use num_enum::TryFromPrimitive;
#[derive(Debug, Eq, PartialEq, Copy, Clone, TryFromPrimitive)]
#[repr(u16)]
pub enum ScanCode {
Esc = 0x01,
Num1 = 0x02,
Num2 = 0x03,
Num3 = 0x04,
Num4 = 0x05,
Num5 = 0x06,
Num6 = 0x07,
Num7 = 0x08,
Num8 = 0x09,
Num9 = 0x0A,
Num0 = 0x0B,
Minus = 0x0C,
Equals = 0x0D,
Backspace = 0x0E,
Tab = 0x0F,
Q = 0x10,
W = 0x11,
E = 0x12,
R = 0x13,
T = 0x14,
Y = 0x15,
U = 0x16,
I = 0x17,
O = 0x18,
P = 0x19,
LeftBracket = 0x1A,
RightBracket = 0x1B,
Enter = 0x1C,
LeftControl = 0x1D,
A = 0x1E,
S = 0x1F,
D = 0x20,
F = 0x21,
G = 0x22,
H = 0x23,
J = 0x24,
K = 0x25,
L = 0x26,
SemiColon = 0x27,
Apostrophe = 0x28,
Grave = 0x29,
LeftShift = 0x2A,
BackSlash = 0x2B,
Z = 0x2C,
X = 0x2D,
C = 0x2E,
V = 0x2F,
B = 0x30,
N = 0x31,
M = 0x32,
Comma = 0x33,
Period = 0x34,
Slash = 0x35,
RightShift = 0x36,
NumpadMultiply = 0x37,
LeftAlt = 0x38,
Space = 0x39,
CapsLock = 0x3A,
F1 = 0x3B,
F2 = 0x3C,
F3 = 0x3D,
F4 = 0x3E,
F5 = 0x3F,
F6 = 0x40,
F7 = 0x41,
F8 = 0x42,
F9 = 0x43,
F10 = 0x44,
NumLock = 0x45,
ScrollLock = 0x46,
Numpad7 = 0x47,
Numpad8 = 0x48,
Numpad9 = 0x49,
NumpadMinus = 0x4A,
Numpad4 = 0x4B,
Numpad5 = 0x4C,
Numpad6 = 0x4D,
NumpadPlus = 0x4E,
Numpad1 = 0x4F,
Numpad2 = 0x50,
Numpad3 = 0x51,
Numpad0 = 0x52,
NumpadPeriod = 0x53,
AltPrintScreen = 0x54,
Int1 = 0x56,
F11 = 0x57,
F12 = 0x58,
Oem1 = 0x5A,
Oem2 = 0x5B,
Oem3 = 0x5C,
EraseEOF = 0x5D,
Oem4 = 0x5E,
Oem5 = 0x5F,
Zoom = 0x62,
Help = 0x63,
F13 = 0x64,
F14 = 0x65,
F15 = 0x66,
F16 = 0x67,
F17 = 0x68,
F18 = 0x69,
F19 = 0x6A,
F20 = 0x6B,
F21 = 0x6C,
F22 = 0x6D,
F23 = 0x6E,
Oem6 = 0x6F,
Katakana = 0x70,
Oem7 = 0x71,
F24 = 0x76,
SBCSChar = 0x77,
Convert = 0x79,
NonConvert = 0x7B,
}