Expand description
Built-in geometries, shaders and effects.
Structs
A material that draws normals of an object.
The default material used to draw objects.
The default material used to draw objects.
A material that draws normals of an object.
Statics
A fragment shader for coloring each point of an object depending on its normal.
A vertex shader for coloring each point of an object depending on its normal.
Fragment shader of the default object material.
Vertex shader of the default object material.
A fragment shader for coloring each point of an object depending on its texture coordinates.
A vertex shader for coloring each point of an object depending on its texture coordinates.