Expand description

Data for telling input-actions how a device input is mapped to an action.

Structs

A mapping of the supported device bindings for specific actions.

Represented by ActionSetId. This is a collection of bindings per layout which are bound to a specific action.

A binding to some source with additional properties like a value modifier. Useful for binding buttons to axis actions for example.

Enums

All possible inputs from a gamepad device.

All possible inputs from a mouse device.

Enumeration containing all the possible input sources across all kinds of devices.

Type Definitions

An identifier representing ActionSet, a set of bindings to a given action for each supported LayoutId. Can be toggled on/off per user via System::mark_action_set_enabled.

An identifier representing the way device inputs are mapped to actions via action maps.