Crate inverse_distance_weight
source ·Expand description
inverse_distance_weight
An implementation of the Inverse Distance Weighting (IDW) algorithm.
The crate supports points of 1 to 3 dimension to perform the interpolation.
The weighted function used in the algorithm is weightᵢ = 1 / distance(pointᵢ, position)ᵖ
.
You can transform the weights by setting a transform function by calling IDW::weighted_function
.
The default power parameter used in the algorithm is 2 and can be set by IDW::power
.
Examples
use inverse_distance_weight::IDW;
// 1 dimension
let points = vec![0.0, 1.0];
let values = vec![0.0, 1.0];
let idw = IDW::new(points, values);
let result = idw.evaluate(0.5);
// 2 dimension
let points = vec![(0.0, 0.0), (1.0, 1.0)];
let values = vec![0.0, 1.0];
let idw = IDW::new(points, values);
let result = idw.evaluate((0.5, 0.5));
// 3 dimension
let points = vec![(0.0, 0.0, 0.0), (1.0, 1.0, 1.0)];
let values = vec![0.0, 1.0];
let idw = IDW::new(points, values);
let result = idw.evaluate((0.5, 0.5, 0.5));
// Customize
let points = vec![0.0, 1.0];
let values = vec![0.0, 1.0];
let idw = IDW::new(points, values)
.power(0.5)
.weighted_function(|weight| (1.0 + (4.0 * std::f64::consts::PI * weight).sin()) * 0.5);
Structs
- The
IDW
struct represents an Inverse Distance Weighting interpolator.