1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
// Copyright 2018 Tristam MacDonald // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //! Algorithms for extracting meshe data from isosurfaces. /// Common math types pub mod math; /// Traits for defining isosurface data sources pub mod source; /// Convert isosurfaces to meshes using marching cubes. /// /// Pros: /// /// * Pretty fast. /// * Extraction has no dependencies on neighbouring chunks. /// /// Cons: /// /// * Produces a lot of small triangle slivers /// * Can't accurately reproduce sharp corners in the isosurface. /// * Cracks between chunks of differing levels of detail pub mod marching_cubes; /// Convert isosurfaces to point clouds /// /// Pros: /// /// * Blindingly fast. /// /// Cons: /// /// * Doesn't contain any surface data. Surfaces have to be reconsutructed, probably on the GPU. pub mod point_cloud; /// Convert isosurfaces to meshes using marching cubes over a linear hashed octree. /// /// This is a loose implementation of the paper [Fast Generation of Pointerless Octree Duals](https://onlinelibrary.wiley.com/doi/full/10.1111/j.1467-8659.2010.01775.x). /// /// Pros: /// /// * Roughly twice as fast as standard marching cubes. /// * Accurately reproduce sharp grid-aligned corners in the underlying isosurface. /// /// Cons: /// /// * Still can't accurately reproduce sharp corners which are not grid-aligned. /// * Still no level-of-detail for neighbouring chunks. pub mod linear_hashed_marching_cubes; mod index_cache; mod linear_hashed_octree; mod marching_cubes_impl; mod marching_cubes_tables; mod morton;