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use crate::game_service::GameService;
use crate::key_event::KeyEvent;
use std::cell::RefCell;
use std::rc::Rc;
use wasm_bindgen::{prelude::*, JsCast};
pub fn run<T: 'static>(game_service: T, context: web_sys::CanvasRenderingContext2d)
where
T: GameService,
{
let game_service_rc = Rc::new(game_service);
let context_rc = Rc::new(context);
let key_event_rc = Rc::new(RefCell::new(KeyEvent::new()));
KeyEvent::run(key_event_rc.clone());
let callback_rc = Rc::new(RefCell::new(None));
let callback = callback_rc.clone();
*callback.borrow_mut() = Some(Closure::wrap(Box::new(move || {
let game_service = game_service_rc.clone();
let key_event = key_event_rc.borrow();
let context = context_rc.clone();
game_service.key_event(&key_event);
game_service.update();
game_service.draw(&context);
request_animation_frame(
callback_rc
.borrow()
.as_ref()
.expect("No Closure in this callback."),
);
}) as Box<dyn FnMut()>));
request_animation_frame(
callback
.borrow()
.as_ref()
.expect("No Closure in this callback."),
);
}
fn request_animation_frame(f: &Closure<dyn FnMut()>) {
web_sys::window()
.expect("No global window.")
.request_animation_frame(f.as_ref().unchecked_ref())
.expect("Failed to call requestAnimationFrame.");
}