Expand description
Definitions for various easing functions
Structs
User-defined cubic Bézier curve
Accelerating on 1/4 of a sine wave from point A to point B
Accelerating cubically from point A to point B
Accelerating then decelerating on 1/2 of a sine wave from point A to point B
Accelerating then decelerating cubically from point A to point B
Accelerating then decelerating quadratically from point A to point B
Accelerating then decelerating quartically from point A to point B
Accelerating then decelerating quintically from point A to point B
Accelerating quadratically from point A to point B
Accelerating quartically from point A to point B
Accelerating quintically from point A to point B
Decelerating on 1/4 of a sine wave from point A to point B
Decelerating cubically from point A to point B
Decelerating quadratically from point A to point B
Decelerating quartically from point A to point B
Decelerating quintically from point A to point B
Hold function, always returns A
User-defined easing function which wraps a normalized AnimationSequence<Float>
Linear interpolation from point A to point B
Step function, returns the closest to either point A or B