[][src]Function intfic::parse_file::load_file

pub fn load_file(
    filename: &str,
    game: &mut GameState
) -> Option<Vec<StoryBlock>>

Takes the name of a story file and parses it, returning Some(Vec<StoryBlock>) if successful

let mut game: GameState = GameState::new("Test GameState");
 
if let Some(loaded_blocks) = load_file("example_1.txt", &mut game) {
    start_blocks(&loaded_blocks, &mut game);
}