[][src]Struct indextree::NodeId

pub struct NodeId { /* fields omitted */ }

A node identifier within a particular Arena.

This ID is used to get Node references from an Arena.

Implementations

impl NodeId[src]

pub fn is_removed<T>(self, arena: &Arena<T>) -> bool[src]

Return if the Node of NodeId point to is removed.

pub fn ancestors<T>(self, arena: &Arena<T>) -> Ancestors<'_, T>

Notable traits for Ancestors<'a, T>

impl<'a, T> Iterator for Ancestors<'a, T> type Item = NodeId;
[src]

Returns an iterator of IDs of this node and its ancestors.

Use .skip(1) or call .next() once on the iterator to skip the node itself.

Examples

// arena
// `-- 1
//     |-- 1_1
//     |   `-- 1_1_1
//     |       `-- 1_1_1_1
//     _-- 1_2
//     `-- 1_3

let mut iter = n1_1_1.ancestors(&arena);
assert_eq!(iter.next(), Some(n1_1_1));
assert_eq!(iter.next(), Some(n1_1));
assert_eq!(iter.next(), Some(n1));
assert_eq!(iter.next(), None);

pub fn preceding_siblings<T>(self, arena: &Arena<T>) -> PrecedingSiblings<'_, T>

Notable traits for PrecedingSiblings<'a, T>

impl<'a, T> Iterator for PrecedingSiblings<'a, T> type Item = NodeId;
[src]

Returns an iterator of IDs of this node and the siblings before it.

Use .skip(1) or call .next() once on the iterator to skip the node itself.

Examples

// arena
// `-- 1
//     |-- 1_1
//     |   `-- 1_1_1
//     |-- 1_2
//     `-- 1_3

let mut iter = n1_2.preceding_siblings(&arena);
assert_eq!(iter.next(), Some(n1_2));
assert_eq!(iter.next(), Some(n1_1));
assert_eq!(iter.next(), None);

pub fn following_siblings<T>(self, arena: &Arena<T>) -> FollowingSiblings<'_, T>

Notable traits for FollowingSiblings<'a, T>

impl<'a, T> Iterator for FollowingSiblings<'a, T> type Item = NodeId;
[src]

Returns an iterator of IDs of this node and the siblings after it.

Use .skip(1) or call .next() once on the iterator to skip the node itself.

Examples

// arena
// `-- 1
//     |-- 1_1
//     |   `-- 1_1_1
//     |-- 1_2
//     `-- 1_3

let mut iter = n1_2.following_siblings(&arena);
assert_eq!(iter.next(), Some(n1_2));
assert_eq!(iter.next(), Some(n1_3));
assert_eq!(iter.next(), None);

pub fn children<T>(self, arena: &Arena<T>) -> Children<'_, T>

Notable traits for Children<'a, T>

impl<'a, T> Iterator for Children<'a, T> type Item = NodeId;
[src]

Returns an iterator of IDs of this node’s children.

Examples

// arena
// `-- 1
//     |-- 1_1
//     |   `-- 1_1_1
//     |-- 1_2
//     `-- 1_3

let mut iter = n1.children(&arena);
assert_eq!(iter.next(), Some(n1_1));
assert_eq!(iter.next(), Some(n1_2));
assert_eq!(iter.next(), Some(n1_3));
assert_eq!(iter.next(), None);

pub fn reverse_children<T>(self, arena: &Arena<T>) -> ReverseChildren<'_, T>

Notable traits for ReverseChildren<'a, T>

impl<'a, T> Iterator for ReverseChildren<'a, T> type Item = NodeId;
[src]

Returns an iterator of IDs of this node’s children, in reverse order.

Examples

// arena
// `-- 1
//     |-- 1_1
//     |   `-- 1_1_1
//     |-- 1_2
//     `-- 1_3

let mut iter = n1.reverse_children(&arena);
assert_eq!(iter.next(), Some(n1_3));
assert_eq!(iter.next(), Some(n1_2));
assert_eq!(iter.next(), Some(n1_1));
assert_eq!(iter.next(), None);

pub fn descendants<T>(self, arena: &Arena<T>) -> Descendants<'_, T>

Notable traits for Descendants<'a, T>

impl<'a, T> Iterator for Descendants<'a, T> type Item = NodeId;
[src]

An iterator of the IDs of a given node and its descendants, as a pre-order depth-first search where children are visited in insertion order.

i.e. node -> first child -> second child

Parent nodes appear before the descendants. Use .skip(1) or call .next() once on the iterator to skip the node itself.

Examples

// arena
// `-- 1
//     |-- 1_1
//     |   `-- 1_1_1
//     |       `-- 1_1_1_1
//     |-- 1_2
//     `-- 1_3

let mut iter = n1.descendants(&arena);
assert_eq!(iter.next(), Some(n1));
assert_eq!(iter.next(), Some(n1_1));
assert_eq!(iter.next(), Some(n1_1_1));
assert_eq!(iter.next(), Some(n1_1_1_1));
assert_eq!(iter.next(), Some(n1_2));
assert_eq!(iter.next(), Some(n1_3));
assert_eq!(iter.next(), None);

pub fn traverse<T>(self, arena: &Arena<T>) -> Traverse<'_, T>

Notable traits for Traverse<'a, T>

impl<'a, T> Iterator for Traverse<'a, T> type Item = NodeEdge;
[src]

An iterator of the "sides" of a node visited during a depth-first pre-order traversal, where node sides are visited start to end and children are visited in insertion order.

i.e. node.start -> first child -> second child -> node.end

Examples

// arena
// `-- 1
//     |-- 1_1
//     |   `-- 1_1_1
//     |-- 1_2
//     `-- 1_3

let mut iter = n1.traverse(&arena);
assert_eq!(iter.next(), Some(NodeEdge::Start(n1)));
assert_eq!(iter.next(), Some(NodeEdge::Start(n1_1)));
assert_eq!(iter.next(), Some(NodeEdge::Start(n1_1_1)));
assert_eq!(iter.next(), Some(NodeEdge::End(n1_1_1)));
assert_eq!(iter.next(), Some(NodeEdge::End(n1_1)));
assert_eq!(iter.next(), Some(NodeEdge::Start(n1_2)));
assert_eq!(iter.next(), Some(NodeEdge::End(n1_2)));
assert_eq!(iter.next(), Some(NodeEdge::Start(n1_3)));
assert_eq!(iter.next(), Some(NodeEdge::End(n1_3)));
assert_eq!(iter.next(), Some(NodeEdge::End(n1)));
assert_eq!(iter.next(), None);

pub fn reverse_traverse<T>(self, arena: &Arena<T>) -> ReverseTraverse<'_, T>

Notable traits for ReverseTraverse<'a, T>

impl<'a, T> Iterator for ReverseTraverse<'a, T> type Item = NodeEdge;
[src]

An iterator of the "sides" of a node visited during a depth-first pre-order traversal, where nodes are visited end to start and children are visited in reverse insertion order.

i.e. node.end -> second child -> first child -> node.start

Examples

// arena
// `-- 1
//     |-- 1_1
//     |   `-- 1_1_1
//     |-- 1_2
//     `-- 1_3

let mut iter = n1.reverse_traverse(&arena);
assert_eq!(iter.next(), Some(NodeEdge::End(n1)));
assert_eq!(iter.next(), Some(NodeEdge::End(n1_3)));
assert_eq!(iter.next(), Some(NodeEdge::Start(n1_3)));
assert_eq!(iter.next(), Some(NodeEdge::End(n1_2)));
assert_eq!(iter.next(), Some(NodeEdge::Start(n1_2)));
assert_eq!(iter.next(), Some(NodeEdge::End(n1_1)));
assert_eq!(iter.next(), Some(NodeEdge::End(n1_1_1)));
assert_eq!(iter.next(), Some(NodeEdge::Start(n1_1_1)));
assert_eq!(iter.next(), Some(NodeEdge::Start(n1_1)));
assert_eq!(iter.next(), Some(NodeEdge::Start(n1)));
assert_eq!(iter.next(), None);
let traverse = n1.traverse(&arena).collect::<Vec<_>>();
let mut reverse = n1.reverse_traverse(&arena).collect::<Vec<_>>();
reverse.reverse();
assert_eq!(traverse, reverse);

pub fn detach<T>(self, arena: &mut Arena<T>)[src]

Detaches a node from its parent and siblings. Children are not affected.

Examples

// arena
// `-- (implicit)
//     `-- 1
//         |-- 1_1
//         |   `-- 1_1_1
//         |-- 1_2 *
//         `-- 1_3

n1_2.detach(&mut arena);
// arena
// |-- (implicit)
// |   `-- 1
// |       |-- 1_1
// |       |   `-- 1_1_1
// |       `-- 1_3
// `-- (implicit)
//     `-- 1_2

assert!(arena[n1_2].parent().is_none());
assert!(arena[n1_2].previous_sibling().is_none());
assert!(arena[n1_2].next_sibling().is_none());

let mut iter = n1.descendants(&arena);
assert_eq!(iter.next(), Some(n1));
assert_eq!(iter.next(), Some(n1_1));
assert_eq!(iter.next(), Some(n1_1_1));
assert_eq!(iter.next(), Some(n1_3));
assert_eq!(iter.next(), None);

pub fn append<T>(self, new_child: NodeId, arena: &mut Arena<T>)[src]

Appends a new child to this node, after existing children.

Panics

Panics if:

  • the given new child is self, or
  • the current node or the given new child was already removed.

To check if the node is removed or not, use Node::is_removed().

Examples

let mut arena = Arena::new();
let n1 = arena.new_node("1");
let n1_1 = arena.new_node("1_1");
n1.append(n1_1, &mut arena);
let n1_2 = arena.new_node("1_2");
n1.append(n1_2, &mut arena);
let n1_3 = arena.new_node("1_3");
n1.append(n1_3, &mut arena);

// arena
// `-- 1
//     |-- 1_1
//     |-- 1_2
//     `-- 1_3

let mut iter = n1.descendants(&arena);
assert_eq!(iter.next(), Some(n1));
assert_eq!(iter.next(), Some(n1_1));
assert_eq!(iter.next(), Some(n1_2));
assert_eq!(iter.next(), Some(n1_3));
assert_eq!(iter.next(), None);

pub fn checked_append<T>(
    self,
    new_child: NodeId,
    arena: &mut Arena<T>
) -> Result<(), NodeError>
[src]

Appends a new child to this node, after existing children.

Failures

To check if the node is removed or not, use Node::is_removed().

Examples

let mut arena = Arena::new();
let n1 = arena.new_node("1");
assert!(n1.checked_append(n1, &mut arena).is_err());

let n1_1 = arena.new_node("1_1");
assert!(n1.checked_append(n1_1, &mut arena).is_ok());

pub fn prepend<T>(self, new_child: NodeId, arena: &mut Arena<T>)[src]

Prepends a new child to this node, before existing children.

Panics

Panics if:

  • the given new child is self, or
  • the current node or the given new child was already removed.

To check if the node is removed or not, use Node::is_removed().

Examples

let mut arena = Arena::new();
let n1 = arena.new_node("1");
let n1_1 = arena.new_node("1_1");
n1.prepend(n1_1, &mut arena);
let n1_2 = arena.new_node("1_2");
n1.prepend(n1_2, &mut arena);
let n1_3 = arena.new_node("1_3");
n1.prepend(n1_3, &mut arena);

// arena
// `-- 1
//     |-- 1_3
//     |-- 1_2
//     `-- 1_1

let mut iter = n1.descendants(&arena);
assert_eq!(iter.next(), Some(n1));
assert_eq!(iter.next(), Some(n1_3));
assert_eq!(iter.next(), Some(n1_2));
assert_eq!(iter.next(), Some(n1_1));
assert_eq!(iter.next(), None);

pub fn checked_prepend<T>(
    self,
    new_child: NodeId,
    arena: &mut Arena<T>
) -> Result<(), NodeError>
[src]

Prepends a new child to this node, before existing children.

Failures

To check if the node is removed or not, use Node::is_removed().

Examples

let mut arena = Arena::new();
let n1 = arena.new_node("1");
assert!(n1.checked_prepend(n1, &mut arena).is_err());

let n1_1 = arena.new_node("1_1");
assert!(n1.checked_prepend(n1_1, &mut arena).is_ok());

pub fn insert_after<T>(self, new_sibling: NodeId, arena: &mut Arena<T>)[src]

Inserts a new sibling after this node.

Panics

Panics if:

  • the given new sibling is self, or
  • the current node or the given new sibling was already removed.

To check if the node is removed or not, use Node::is_removed().

Examples

// arena
// `-- 1
//     |-- 1_1
//     `-- 1_2

let n1_3 = arena.new_node("1_3");
n1_1.insert_after(n1_3, &mut arena);

// arena
// `-- 1
//     |-- 1_1
//     |-- 1_3
//     `-- 1_2

let mut iter = n1.descendants(&arena);
assert_eq!(iter.next(), Some(n1));
assert_eq!(iter.next(), Some(n1_1));
assert_eq!(iter.next(), Some(n1_3));
assert_eq!(iter.next(), Some(n1_2));
assert_eq!(iter.next(), None);

pub fn checked_insert_after<T>(
    self,
    new_sibling: NodeId,
    arena: &mut Arena<T>
) -> Result<(), NodeError>
[src]

Inserts a new sibling after this node.

Failures

To check if the node is removed or not, use Node::is_removed().

Examples

let mut arena = Arena::new();
let n1 = arena.new_node("1");
assert!(n1.checked_insert_after(n1, &mut arena).is_err());

let n2 = arena.new_node("2");
assert!(n1.checked_insert_after(n2, &mut arena).is_ok());

pub fn insert_before<T>(self, new_sibling: NodeId, arena: &mut Arena<T>)[src]

Inserts a new sibling before this node.

Panics

Panics if:

  • the given new sibling is self, or
  • the current node or the given new sibling was already removed.

To check if the node is removed or not, use Node::is_removed().

Examples

let mut arena = Arena::new();
let n1 = arena.new_node("1");
let n1_1 = arena.new_node("1_1");
n1.append(n1_1, &mut arena);
let n1_2 = arena.new_node("1_2");
n1.append(n1_2, &mut arena);

// arena
// `-- 1
//     |-- 1_1
//     `-- 1_2

let n1_3 = arena.new_node("1_3");
n1_2.insert_before(n1_3, &mut arena);

// arena
// `-- 1
//     |-- 1_1
//     |-- 1_3
//     `-- 1_2

let mut iter = n1.descendants(&arena);
assert_eq!(iter.next(), Some(n1));
assert_eq!(iter.next(), Some(n1_1));
assert_eq!(iter.next(), Some(n1_3));
assert_eq!(iter.next(), Some(n1_2));
assert_eq!(iter.next(), None);

pub fn checked_insert_before<T>(
    self,
    new_sibling: NodeId,
    arena: &mut Arena<T>
) -> Result<(), NodeError>
[src]

Inserts a new sibling before this node.

Failures

To check if the node is removed or not, use Node::is_removed().

Examples

let mut arena = Arena::new();
let n1 = arena.new_node("1");
assert!(n1.checked_insert_before(n1, &mut arena).is_err());

let n2 = arena.new_node("2");
assert!(n1.checked_insert_before(n2, &mut arena).is_ok());

pub fn remove<T>(self, arena: &mut Arena<T>)[src]

Removes a node from the arena.

Children of the removed node will be inserted to the place where the removed node was.

Please note that the node will not be removed from the internal arena storage, but marked as removed. Traversing the arena returns a plain iterator and contains removed elements too.

To check if the node is removed or not, use Node::is_removed().

Examples

// arena
// `-- 1
//     |-- 1_1
//     |-- 1_2
//     |   |-- 1_2_1
//     |   `-- 1_2_2
//     `-- 1_3

n1_2.remove(&mut arena);

let mut iter = n1.descendants(&arena);
assert_eq!(iter.next(), Some(n1));
assert_eq!(iter.next(), Some(n1_1));
assert_eq!(iter.next(), Some(n1_2_1));
assert_eq!(iter.next(), Some(n1_2_2));
assert_eq!(iter.next(), Some(n1_3));
assert_eq!(iter.next(), None);

pub fn remove_subtree<T>(self, arena: &mut Arena<T>)[src]

Removes a node and its descendants from the arena.

Examples

// arena
// `-- 1
//     |-- 1_1
//     |-- 1_2
//     |   |-- 1_2_1
//     |   `-- 1_2_2
//     `-- 1_3

n1_2.remove_subtree(&mut arena);

let mut iter = n1.descendants(&arena);
assert_eq!(iter.next(), Some(n1));
assert_eq!(iter.next(), Some(n1_1));
assert_eq!(iter.next(), Some(n1_3));
assert_eq!(iter.next(), None);

Trait Implementations

impl Clone for NodeId[src]

impl Copy for NodeId[src]

impl Debug for NodeId[src]

impl Display for NodeId[src]

impl Eq for NodeId[src]

impl Hash for NodeId[src]

impl<T> Index<NodeId> for Arena<T>[src]

type Output = Node<T>

The returned type after indexing.

impl<T> IndexMut<NodeId> for Arena<T>[src]

impl Into<NonZeroUsize> for NodeId[src]

impl Into<usize> for NodeId[src]

impl Ord for NodeId[src]

impl PartialEq<NodeId> for NodeId[src]

impl PartialOrd<NodeId> for NodeId[src]

impl StructuralEq for NodeId[src]

impl StructuralPartialEq for NodeId[src]

Auto Trait Implementations

impl RefUnwindSafe for NodeId

impl Send for NodeId

impl Sync for NodeId

impl Unpin for NodeId

impl UnwindSafe for NodeId

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.