binding: HashMap<MouseButton, String>,
pub(crate) mouse_move_binding: HashMap<MouseAxis, String>,
pub(crate) action_deadzone: HashMap<String, f32>,
pub(crate) action_phase: HashMap<String, EventPhase>,
}
impl Bindings {
pub fn merge(&mut self, bindings: Bindings) {
self.keyboard_key_bindings = Bindings::get_merged_hashmaps(
self.keyboard_key_bindings.clone(),
bindings.keyboard_key_bindings,
);
self.mouse_button_binding = Bindings::get_merged_hashmaps(
self.mouse_button_binding.clone(),
bindings.mouse_button_binding,
);
self.mouse_move_binding = Bindings::get_merged_hashmaps(
self.mouse_move_binding.clone(),
bindings.mouse_move_binding,
);
self.action_deadzone =
Bindings::get_merged_hashmaps(self.action_deadzone.clone(), bindings.action_deadzone);
self.action_phase =
Bindings::get_merged_hashmaps(self.action_phase.clone(), bindings.action_phase);
}
fn get_merged_hashmaps<K: Hash + Eq + Clone, V: Clone>(
map1: HashMap<K, V>,
map2: HashMap<K, V>,
) -> HashMap<K, V> {
map1.into_iter().chain(map2).collect()
}
}
impl Kurinji {
pub fn get_bindings(&self) -> Bindings {
Bindings {
gamepad_button_bindings: self.joystick_button_binding.clone(),
gamepad_axis_bindings: self.joystick_axis_binding.clone(),
keyboard_key_bindings: self.keyboard_action_binding.clone(),
mouse_button_binding: self.mouse_button_binding.clone(),
mouse_move_binding: self.mouse_move_binding.clone(),
action_deadzone: self.action_deadzone.clone(),
action_phase: self.action_phase.clone(),
}
}
pub fn set_bindings(&mut self, bindings: Bindings) {
self.joystick_button_binding = bindings.gamepad_button_bindings;
self.joystick_axis_binding = bindings.gamepad_axis_bindings;
self.keyboard_action_binding = bindings.keyboard_key_bindings;
self.mouse_button_binding = bindings.mouse_button_binding;
self.mouse_move_binding = bindings.mouse_move_binding;
self.action_deadzone = bindings.action_deadzone;
self.action_phase = bindings.action_phase;
}
}