pub struct FlatTheme { /* private fields */ }Expand description
A theme with flat (unshaded) rendering
This is a fully functional theme using only the basic drawing primitives available by default.
Implementations§
source§impl FlatTheme
impl FlatTheme
sourcepub fn with_font_size(self, pt_size: f32) -> Self
pub fn with_font_size(self, pt_size: f32) -> Self
Set font size
Units: Points per Em (standard unit of font size)
sourcepub fn with_colours(self, scheme: &str) -> Self
pub fn with_colours(self, scheme: &str) -> Self
Set the colour scheme
If no scheme by this name is found the scheme is left unchanged.
Trait Implementations§
source§impl<DS: DrawSharedImpl> Theme<DS> for FlatThemewhere
DS::Draw: DrawRoundedImpl,
impl<DS: DrawSharedImpl> Theme<DS> for FlatThemewhere
DS::Draw: DrawRoundedImpl,
source§fn apply_config(&mut self, config: &Self::Config) -> Action
fn apply_config(&mut self, config: &Self::Config) -> Action
Apply/set the passed config
source§fn init(&mut self, shared: &mut SharedState<DS>)
fn init(&mut self, shared: &mut SharedState<DS>)
Theme initialisation Read more
source§fn update_window(&self, w: &mut Self::Window, dpi_factor: f32)
fn update_window(&self, w: &mut Self::Window, dpi_factor: f32)
Update a window created by
Theme::new_window Read moresource§fn draw<'a>(
&'a self,
draw: DrawIface<'a, DS>,
ev: &'a mut EventState,
w: &'a mut Self::Window
) -> Self::Draw<'a>
fn draw<'a>( &'a self, draw: DrawIface<'a, DS>, ev: &'a mut EventState, w: &'a mut Self::Window ) -> Self::Draw<'a>
Prepare to draw and construct a [
ThemeDraw] object Read moresource§fn draw_upcast<'a>(
draw: DrawIface<'a, DS>,
ev: &'a mut EventState,
w: &'a mut Self::Window,
cols: &'a ColorsLinear
) -> Self::Draw<'a>
fn draw_upcast<'a>( draw: DrawIface<'a, DS>, ev: &'a mut EventState, w: &'a mut Self::Window, cols: &'a ColorsLinear ) -> Self::Draw<'a>
Construct a draw object from parts Read more
source§fn clear_color(&self) -> Rgba
fn clear_color(&self) -> Rgba
The window/scene clear color Read more
source§impl ThemeControl for FlatTheme
impl ThemeControl for FlatTheme
source§fn active_scheme(&self) -> &str
fn active_scheme(&self) -> &str
Get the name of the active color scheme
source§fn list_schemes(&self) -> Vec<&str>
fn list_schemes(&self) -> Vec<&str>
List available color schemes
source§fn get_scheme(&self, name: &str) -> Option<&ColorsSrgb>
fn get_scheme(&self, name: &str) -> Option<&ColorsSrgb>
Get colors of a named scheme
source§fn get_colors(&self) -> &ColorsLinear
fn get_colors(&self) -> &ColorsLinear
Access the in-use color scheme
source§fn set_colors(&mut self, name: String, cols: ColorsLinear) -> Action
fn set_colors(&mut self, name: String, cols: ColorsLinear) -> Action
Set colors directly Read more
Auto Trait Implementations§
impl RefUnwindSafe for FlatTheme
impl !Send for FlatTheme
impl !Sync for FlatTheme
impl Unpin for FlatTheme
impl UnwindSafe for FlatTheme
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<S, T> CastApprox<T> for Swhere
T: ConvApprox<S>,
impl<S, T> CastApprox<T> for Swhere
T: ConvApprox<S>,
source§fn try_cast_approx(self) -> Result<T, Error>
fn try_cast_approx(self) -> Result<T, Error>
source§fn cast_approx(self) -> T
fn cast_approx(self) -> T
source§impl<S, T> CastFloat<T> for Swhere
T: ConvFloat<S>,
impl<S, T> CastFloat<T> for Swhere
T: ConvFloat<S>,
source§fn cast_trunc(self) -> T
fn cast_trunc(self) -> T
Cast to integer, truncating Read more
source§fn cast_nearest(self) -> T
fn cast_nearest(self) -> T
Cast to the nearest integer Read more
source§fn cast_floor(self) -> T
fn cast_floor(self) -> T
Cast the floor to an integer Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere
T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
The none-equivalent value.
source§impl<DS, T> ThemeDst<DS> for Twhere
DS: DrawSharedImpl,
T: Theme<DS>,
impl<DS, T> ThemeDst<DS> for Twhere
DS: DrawSharedImpl,
T: Theme<DS>,
source§fn config(&self) -> MaybeBoxed<'_, dyn Any + 'static>
fn config(&self) -> MaybeBoxed<'_, dyn Any + 'static>
Get current configuration
source§fn apply_config(&mut self, config: &(dyn Any + 'static)) -> Action
fn apply_config(&mut self, config: &(dyn Any + 'static)) -> Action
Apply/set the passed config
source§fn init(&mut self, shared: &mut SharedState<DS>)
fn init(&mut self, shared: &mut SharedState<DS>)
Theme initialisation Read more
source§fn new_window(&self, dpi_factor: f32) -> Box<dyn Window>
fn new_window(&self, dpi_factor: f32) -> Box<dyn Window>
Construct per-window storage Read more
source§fn update_window(&self, window: &mut (dyn Window + 'static), dpi_factor: f32)
fn update_window(&self, window: &mut (dyn Window + 'static), dpi_factor: f32)
Update a window created by
Theme::new_window Read morefn draw<'b>( &'b self, draw: DrawIface<'b, DS>, ev: &'b mut EventState, window: &'b mut (dyn Window + 'static) ) -> Box<dyn ThemeDraw + 'b>
source§fn clear_color(&self) -> Rgba
fn clear_color(&self) -> Rgba
Background colour Read more