Trait GameState
kurenai::game_state
pub trait GameState<T> where T: KeyEvent, { fn key_event(&mut self, _key_event: &T) { ... } fn update(&mut self) { ... } fn draw(&self, _html_canvas: &HtmlCanvas) { ... } }
fn key_event(&mut self, _key_event: &T)
fn update(&mut self)
fn draw(&self, _html_canvas: &HtmlCanvas)