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// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License in the LICENSE-APACHE file or at:
// https://www.apache.org/licenses/LICENSE-2.0
//! `ScrollBar` control
use super::{GripMsg, GripPart, ScrollRegion};
use kas::event::Scroll;
use kas::prelude::*;
use kas::theme::Feature;
use std::fmt::Debug;
/// Message from a [`ScrollBar`]
#[derive(Copy, Clone, Debug)]
pub struct ScrollMsg(pub i32);
impl_scope! {
/// A scroll bar
///
/// Scroll bars allow user-input of a value between 0 and a defined maximum,
/// and allow the size of the grip to be specified.
///
/// # Messages
///
/// On value change, pushes a value of type [`ScrollMsg`].
///
/// # Layout
///
/// It is safe to not call `size_rules` before `set_rect` for this type.
#[derive(Clone, Debug, Default)]
#[widget(hover_highlight = true;)]
pub struct ScrollBar<D: Directional = Direction> {
core: widget_core!(),
align: AlignPair,
direction: D,
// Terminology assumes vertical orientation:
min_grip_len: i32, // units: px
grip_len: i32, // units: px
// grip_size, max_value and value are all in arbitrary (user-provided) units:
grip_size: i32, // contract: > 0; relative to max_value
max_value: i32,
value: i32,
invisible: bool,
force_visible: bool,
#[widget]
grip: GripPart,
}
impl Self
where
D: Default,
{
/// Construct a scroll bar
///
/// Default values are assumed for all parameters.
#[inline]
pub fn new() -> Self {
ScrollBar::new_dir(D::default())
}
}
impl ScrollBar<kas::dir::Down> {
/// Construct a scroll bar (vertical)
///
/// Default values are assumed for all parameters.
pub fn down() -> Self {
ScrollBar::new()
}
}
impl ScrollBar<kas::dir::Right> {
/// Construct a scroll bar (horizontal)
///
/// Default values are assumed for all parameters.
pub fn right() -> Self {
ScrollBar::new()
}
}
impl Self {
/// Construct a scroll bar with the given direction
///
/// Default values are assumed for all parameters.
#[inline]
pub fn new_dir(direction: D) -> Self {
ScrollBar {
core: Default::default(),
align: Default::default(),
direction,
min_grip_len: 0,
grip_len: 0,
grip_size: 1,
max_value: 0,
value: 0,
invisible: false,
force_visible: false,
grip: GripPart::new(),
}
}
/// Get the scroll bar's direction
#[inline]
pub fn direction(&self) -> Direction {
self.direction.as_direction()
}
/// Set invisible property
///
/// An "invisible" scroll bar is only drawn on mouse-hover
#[inline]
pub fn set_invisible(&mut self, invisible: bool) {
self.invisible = invisible;
}
/// Set invisible property (inline)
///
/// An "invisible" scroll bar is only drawn on mouse-hover
#[inline]
pub fn with_invisible(mut self, invisible: bool) -> Self {
self.invisible = invisible;
self
}
/// Set the initial page length
///
/// See [`ScrollBar::set_limits`].
#[inline]
#[must_use]
pub fn with_limits(mut self, max_value: i32, grip_size: i32) -> Self {
let _ = self.set_limits(max_value, grip_size);
self
}
/// Set the initial value
#[inline]
#[must_use]
pub fn with_value(mut self, value: i32) -> Self {
self.value = value.clamp(0, self.max_value);
self
}
/// Set the page limits
///
/// The `max_value` parameter specifies the maximum possible value.
/// (The minimum is always 0.) For a scroll region, this should correspond
/// to the maximum possible offset.
///
/// The `grip_size` parameter specifies the size of the grip relative to
/// the maximum value: the grip size relative to the length of the scroll
/// bar is `grip_size / (max_value + grip_size)`. For a scroll region,
/// this should correspond to the size of the visible region.
/// The minimum value is 1.
///
/// The choice of units is not important (e.g. can be pixels or lines),
/// so long as both parameters use the same units.
///
/// Returns [`Action::REDRAW`] if a redraw is required.
pub fn set_limits(&mut self, max_value: i32, grip_size: i32) -> Action {
// We should gracefully handle zero, though appearance may be wrong.
self.grip_size = grip_size.max(1);
self.max_value = max_value.max(0);
self.value = self.value.clamp(0, self.max_value);
self.update_widgets()
}
/// Read the current max value
///
/// See also the [`ScrollBar::set_limits`] documentation.
#[inline]
pub fn max_value(&self) -> i32 {
self.max_value
}
/// Read the current grip value
///
/// See also the [`ScrollBar::set_limits`] documentation.
#[inline]
pub fn grip_size(&self) -> i32 {
self.grip_size
}
/// Get the current value
#[inline]
pub fn value(&self) -> i32 {
self.value
}
/// Set the value
///
/// Returns true if the value changes.
pub fn set_value(&mut self, cx: &mut EventState, value: i32) -> bool {
let value = value.clamp(0, self.max_value);
let changed = value != self.value;
if changed {
self.value = value;
let action = self.grip.set_offset(self.offset()).1;
cx.action(&self, action);
}
self.force_visible(cx);
changed
}
fn force_visible(&mut self, cx: &mut EventState) {
self.force_visible = true;
let delay = cx.config().touch_select_delay();
cx.request_timer(self.id(), 0, delay);
}
#[inline]
fn bar_len(&self) -> i32 {
match self.direction.is_vertical() {
false => self.core.rect.size.0,
true => self.core.rect.size.1,
}
}
fn update_widgets(&mut self) -> Action {
let len = self.bar_len();
let total = 1i64.max(i64::from(self.max_value) + i64::from(self.grip_size));
let grip_len = i64::from(self.grip_size) * i64::conv(len) / total;
self.grip_len = i32::conv(grip_len).max(self.min_grip_len).min(len);
let mut size = self.core.rect.size;
if self.direction.is_horizontal() {
size.0 = self.grip_len;
} else {
size.1 = self.grip_len;
}
self.grip.set_size_and_offset(size, self.offset())
}
// translate value to offset in local coordinates
fn offset(&self) -> Offset {
let len = self.bar_len() - self.grip_len;
let lhs = i64::from(self.value) * i64::conv(len);
let rhs = i64::from(self.max_value);
let mut pos = if rhs == 0 {
0
} else {
i32::conv((lhs + (rhs / 2)) / rhs).min(len)
};
if self.direction.is_reversed() {
pos = len - pos;
}
match self.direction.is_vertical() {
false => Offset(pos, 0),
true => Offset(0, pos),
}
}
// true if not equal to old value
fn apply_grip_offset(&mut self, cx: &mut EventCx, offset: Offset) {
let (offset, action) = self.grip.set_offset(offset);
cx.action(&self, action);
let len = self.bar_len() - self.grip_len;
let mut offset = match self.direction.is_vertical() {
false => offset.0,
true => offset.1,
};
if self.direction.is_reversed() {
offset = len - offset;
}
let lhs = i64::from(offset) * i64::from(self.max_value);
let rhs = i64::conv(len);
if rhs == 0 {
debug_assert_eq!(self.value, 0);
return;
}
let value = i32::conv((lhs + (rhs / 2)) / rhs);
if self.set_value(cx, value) {
cx.push(ScrollMsg(value));
}
}
}
impl Layout for Self {
fn size_rules(&mut self, sizer: SizeCx, axis: AxisInfo) -> SizeRules {
self.align.set_component(
axis,
match axis.is_vertical() == self.direction.is_vertical() {
false => axis.align_or_center(),
true => axis.align_or_stretch(),
},
);
let _ = self.grip.size_rules(sizer.re(), axis);
sizer.feature(Feature::ScrollBar(self.direction()), axis)
}
fn set_rect(&mut self, cx: &mut ConfigCx, rect: Rect) {
let rect = cx.align_feature(Feature::ScrollBar(self.direction()), rect, self.align);
self.core.rect = rect;
self.grip.set_rect(cx, rect);
self.min_grip_len = cx.size_cx().grip_len();
let _ = self.update_widgets();
}
fn find_id(&mut self, coord: Coord) -> Option<Id> {
if !self.rect().contains(coord) {
return None;
}
if self.invisible && self.max_value == 0 {
return None;
}
self.grip.find_id(coord).or_else(|| Some(self.id()))
}
fn draw(&mut self, mut draw: DrawCx) {
if draw.ev_state().is_hovered_recursive(self.id_ref()) {
self.force_visible(draw.ev_state());
}
if !self.invisible
|| (self.max_value != 0 && self.force_visible)
|| draw.ev_state().is_depressed(self.grip.id_ref())
{
let dir = self.direction.as_direction();
draw.scroll_bar(self.rect(), &self.grip, dir);
}
}
}
impl Events for Self {
type Data = ();
fn handle_event(&mut self, cx: &mut EventCx, _: &Self::Data, event: Event) -> IsUsed {
match event {
Event::Timer(_) => {
self.force_visible = false;
cx.redraw(self);
Used
}
Event::PressStart { press } => {
let offset = self.grip.handle_press_on_track(cx, &press);
self.apply_grip_offset(cx, offset);
Used
}
_ => Unused,
}
}
fn handle_messages(&mut self, cx: &mut EventCx, _: &Self::Data) {
if let Some(GripMsg::PressMove(offset)) = cx.try_pop() {
self.apply_grip_offset(cx, offset);
}
}
}
}
impl_scope! {
/// Scroll bar controls
///
/// This is a wrapper adding scroll bar controls around a child. Note that this
/// widget does not enable scrolling; see [`ScrollBarRegion`] for that.
///
/// Scroll bar positioning does not respect the inner widget's margins, since
/// the result looks poor when content is scrolled. Instead the content should
/// force internal margins by wrapping contents with a (zero-sized) frame.
/// [`ScrollRegion`] already does this.
#[autoimpl(Deref, DerefMut using self.inner)]
#[autoimpl(class_traits using self.inner where W: trait)]
#[impl_default(where W: trait)]
#[derive(Clone, Debug)]
#[widget {
Data = W::Data;
}]
pub struct ScrollBars<W: Scrollable + Widget> {
core: widget_core!(),
mode: ScrollBarMode,
show_bars: (bool, bool), // set by user (or set_rect when mode == Auto)
#[widget(&())]
horiz_bar: ScrollBar<kas::dir::Right>,
#[widget(&())]
vert_bar: ScrollBar<kas::dir::Down>,
#[widget]
inner: W,
}
impl Self {
/// Construct
///
/// By default scroll bars are automatically enabled based on requirements.
/// Use the [`HasScrollBars`] trait to adjust this behaviour.
#[inline]
pub fn new(inner: W) -> Self {
ScrollBars {
core: Default::default(),
mode: ScrollBarMode::Auto,
show_bars: (false, false),
horiz_bar: ScrollBar::new(),
vert_bar: ScrollBar::new(),
inner,
}
}
/// Access inner widget directly
#[inline]
pub fn inner(&self) -> &W {
&self.inner
}
/// Access inner widget directly
#[inline]
pub fn inner_mut(&mut self) -> &mut W {
&mut self.inner
}
fn draw_(&mut self, mut draw: DrawCx) {
draw.recurse(&mut self.inner);
draw.with_pass(|mut draw| {
if self.show_bars.0 {
draw.recurse(&mut self.horiz_bar);
}
if self.show_bars.1 {
draw.recurse(&mut self.vert_bar);
}
});
}
}
impl HasScrollBars for Self {
fn get_mode(&self) -> ScrollBarMode {
self.mode
}
fn set_mode(&mut self, mode: ScrollBarMode) -> Action {
self.mode = mode;
let invisible = mode == ScrollBarMode::Invisible;
self.horiz_bar.set_invisible(invisible);
self.vert_bar.set_invisible(invisible);
Action::RESIZE
}
fn get_visible_bars(&self) -> (bool, bool) {
self.show_bars
}
fn set_visible_bars(&mut self, bars: (bool, bool)) -> Action {
self.show_bars = bars;
Action::RESIZE
}
}
impl Scrollable for Self {
#[inline]
fn scroll_axes(&self, size: Size) -> (bool, bool) {
self.inner.scroll_axes(size)
}
#[inline]
fn max_scroll_offset(&self) -> Offset {
self.inner.max_scroll_offset()
}
#[inline]
fn scroll_offset(&self) -> Offset {
self.inner.scroll_offset()
}
fn set_scroll_offset(&mut self, cx: &mut EventCx, offset: Offset) -> Offset {
let offset = self.inner.set_scroll_offset(cx, offset);
self.horiz_bar.set_value(cx, offset.0);
self.vert_bar.set_value(cx, offset.1);
offset
}
}
impl Layout for Self {
fn size_rules(&mut self, sizer: SizeCx, axis: AxisInfo) -> SizeRules {
let mut rules = self.inner.size_rules(sizer.re(), axis);
let vert_rules = self.vert_bar.size_rules(sizer.re(), axis);
let horiz_rules = self.horiz_bar.size_rules(sizer.re(), axis);
let (use_horiz, use_vert) = match self.mode {
ScrollBarMode::Fixed => self.show_bars,
ScrollBarMode::Auto => (true, true),
ScrollBarMode::Invisible => (false, false),
};
if axis.is_horizontal() && use_horiz {
rules.append(vert_rules);
} else if axis.is_vertical() && use_vert {
rules.append(horiz_rules);
}
rules
}
fn set_rect(&mut self, cx: &mut ConfigCx, rect: Rect) {
self.core.rect = rect;
let pos = rect.pos;
let mut child_size = rect.size;
let bar_width = cx.size_cx().scroll_bar_width();
if self.mode == ScrollBarMode::Auto {
self.show_bars = self.inner.scroll_axes(child_size);
}
if self.show_bars.0 && !self.horiz_bar.invisible {
child_size.1 -= bar_width;
}
if self.show_bars.1 && !self.vert_bar.invisible {
child_size.0 -= bar_width;
}
let child_rect = Rect::new(pos, child_size);
self.inner.set_rect(cx, child_rect);
let max_scroll_offset = self.inner.max_scroll_offset();
if self.show_bars.0 {
let pos = Coord(pos.0, rect.pos2().1 - bar_width);
let size = Size::new(child_size.0, bar_width);
self.horiz_bar.set_rect(cx, Rect { pos, size });
let _ = self.horiz_bar.set_limits(max_scroll_offset.0, rect.size.0);
} else {
self.horiz_bar.set_rect(cx, Rect::ZERO);
}
if self.show_bars.1 {
let pos = Coord(rect.pos2().0 - bar_width, pos.1);
let size = Size::new(bar_width, self.core.rect.size.1);
self.vert_bar.set_rect(cx, Rect { pos, size });
let _ = self.vert_bar.set_limits(max_scroll_offset.1, rect.size.1);
} else {
self.vert_bar.set_rect(cx, Rect::ZERO);
}
}
fn find_id(&mut self, coord: Coord) -> Option<Id> {
if !self.rect().contains(coord) {
return None;
}
self.vert_bar
.find_id(coord)
.or_else(|| self.horiz_bar.find_id(coord))
.or_else(|| self.inner.find_id(coord))
.or_else(|| Some(self.id()))
}
#[cfg(feature = "min_spec")]
default fn draw(&mut self, draw: DrawCx) {
self.draw_(draw);
}
#[cfg(not(feature = "min_spec"))]
fn draw(&mut self, draw: DrawCx) {
self.draw_(draw);
}
}
#[cfg(feature = "min_spec")]
impl<W: Widget> Layout for ScrollBars<ScrollRegion<W>> {
fn draw(&mut self, mut draw: DrawCx) {
// Enlarge clip region to *our* rect:
draw.with_clip_region(self.core.rect, self.inner.scroll_offset(), |mut draw| {
draw.recurse(&mut self.inner);
});
// Use a second clip region to force draw order:
draw.with_clip_region(self.core.rect, Offset::ZERO, |mut draw| {
if self.show_bars.0 {
draw.recurse(&mut self.horiz_bar);
}
if self.show_bars.1 {
draw.recurse(&mut self.vert_bar);
}
});
}
}
impl Events for Self {
fn handle_messages(&mut self, cx: &mut EventCx, _: &Self::Data) {
let index = cx.last_child().expect("message not sent from self");
if index == widget_index![self.horiz_bar] {
if let Some(ScrollMsg(x)) = cx.try_pop() {
let offset = Offset(x, self.inner.scroll_offset().1);
self.inner.set_scroll_offset(cx, offset);
}
} else if index == widget_index![self.vert_bar] {
if let Some(ScrollMsg(y)) = cx.try_pop() {
let offset = Offset(self.inner.scroll_offset().0, y);
self.inner.set_scroll_offset(cx, offset);
}
}
}
fn handle_scroll(&mut self, cx: &mut EventCx, _: &Self::Data, _: Scroll) {
// We assume the inner already updated its positions; this is just to set bars
let offset = self.inner.scroll_offset();
self.horiz_bar.set_value(cx, offset.0);
self.vert_bar.set_value(cx, offset.1);
}
}
}
impl_scope! {
/// A scrollable region with bars
///
/// This is essentially a `ScrollBars<ScrollRegion<W>>`:
/// [`ScrollRegion`] handles the actual scrolling and wheel/touch events,
/// while [`ScrollBars`] adds scroll bar controls.
///
/// Use the [`HasScrollBars`] trait to adjust scroll bar behaviour.
#[autoimpl(Deref, DerefMut, HasScrollBars, Scrollable using self.0)]
#[autoimpl(class_traits using self.0 where W: trait)]
#[derive(Clone, Debug, Default)]
#[widget{
derive = self.0;
}]
pub struct ScrollBarRegion<W: Widget>(ScrollBars<ScrollRegion<W>>);
impl Self {
/// Construct a `ScrollBarRegion<W>`
#[inline]
pub fn new(inner: W) -> Self {
ScrollBarRegion(ScrollBars::new(ScrollRegion::new(inner)))
}
/// Access inner widget directly
#[inline]
pub fn inner(&self) -> &W {
self.0.inner.inner()
}
/// Access inner widget directly
#[inline]
pub fn inner_mut(&mut self) -> &mut W {
self.0.inner.inner_mut()
}
}
}