[][src]Module keeshond::scene

Structs

ComponentControl

Allows working with ComponentStores from within systems.

ComponentIter
ComponentIterMut
ComponentStore

Stores all instances of a Component for a given type, indexed based on the Entities they belong to.

Entity

A handle to a living object in a Scene

Scene

A world in which Entities, Components, and ThinkerSystems/DrawerSystems reside.

SceneControl

Traits

Component

A data struct which may be added to an Entity

DrawerSystem

A system that handles drawing logic every frame, typically giving Entities behaviors based on which Components they have. Mutable access to the Components is not permitted, as this could lead to behavior that is framerate-dependent.

ThinkerSystem

A system that runs game logic every frame, typically giving Entities behaviors based on which Components they have.