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//! # Keybind //! //! Wrapper around [device_query](https://github.com/ostrosco/device_query) providing a nicer API, allowing you to trigger //! your logic on specific keybind. //! //! # Example //! //! ```ignore //! use keybind::{Keybind, Keycode}; //! //!fn main() { //! let mut keybind = Keybind::new(&[Keycode::LControl, Keycode::G]); //! //! keybind.on_trigger(|| { //! println!("This will be printed when you press CTRL+G"); //! }); //! //! keybind.wait(); //!} //! ``` //! use device_query::{DeviceQuery, DeviceState}; use std::mem; pub use device_query::Keycode; pub struct Keybind { device_state: DeviceState, pressed_keys: Vec<Keycode>, key_binds: Vec<Keycode>, on_trigger: Box<Fn()>, } impl Keybind { /// Constructs a new `Keybind`. /// /// # Example /// /// ```ignore /// use keybind::{Keybind, Keycode}; /// /// let mut keybind = Keybind::new(&[Keycode::LControl, Keycode::G]); /// ``` pub fn new(keys: &[Keycode]) -> Keybind { Keybind { device_state: DeviceState::new(), pressed_keys: Vec::new(), key_binds: keys.to_vec(), on_trigger: Box::new(||{}) } } /// Returns bool if the specific keybind has been triggered /// /// # Example /// /// ```ignore /// use keybind::{Keybind, Keycode}; /// /// let mut keybind = Keybind::new(&[Keycode::LControl, Keycode::G]); /// /// loop { /// if self.triggered() { /// println!("triggered"); /// } /// } /// ``` pub fn triggered(&mut self) -> bool { let previous_pressed_keys = mem::replace( &mut self.pressed_keys, self.device_state.get_keys() ); self.pressed_keys.len() == self.key_binds.len() && previous_pressed_keys != self.pressed_keys && self.pressed_keys == self.key_binds } /// Sets provided callback that will be executed on trigger. /// /// # Example /// /// ```ignore /// use keybind::{Keybind, Keycode}; /// /// let mut keybind = Keybind::new(&[Keycode::LControl, Keycode::G]); /// /// keybind.on_trigger(|| { /// println!("This will be printed when you press CTRL+G"); /// }); /// ``` pub fn on_trigger<C: Fn() + 'static>(&mut self, callback: C) { self.on_trigger = Box::new(callback); } /// Starts an infinite loop and calls provided callback when the keybind is triggered. /// /// # Example /// /// ```ignore /// use keybind::{Keybind, Keycode}; /// ///fn main() { /// let mut keybind = Keybind::new(&[Keycode::LControl, Keycode::G]); /// /// keybind.on_trigger(|| { /// println!("This will be printed when you press CTRL+G"); /// }); /// /// keybind.wait(); ///} /// ``` pub fn wait(&mut self) { loop { if self.triggered() { (self.on_trigger)(); } } } }