[−][src]Function intfic::parse_file::load_file
pub fn load_file(
filename: &str,
game: &mut GameState
) -> Option<Vec<StoryBlock>>
Takes the name of a story file and parses it, returning Some(Vec<StoryBlock>) if successful
let mut game: GameState = GameState::new("Test GameState"); if let Some(loaded_blocks) = load_file("example_1.txt", &mut game) { start_blocks(&loaded_blocks, &mut game); }