Constant kalast::win::VS_DEBUG_DEPTH

source ·
pub const VS_DEBUG_DEPTH: &str = "#version 410 core\r\nlayout (location = 0) in vec2 pos;\r\nlayout (location = 1) in vec2 coords_tex;\r\n\r\nout VS_OUT {\r\n    vec2 coords_tex;\r\n} vs_out;\r\n\r\nvoid main() {\r\n    vs_out.coords_tex = coords_tex;\r\n    gl_Position = vec4(pos, 0.0, 1.0);\r\n}\r\n";