Trait ksni::Tray [−][src]
pub trait Tray: Sized {}Show 21 methods
fn activate(&mut self, _x: i32, _y: i32) { ... } fn secondary_activate(&mut self, _x: i32, _y: i32) { ... } fn scroll(&mut self, _delta: i32, _dir: &str) { ... } fn category(&self) -> Category { ... } fn id(&self) -> String { ... } fn title(&self) -> String { ... } fn status(&self) -> Status { ... } fn window_id(&self) -> i32 { ... } fn icon_theme_path(&self) -> String { ... } fn icon_name(&self) -> String { ... } fn icon_pixmap(&self) -> Vec<Icon> { ... } fn overlay_icon_name(&self) -> String { ... } fn overlay_icon_pixmap(&self) -> Vec<Icon> { ... } fn attention_icon_name(&self) -> String { ... } fn attention_icon_pixmap(&self) -> Vec<Icon> { ... } fn attention_movie_name(&self) -> String { ... } fn tool_tip(&self) -> ToolTip { ... } fn text_direction(&self) -> TextDirection { ... } fn menu(&self) -> Vec<MenuItem<Self>> { ... } fn watcher_online(&self) { ... } fn watcher_offine(&self) -> bool { ... }
Expand description
A system tray, implement this to create your tray
Provided methods
Asks the status notifier item for activation, this is typically a consequence of user input, such as mouse left click over the graphical representation of the item. The application will perform any task is considered appropriate as an activation request.
the x and y parameters are in screen coordinates and is to be considered an hint to the item where to show eventual windows (if any).
fn secondary_activate(&mut self, _x: i32, _y: i32)
fn secondary_activate(&mut self, _x: i32, _y: i32)
Is to be considered a secondary and less important form of activation compared to Activate. This is typically a consequence of user input, such as mouse middle click over the graphical representation of the item. The application will perform any task is considered appropriate as an activation request.
the x and y parameters are in screen coordinates and is to be considered an hint to the item where to show eventual windows (if any).
The user asked for a scroll action. This is caused from input such as mouse wheel over the graphical representation of the item.
The delta parameter represent the amount of scroll, the orientation parameter represent the horizontal or vertical orientation of the scroll request and its legal values are horizontal and vertical.
It’s a name that should be unique for this application and consistent between sessions, such as the application name itself.
It’s a name that describes the application, it can be more descriptive than Id.
It’s the windowing-system dependent identifier for a window, the application can chose one of its windows to be available through this property or just set 0 if it’s not interested.
fn icon_theme_path(&self) -> String
fn icon_theme_path(&self) -> String
An additional path to add to the theme search path to find the icons.
The item only support the context menu, the visualization should prefer showing the menu or sending ContextMenu() instead of Activate() The StatusNotifierItem can carry an icon that can be used by the visualization to identify the item.
fn icon_pixmap(&self) -> Vec<Icon>
fn icon_pixmap(&self) -> Vec<Icon>
Carries an ARGB32 binary representation of the icon
fn overlay_icon_name(&self) -> String
fn overlay_icon_name(&self) -> String
The Freedesktop-compliant name of an icon. This can be used by the visualization to indicate extra state information, for instance as an overlay for the main icon.
fn overlay_icon_pixmap(&self) -> Vec<Icon>
fn overlay_icon_pixmap(&self) -> Vec<Icon>
ARGB32 binary representation of the overlay icon described in the previous paragraph.
fn attention_icon_name(&self) -> String
fn attention_icon_name(&self) -> String
The Freedesktop-compliant name of an icon. this can be used by the visualization to indicate that the item is in RequestingAttention state.
fn attention_icon_pixmap(&self) -> Vec<Icon>
fn attention_icon_pixmap(&self) -> Vec<Icon>
ARGB32 binary representation of the requesting attention icon describe in the previous paragraph.
fn attention_movie_name(&self) -> String
fn attention_movie_name(&self) -> String
An item can also specify an animation associated to the RequestingAttention state. This should be either a Freedesktop-compliant icon name or a full path. The visualization can chose between the movie or AttentionIconPixmap (or using neither of those) at its discretion.
Data structure that describes extra information associated to this item, that can be visualized for instance by a tooltip (or by any other mean the visualization consider appropriate.
fn text_direction(&self) -> TextDirection
fn text_direction(&self) -> TextDirection
Represents the way the text direction of the application. This allows the server to handle mismatches intelligently.
The menu that you want to display
fn watcher_online(&self)
fn watcher_online(&self)
The org.kde.StatusNotifierWatcher
is online
fn watcher_offine(&self) -> bool
fn watcher_offine(&self) -> bool
The org.kde.StatusNotifierWatcher
is offine
You can setup a fallback tray here
Return false
to shutdown the tray service