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mod playables;
use basedrop::Owned;
pub(crate) use playables::Playables;
use crate::{
arrangement::{handle::ArrangementHandle, Arrangement, ArrangementId},
group::{groups::Groups, GroupId},
mixer::TrackIndex,
sound::{handle::SoundHandle, Sound, SoundId},
};
#[derive(Debug, Copy, Clone, Eq, PartialEq)]
#[cfg_attr(
feature = "serde_support",
derive(serde::Serialize, serde::Deserialize)
)]
pub enum PlayableId {
Sound(SoundId),
Arrangement(ArrangementId),
}
impl From<SoundId> for PlayableId {
fn from(id: SoundId) -> Self {
Self::Sound(id)
}
}
impl From<ArrangementId> for PlayableId {
fn from(id: ArrangementId) -> Self {
Self::Arrangement(id)
}
}
impl From<&SoundHandle> for PlayableId {
fn from(handle: &SoundHandle) -> Self {
Self::Sound(handle.id())
}
}
impl From<&ArrangementHandle> for PlayableId {
fn from(handle: &ArrangementHandle) -> Self {
Self::Arrangement(handle.id())
}
}
#[derive(Clone, Copy)]
pub(crate) enum Playable<'a> {
Sound(&'a Owned<Sound>),
Arrangement(&'a Owned<Arrangement>),
}
impl<'a> Playable<'a> {
pub fn duration(&self) -> f64 {
match self {
Playable::Sound(sound) => sound.duration(),
Playable::Arrangement(arrangement) => arrangement.duration(),
}
}
pub fn default_track(&self) -> TrackIndex {
match self {
Playable::Sound(sound) => sound.default_track(),
Playable::Arrangement(arrangement) => arrangement.default_track(),
}
}
pub fn default_loop_start(&self) -> Option<f64> {
match self {
Playable::Sound(sound) => sound.default_loop_start(),
Playable::Arrangement(arrangement) => arrangement.default_loop_start(),
}
}
pub fn is_in_group(&self, id: GroupId, all_groups: &Groups) -> bool {
match self {
Playable::Sound(sound) => sound.is_in_group(id, all_groups),
Playable::Arrangement(arrangement) => arrangement.is_in_group(id, all_groups),
}
}
}
pub(crate) enum PlayableMut<'a> {
Sound(&'a mut Owned<Sound>),
Arrangement(&'a mut Owned<Arrangement>),
}
impl<'a> PlayableMut<'a> {
pub fn cooling_down(&self) -> bool {
match self {
PlayableMut::Sound(sound) => sound.cooling_down(),
PlayableMut::Arrangement(arrangement) => arrangement.cooling_down(),
}
}
pub fn start_cooldown(&mut self) {
match self {
PlayableMut::Sound(sound) => {
sound.start_cooldown();
}
PlayableMut::Arrangement(arrangement) => {
arrangement.start_cooldown();
}
}
}
}