Struct implicit3d::Cylinder
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pub struct Cylinder<S: Real> { /* fields omitted */ }
A cylinder along the Z-Axis
Methods
impl<S: Real + Float> Cylinder<S>
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ⓘImportant traits for Box<W>pub fn new(r: S) -> Box<Cylinder<S>>
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Create a new infinite Cylinder (along the Z-Axis) of radius r.
Trait Implementations
impl<S: Clone + Real> Clone for Cylinder<S>
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fn clone(&self) -> Cylinder<S>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<S: Debug + Real> Debug for Cylinder<S>
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl<S: PartialEq + Real> PartialEq for Cylinder<S>
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fn eq(&self, __arg_0: &Cylinder<S>) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Cylinder<S>) -> bool
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This method tests for !=
.
impl<S: Debug + Real + From<f32> + Float> Object<S> for Cylinder<S>
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fn approx_value(&self, p: Point3<S>, slack: S) -> S
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Value is 0 on object surfaces, negative inside and positive outside of objects. If positive, value is guarateed to be the minimum distance to the object surface. return some approximation (which is always larger then the proper value). Only do a proper calculation, for values smaller then slack. Read more
fn bbox(&self) -> &BoundingBox<S>
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Get the Bounding Box of this Object.
fn normal(&self, p: Point3<S>) -> Vector3<S>
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Evaluate the normal of self
at the given point.
fn set_bbox(&mut self, _: BoundingBox<S>)
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Explicitly set the Bounding Box.
fn set_parameters(&mut self, _: &PrimitiveParameters<S>)
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Allows to set parameters.
ⓘImportant traits for Box<W>fn translate(&self, v: Vector3<S>) -> Box<Object<S>>
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Return a translated version of self
.
ⓘImportant traits for Box<W>fn rotate(&self, r: Vector3<S>) -> Box<Object<S>>
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Return a rotated version of self
.
ⓘImportant traits for Box<W>fn scale(&self, s: Vector3<S>) -> Box<Object<S>>
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Return a scaled version of self
.