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Built-in geometries, shaders and effects.

Structs

A material that draws normals of an object.

The default material used to draw objects.

The default material used to draw objects.

A material that draws normals of an object.

Statics

A fragment shader for coloring each point of an object depending on its normal.

A vertex shader for coloring each point of an object depending on its normal.

Fragment shader of the default object material.

Vertex shader of the default object material.

A fragment shader for coloring each point of an object depending on its texture coordinates.

A vertex shader for coloring each point of an object depending on its texture coordinates.