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#![allow(non_upper_case_globals)]

#[macro_use]
extern crate bitflags;

extern crate libc;
#[cfg(feature = "glium")]
#[macro_use]
extern crate glium;

#[cfg(feature = "glium")]
use glium::vertex::{Attribute, AttributeType, Vertex, VertexFormat};
use libc::*;
#[cfg(feature = "glium")]
use std::borrow::Cow;
use std::convert::From;
use std::mem;
use std::slice;

pub type ImU32 = c_uint;
pub type ImWchar = c_ushort;
pub type ImTextureID = *mut c_void;
pub type ImGuiID = ImU32;

#[repr(C)]
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ImGuiCol {
    Text,
    TextDisabled,
    WindowBg,
    ChildWindowBg,
    Border,
    BorderShadow,
    FrameBg,
    FrameBgHovered,
    FrameBgActive,
    TitleBg,
    TitleBgCollapsed,
    TitleBgActive,
    MenuBarBg,
    ScrollbarBg,
    ScrollbarGrab,
    ScrollbarGrabHovered,
    ScrollbarGrabActive,
    ComboBg,
    CheckMark,
    SliderGrab,
    SliderGrabActive,
    Button,
    ButtonHovered,
    ButtonActive,
    Header,
    HeaderHovered,
    HeaderActive,
    Column,
    ColumnHovered,
    ColumnActive,
    ResizeGrip,
    ResizeGripHovered,
    ResizeGripActive,
    CloseButton,
    CloseButtonHovered,
    CloseButtonActive,
    PlotLines,
    PlotLinesHovered,
    PlotHistogram,
    PlotHistogramHovered,
    TextSelectedBg,
    TooltipBg,
    ModalWindowDarkening
}
pub const ImGuiCol_COUNT: usize = 43;

#[repr(C)]
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ImGuiStyleVar {
    Alpha,
    WindowPadding,
    WindowRounding,
    WindowMinSize,
    ChildWindowRounding,
    FramePadding,
    FrameRounding,
    ItemSpacing,
    ItemInnerSpacing,
    IndentSpacing,
    GrabMinSize
}

#[repr(C)]
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ImGuiKey {
    Tab,
    LeftArrow,
    RightArrow,
    UpArrow,
    DownArrow,
    PageUp,
    PageDown,
    Home,
    End,
    Delete,
    Backspace,
    Enter,
    Escape,
    A,
    C,
    V,
    X,
    Y,
    Z
}
pub const ImGuiKey_COUNT: usize = 19;

bitflags!(
    #[repr(C)]
    pub flags ImGuiAlign: ::libc::c_int {
        const ImGuiAlign_Left    = 1 << 0,
        const ImGuiAlign_Center  = 1 << 1,
        const ImGuiAlign_Right   = 1 << 2,
        const ImGuiAlign_Top     = 1 << 3,
        const ImGuiAlign_VCenter = 1 << 4,
        const ImGuiAlign_Default = ImGuiAlign_Left.bits | ImGuiAlign_Top.bits
    }
);

#[repr(C)]
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ImGuiColorEditMode {
    UserSelect,
    UserSelectShowButton,
    RGB,
    HSV,
    HEX
}

#[repr(C)]
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ImGuiMouseCursor {
    Arrow,
    TextInput,
    Move,
    ResizeNS,
    ResizeEW,
    ResizeNESW,
    ResizeNWSE
}

pub const ImGuiMouseCursor_COUNT: usize = 7;

bitflags!(
    #[repr(C)]
    pub flags ImGuiWindowFlags: ::libc::c_int {
        const ImGuiWindowFlags_NoTitleBar            = 1 << 0,
        const ImGuiWindowFlags_NoResize              = 1 << 1,
        const ImGuiWindowFlags_NoMove                = 1 << 2,
        const ImGuiWindowFlags_NoScrollbar           = 1 << 3,
        const ImGuiWindowFlags_NoScrollWithMouse     = 1 << 4,
        const ImGuiWindowFlags_NoCollapse            = 1 << 5,
        const ImGuiWindowFlags_AlwaysAutoResize      = 1 << 6,
        const ImGuiWindowFlags_ShowBorders           = 1 << 7,
        const ImGuiWindowFlags_NoSavedSettings       = 1 << 8,
        const ImGuiWindowFlags_NoInputs              = 1 << 9,
        const ImGuiWindowFlags_MenuBar               = 1 << 10,
        const ImGuiWindowFlags_HorizontalScrollbar   = 1 << 11,
        const ImGuiWindowFlags_NoFocusOnAppearing    = 1 << 12,
        const ImGuiWindowFlags_NoBringToFrontOnFocus = 1 << 13,

        const ImGuiWindowFlags_ChildWindow           = 1 << 20,
        const ImGuiWindowFlags_ChildWindowAutoFitX   = 1 << 21,
        const ImGuiWindowFlags_ChildWindowAutoFitY   = 1 << 22,
        const ImGuiWindowFlags_ComboBox              = 1 << 23,
        const ImGuiWindowFlags_Tooltip               = 1 << 24,
        const ImGuiWindowFlags_Popup                 = 1 << 25,
        const ImGuiWindowFlags_Modal                 = 1 << 26,
        const ImGuiWindowFlags_ChildMenu             = 1 << 27
    }
);

impl ImGuiWindowFlags {
    #[inline]
    pub fn with(self, mask: ImGuiWindowFlags, value: bool) -> ImGuiWindowFlags {
        if value { self | mask } else { self - mask }
    }
}

bitflags!(
    #[repr(C)]
    pub flags ImGuiSetCond: ::libc::c_int {
        const ImGuiSetCond_Always       = 1 << 0,
        const ImGuiSetCond_Once         = 1 << 1,
        const ImGuiSetCond_FirstUseEver = 1 << 2,
        const ImGuiSetCond_Appearing    = 1 << 3
    }
);

bitflags!(
    #[repr(C)]
    pub flags ImGuiInputTextFlags: ::libc::c_int {
        const ImGuiInputTextFlags_CharsDecimal        = 1 << 0,
        const ImGuiInputTextFlags_CharsHexadecimal    = 1 << 1,
        const ImGuiInputTextFlags_CharsUppercase      = 1 << 2,
        const ImGuiInputTextFlags_CharsNoBlank        = 1 << 3,
        const ImGuiInputTextFlags_AutoSelectAll       = 1 << 4,
        const ImGuiInputTextFlags_EnterReturnsTrue    = 1 << 5,
        const ImGuiInputTextFlags_CallbackCompletion  = 1 << 6,
        const ImGuiInputTextFlags_CallbackHistory     = 1 << 7,
        const ImGuiInputTextFlags_CallbackAlways      = 1 << 8,
        const ImGuiInputTextFlags_CallbackCharFilter  = 1 << 9,
        const ImGuiInputTextFlags_AllowTabInput       = 1 << 10,
        const ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11,
        const ImGuiInputTextFlags_NoHorizontalScroll  = 1 << 12,
        const ImGuiInputTextFlags_AlwaysInsertMode    = 1 << 13,
        const ImGuiInputTextFlags_ReadOnly            = 1 << 14,
        const ImGuiInputTextFlags_Password            = 1 << 15,
        const ImGuiInputTextFlags_Multiline           = 1 << 20,
    }
);

impl ImGuiInputTextFlags {
    #[inline]
    pub fn with(self, mask: ImGuiInputTextFlags, value: bool) -> ImGuiInputTextFlags {
        if value { self | mask } else { self - mask }
    }
}


bitflags!(
    #[repr(C)]
    pub flags ImGuiSelectableFlags: ::libc::c_int {
        const ImGuiSelectableFlags_DontClosePopups = 1 << 0,
        const ImGuiSelectableFlags_SpanAllColumns  = 1 << 1
    }
);

pub type ImGuiTextEditCallback =
Option<extern "C" fn(data: *mut ImGuiTextEditCallbackData) -> c_int>;

#[repr(C)]
#[derive(Copy, Clone, Debug, Default)]
pub struct ImVec2 {
    pub x: c_float,
    pub y: c_float
}

impl ImVec2 {
    pub fn new(x: f32, y: f32) -> ImVec2 {
        ImVec2 {
            x: x as c_float,
            y: y as c_float
        }
    }
}

impl From<[f32; 2]> for ImVec2 {
    fn from(array: [f32; 2]) -> ImVec2 {
        ImVec2::new(array[0], array[1])
    }
}

impl From<(f32, f32)> for ImVec2 {
    fn from(tuple: (f32, f32)) -> ImVec2 {
        ImVec2::new(tuple.0, tuple.1)
    }
}

#[cfg(feature = "glium")]
unsafe impl Attribute for ImVec2 {
    fn get_type() -> AttributeType { <(c_float, c_float) as Attribute>::get_type() }
}

#[repr(C)]
#[derive(Copy, Clone, Debug, Default)]
pub struct ImVec4 {
    pub x: c_float,
    pub y: c_float,
    pub z: c_float,
    pub w: c_float
}

impl ImVec4 {
    pub fn new(x: f32, y: f32, z: f32, w: f32) -> ImVec4 {
        ImVec4 {
            x: x as c_float,
            y: y as c_float,
            z: z as c_float,
            w: w as c_float
        }
    }
}

impl From<[f32; 4]> for ImVec4 {
    fn from(array: [f32; 4]) -> ImVec4 {
        ImVec4::new(array[0], array[1], array[2], array[3])
    }
}

impl From<(f32, f32, f32, f32)> for ImVec4 {
    fn from(tuple: (f32, f32, f32, f32)) -> ImVec4 {
        ImVec4::new(tuple.0, tuple.1, tuple.2, tuple.3)
    }
}

#[cfg(feature = "glium")]
unsafe impl Attribute for ImVec4 {
    fn get_type() -> AttributeType {
        <(c_float, c_float, c_float, c_float) as Attribute>::get_type()
    }
}

#[repr(C)]
pub struct ImGuiStyle {
    pub alpha: c_float,
    pub window_padding: ImVec2,
    pub window_min_size: ImVec2,
    pub window_rounding: c_float,
    pub window_title_align: ImGuiAlign,
    pub child_window_rounding: c_float,
    pub frame_padding: ImVec2,
    pub frame_rouding: c_float,
    pub item_spacing: ImVec2,
    pub item_inner_spacing: ImVec2,
    pub touch_extra_padding: ImVec2,
    pub window_fill_alpha_default: c_float,
    pub indent_spacing: c_float,
    pub columns_min_spacing: c_float,
    pub scrollbar_size: c_float,
    pub scrollbar_rounding: c_float,
    pub grab_min_size: c_float,
    pub grab_rounding: c_float,
    pub display_window_padding: ImVec2,
    pub display_safe_area_padding: ImVec2,
    pub anti_aliased_lines: bool,
    pub anti_aliased_shapes: bool,
    pub curve_tessellation_tol: c_float,
    pub colors: [ImVec4; ImGuiCol_COUNT]
}

#[repr(C)]
pub struct ImGuiIO {
    pub display_size: ImVec2,
    pub delta_time: c_float,
    pub ini_saving_rate: c_float,
    pub ini_filename: *const c_char,
    pub log_filename: *const c_char,
    pub mouse_double_click_time: c_float,
    pub mouse_double_click_max_dist: c_float,
    pub mouse_drag_threshold: c_float,
    pub key_map: [c_int; ImGuiKey_COUNT],
    pub key_repeat_delay: c_float,
    pub key_repeat_rate: c_float,
    pub user_data: *mut c_void,
    pub fonts: *mut ImFontAtlas,
    pub font_global_scale: c_float,
    pub font_allow_user_scaling: bool,
    pub display_framebuffer_scale: ImVec2,
    pub display_visible_min: ImVec2,
    pub display_visible_max: ImVec2,

    pub render_draw_lists_fn: Option<extern "C" fn(data: *mut ImDrawData)>,
    pub get_clipboard_text_fn: Option<extern "C" fn() -> *const c_char>,
    pub set_clipboard_text_fn: Option<extern "C" fn(text: *const c_char)>,
    pub mem_alloc_fn: Option<extern "C" fn(sz: size_t) -> *mut c_void>,
    pub mem_free_fn: Option<extern "C" fn(ptr: *mut c_void)>,
    pub ime_set_input_screen_pos_fn: Option<extern "C" fn(x: c_int, y: c_int)>,

    pub ime_window_handle: *mut c_void,

    pub mouse_pos: ImVec2,
    pub mouse_down: [bool; 5],
    pub mouse_wheel: c_float,
    pub mouse_draw_cursor: bool,
    pub key_ctrl: bool,
    pub key_shift: bool,
    pub key_alt: bool,
    pub keys_down: [bool; 512],
    pub input_characters: [ImWchar; 16+1],

    pub want_capture_mouse: bool,
    pub want_capture_keyboard: bool,
    pub want_text_input: bool,
    pub framerate: c_float,
    pub metrics_allocs: c_int,
    pub metrics_render_vertices: c_int,
    pub metrics_render_indices: c_int,
    pub metrics_active_windows: c_int,

    pub mouse_pos_prev: ImVec2,
    pub mouse_delta: ImVec2,
    pub mouse_clicked: [bool; 5],
    pub mouse_clicked_pos: [ImVec2; 5],
    pub mouse_clicked_time: [c_float; 5],
    pub mouse_double_clicked: [bool; 5],
    pub mouse_released: [bool; 5],
    pub mouse_down_owned: [bool; 5],
    pub mouse_down_duration: [c_float; 5],
    pub mouse_down_duration_prev: [c_float; 5],
    pub mouse_drag_max_distance_sqr: [c_float; 5],
    pub keys_down_duration: [c_float; 512],
    pub keys_down_duration_prev: [c_float; 512]
}

#[repr(C)]
pub struct ImVector<T> {
    pub size: c_int,
    pub capacity: c_int,
    pub data: *mut T
}

impl<T> ImVector<T> {
    pub unsafe fn as_slice(&self) -> &[T] {
        slice::from_raw_parts(self.data, self.size as usize)
    }
}

#[repr(C)]
pub struct TextRange {
    pub begin: *const c_char,
    pub end: *const c_char
}

#[repr(C)]
pub struct ImGuiTextFilter {
    pub input_buf: [c_char; 256],
    pub filters: ImVector<TextRange>,
    pub count_grep: c_int
}

#[repr(C)]
pub struct ImGuiTextBuffer {
    pub buf: ImVector<c_char>
}

#[repr(C)]
pub struct Pair {
    pub key: ImGuiID,
    pub data: *mut c_void
}

#[repr(C)]
pub struct ImGuiStorage {
    pub data: ImVector<Pair>
}

#[repr(C)]
pub struct ImGuiTextEditCallbackData {
    pub event_flag: ImGuiInputTextFlags,
    pub flags: ImGuiInputTextFlags,
    pub user_data: *mut c_void,
    pub read_only: bool,

    pub event_char: ImWchar,
    pub event_key: ImGuiKey,
    pub buf: *mut c_char,
    pub buf_size: c_int,
    pub buf_dirty: bool,
    pub cursor_pos: c_int,
    pub selection_start: c_int,
    pub selection_end: c_int
}

#[repr(C)]
#[derive(Copy, Clone, Debug, Default)]
pub struct ImColor {
    pub value: ImVec4
}

#[repr(C)]
#[derive(Copy, Clone, Debug, Default)]
pub struct ImGuiListClipper {
    pub items_height: c_float,
    pub items_count: c_int,
    pub display_start: c_int,
    pub display_end: c_int
}

pub type ImDrawCallback =
    Option<extern "C" fn(parent_list: *const ImDrawList, cmd: *const ImDrawCmd)>;

#[repr(C)]
pub struct ImDrawCmd {
    pub elem_count: c_uint,
    pub clip_rect: ImVec4,
    pub texture_id: ImTextureID,
    pub user_callback: ImDrawCallback,
    pub user_callback_data: *mut c_void
}

pub type ImDrawIdx = c_ushort;

#[repr(C)]
#[derive(Copy, Clone, Debug, Default)]
pub struct ImDrawVert {
    pub pos: ImVec2,
    pub uv: ImVec2,
    pub col: ImU32
}

#[cfg(feature = "glium")]
impl Vertex for ImDrawVert {
    fn build_bindings() -> VertexFormat {
        unsafe {
            let dummy: &ImDrawVert = mem::transmute(0usize);
            Cow::Owned(vec![
                       ("pos".into(), mem::transmute(&dummy.pos), <ImVec2 as Attribute>::get_type()),
                       ("uv".into(), mem::transmute(&dummy.uv), <ImVec2 as Attribute>::get_type()),
                       ("col".into(), mem::transmute(&dummy.col), AttributeType::U8U8U8U8)
            ])
        }
    }
}

#[repr(C)]
pub struct ImDrawChannel {
    pub cmd_buffer: ImVector<ImDrawCmd>,
    pub idx_buffer: ImVector<ImDrawIdx>
}

#[repr(C)]
pub struct ImDrawList {
    pub cmd_buffer: ImVector<ImDrawCmd>,
    pub idx_buffer: ImVector<ImDrawIdx>,
    pub vtx_buffer: ImVector<ImDrawVert>,

    owner_name: *const c_char,
    vtx_current_idx: c_uint,
    vtx_write_ptr: *mut ImDrawVert,
    idx_write_ptr: *mut ImDrawIdx,
    clip_rect_stack: ImVector<ImVec4>,
    texture_id_stack: ImVector<ImTextureID>,
    path: ImVector<ImVec2>,
    channels_current: c_int,
    channels_count: c_int,
    channels: ImVector<ImDrawChannel>
}

#[repr(C)]
pub struct ImDrawData {
    pub valid: bool,
    pub cmd_lists: *mut *mut ImDrawList,
    pub cmd_lists_count: c_int,
    pub total_vtx_count: c_int,
    pub total_idx_count: c_int
}

impl ImDrawData {
    pub unsafe fn cmd_lists(&self) -> &[*const ImDrawList] {
        let cmd_lists: *const *const ImDrawList = mem::transmute(self.cmd_lists);
        slice::from_raw_parts(cmd_lists, self.cmd_lists_count as usize)
    }
}

#[repr(C)]
pub struct ImFontConfig {
    pub font_data: *mut c_void,
    pub font_data_size: c_int,
    pub font_data_owned_by_atlas: bool,
    pub font_no: c_int,
    pub size_pixels: c_float,
    pub oversample_h: c_int,
    pub oversample_v: c_int,
    pub pixel_snap_h: bool,
    pub glyph_extra_spacing: ImVec2,
    pub glyph_ranges: *const ImWchar,
    pub merge_mode: bool,
    pub merge_glyph_center_v: bool,

    name: [c_char; 32],
    dst_font: *mut ImFont
}

#[repr(C)]
pub struct ImFontAtlas {
    pub tex_id: *mut c_void,
    pub tex_pixels_alpha8: *mut c_uchar,
    pub tex_pixels_rgba32: *mut c_uint,
    pub tex_width: c_int,
    pub tex_height: c_int,
    pub tex_uv_white_pixel: ImVec2,
    pub fonts: ImVector<*mut ImFont>,

    config_data: ImVector<ImFontConfig>
}

#[repr(C)]
#[derive(Copy, Clone, Debug, Default)]
pub struct Glyph {
    codepoint: ImWchar,
    x_advance: c_float,
    x0: c_float, y0: c_float,
    x1: c_float, y1: c_float,
    u0: c_float, v0: c_float,
    u1: c_float, v1: c_float
}

#[repr(C)]
pub struct ImFont {
    font_size: c_float,
    scale: c_float,
    display_offset: ImVec2,
    fallback_char: ImWchar,
    config_data: *mut ImFontConfig,
    config_data_count: c_int,
    ascent: c_float,
    descent: c_float,
    container_atlas: *mut ImFontAtlas,
    glyphs: ImVector<Glyph>,
    fallback_glyph: *const Glyph,
    fallback_x_advance: c_float,
    index_x_advance: ImVector<c_float>,
    index_lookup: ImVector<c_int>
}

extern "C" {
    pub fn igGetIO() -> *mut ImGuiIO;
    pub fn igGetStyle() -> *mut ImGuiStyle;
    pub fn igGetDrawData() -> *mut ImDrawData;
    pub fn igNewFrame();
    pub fn igRender();
    pub fn igShutdown();
    pub fn igShowUserGuide();
    pub fn igShowStyleEditor(style: *mut ImGuiStyle);
    pub fn igShowTestWindow(opened: *mut bool);
    pub fn igShowMetricsWindow(opened: *mut bool);
}

// Window
extern "C" {
    pub fn igBegin(name: *const c_char, opened: *mut bool, flags: ImGuiWindowFlags) -> bool;
    pub fn igBegin2(name: *const c_char, opened: *mut bool, size_on_first_use: ImVec2,
                    bg_alpha: c_float, flags: ImGuiWindowFlags) -> bool;
    pub fn igEnd();
    pub fn igBeginChild(str_id: *const c_char, size: ImVec2, border: bool,
                        extra_flags: ImGuiWindowFlags) -> bool;
    pub fn igBeginChildEx(id: ImGuiID, size: ImVec2, border: bool,
                          extra_flags: ImGuiWindowFlags) -> bool;
    pub fn igEndChild();
    pub fn igGetContentRegionMax(out: *mut ImVec2);
    pub fn igGetContentRegionAvail(out: *mut ImVec2);
    pub fn igGetContentRegionAvailWidth() -> c_float;
    pub fn igGetWindowContentRegionMin(out: *mut ImVec2);
    pub fn igGetWindowContentRegionMax(out: *mut ImVec2);
    pub fn igGetWindowContentRegionWidth() -> c_float;
    pub fn igGetWindowDrawList() -> *mut ImDrawList;
    pub fn igGetWindowFont() -> *mut ImFont;
    pub fn igGetWindowFontSize() -> c_float;
    pub fn igSetWindowFontScale(scale: c_float);
    pub fn igGetWindowPos(out: *mut ImVec2);
    pub fn igGetWindowSize(out: *mut ImVec2);
    pub fn igGetWindowWidth() -> c_float;
    pub fn igGetWindowHeight() -> c_float;
    pub fn igIsWindowCollapsed() -> bool;

    pub fn igSetNextWindowPos(pos: ImVec2, cond: ImGuiSetCond);
    pub fn igSetNextWindowPosCenter(cond: ImGuiSetCond);
    pub fn igSetNextWindowSize(size: ImVec2, cond: ImGuiSetCond);
    pub fn igSetNextWindowContentSize(size: ImVec2);
    pub fn igSetNextWindowContentWidth(width: c_float);
    pub fn igSetNextWindowCollapsed(collapsed: bool, cond: ImGuiSetCond);
    pub fn igSetNextWindowFocus();
    pub fn igSetWindowPos(pos: ImVec2, cond: ImGuiSetCond);
    pub fn igSetWindowSize(size: ImVec2, cond: ImGuiSetCond);
    pub fn igSetWindowCollapsed(collapsed: bool, cond: ImGuiSetCond);
    pub fn igSetWindowFocus();
    pub fn igSetWindowPosByName(name: *const c_char, pos: ImVec2, cond: ImGuiSetCond);
    pub fn igSetWindowSize2(name: *const c_char, size: ImVec2, cond: ImGuiSetCond);
    pub fn igSetWindowCollapsed2(name: *const c_char, collapsed: bool, cond: ImGuiSetCond);
    pub fn igSetWindowFocus2(name: *const c_char);

    pub fn igGetScrollX() -> c_float;
    pub fn igGetScrollY() -> c_float;
    pub fn igGetScrollMaxX() -> c_float;
    pub fn igGetScrollMaxY() -> c_float;
    pub fn igSetScrollX(scroll_x: c_float);
    pub fn igSetScrollY(scroll_y: c_float);
    pub fn igSetScrollHere(center_y_ratio: c_float);
    pub fn igSetScrollFromPosY(pos_y: c_float, center_y_ratio: c_float);
    pub fn igSetKeyboardFocusHere(offset: c_int);
    pub fn igSetStateStorage(tree: *mut ImGuiStorage);
    pub fn igGetStateStorage() -> *mut ImGuiStorage;
}

// Parameter stack (shared)
extern "C" {
    pub fn igPushFont(font: *mut ImFont);
    pub fn igPopFont();
    pub fn igPushStyleColor(idx: ImGuiCol, col: ImVec4);
    pub fn igPopStyleColor(count: c_int);
    pub fn igPushStyleVar(idx: ImGuiStyleVar, val: c_float);
    pub fn igPushStyleVavrVec(idx: ImGuiStyleVar, val: ImVec2);
    pub fn igPopStyleVar(count: c_int);
    pub fn igGetColorU32(idx: ImGuiCol, alpha_mul: c_float) -> ImU32;
    pub fn igGetColorU32Vec(col: *const ImVec4) -> ImU32;
}

// Parameter stack (current window)
extern "C" {
    pub fn igPushItemWidth(item_width: c_float);
    pub fn igPopitemWidth();
    pub fn igCalcItemWidth() -> c_float;
    pub fn igPushTextWrapPos(wrap_pos_x: c_float);
    pub fn igPopTextWrapPos();
    pub fn igPushAllowKeyboardFocus(v: bool);
    pub fn igPopAllowKeyboardFocus();
    pub fn igPushButtonRepeat(repeat: bool);
    pub fn igPopButtonRepeat();
}

// Layout
extern "C" {
    pub fn igBeginGroup();
    pub fn igEndGroup();
    pub fn igSeparator();
    pub fn igSameLine(local_pos_x: c_float, spacing_w: c_float);
    pub fn igSpacing();
    pub fn igDummy(size: *const ImVec2);
    pub fn igIndent();
    pub fn igUnindent();
    pub fn igColumns(count: c_int, id: *const c_char, border: bool);
    pub fn igNextColumn();
    pub fn igGetColumnIndex() -> c_int;
    pub fn igGetColumnOffset(column_index: c_int) -> c_float;
    pub fn igSetColumnOffset(column_index: c_int, offset_x: c_float);
    pub fn igGetColumnWidth(column_index: c_int) -> c_float;
    pub fn igGetColumnsCount() -> c_int;
    pub fn igGetCursorPos(out: *mut ImVec2);
    pub fn igGetCursorPosX() -> c_float;
    pub fn igGetCursorPosY() -> c_float;
    pub fn igSetCursorPos(local_pos: ImVec2);
    pub fn igSetCursorPosX(x: c_float);
    pub fn igSetCursorPosY(y: c_float);
    pub fn igGetCursorStartPos(out: *mut ImVec2);
    pub fn igGetCursorScreenPos(out: *mut ImVec2);
    pub fn igSetCursorScreenPos(pos: ImVec2);
    pub fn igAlignFirstTextHeightToWidgets();
    pub fn igGetTextLineHeight() -> c_float;
    pub fn igGetTextLineHeightWithSpacing() -> c_float;
    pub fn igGetItemsLineHeightWithSpacing() -> c_float;
}

// ID scopes
extern "C" {
    pub fn igPushIdStr(str_id: *const c_char);
    pub fn igPushIdStrRange(str_begin: *const c_char, str_end: *const c_char);
    pub fn igPushIdPtr(ptr_id: *const c_void);
    pub fn igPushIdInt(int_id: c_int);
    pub fn igPopId();
    pub fn igGetIdStr(str_id: *const c_char) -> ImGuiID;
    pub fn igGetIdstrRange(str_begin: *const c_char, str_end: *const c_char) -> ImGuiID;
    pub fn igGetIdPtr(ptr_id: *const c_void) -> ImGuiID;
}

// Widgets
extern "C" {
    pub fn igText(fmt: *const c_char, ...);
    // pub fn igTextV(fmt: *const c_char, args: va_list);
    pub fn igTextColored(col: ImVec4, fmt: *const c_char, ...);
    // pub fn igTextColoredV(col: ImVec4, fmt: *const c_char, args: va_list);
    pub fn igTextDisabled(fmt: *const c_char, ...);
    // pub fn igTextDisabledV(fmt: *const c_char, args: va_list);
    pub fn igTextWrapped(fmt: *const c_char, ...);
    // pub fn igTextWrappedV(fmt: *const c_char, args: va_list);
    pub fn igTextUnformatted(text: *const c_char, text_end: *const c_char);
    pub fn igLabelText(label: *const c_char, fmt: *const c_char, ...);
    // pub fn igLabelTextV(label: *const c_char, fmt: *const c_char, args: va_list);
    pub fn igBullet();
    pub fn igBulletText(fmt: *const c_char, ...);
    // pub fn igBulletTextV(fmt: *const c_char, args: va_list);
    pub fn igButton(label: *const c_char, size: ImVec2) -> bool;
    pub fn igSmallButton(label: *const c_char) -> bool;
    pub fn igInvisibleButton(str_id: *const c_char, size: ImVec2) -> bool;
    pub fn igImage(user_texture_id: ImTextureID, size: ImVec2,
                   uv0: ImVec2, uv1: ImVec2,
                   tint_col: ImVec4, border_col: ImVec4);
    pub fn igImageButton(user_texture_id: ImTextureID, size: ImVec2,
                         uv0: ImVec2, uv1: ImVec2,
                         frame_padding: c_int, bg_col: ImVec4,
                         tint_col: ImVec4) -> bool;
    pub fn igCollapsingHeader(label: *const c_char, str_id: *const c_char,
                              display_frame: bool, default_open: bool) -> bool;
    pub fn igCheckbox(label: *const c_char, v: *mut bool) -> bool;
    pub fn igCheckboxFlags(label: *const c_char,
                           flags: *mut c_uint, flags_value: c_uint) -> bool;
    pub fn igRadioButtonBool(label: *const c_char, active: bool) -> bool;
    pub fn igRadioButton(label: *const c_char, v: *mut c_int,
                         v_button: c_int) -> bool;
    pub fn igCombo(label: *const c_char, current_item: *mut c_int,
                   items: *mut *const c_char, items_count: c_int, height_in_items: c_int) -> bool;
    pub fn igCombo2(label: *const c_char, current_item: *mut c_int,
                    items_separated_by_zeros: *const c_char, height_in_items: c_int) -> bool;
    pub fn igCombo3(label: *const c_char, current_item: *mut c_int,
                    items_getter: extern "C" fn(data: *mut c_void,
                                                idx: c_int, out_text: *mut *const c_char) -> bool,
                    data: *mut c_void, items_count: c_int,
                    height_in_items: c_int) -> bool;
    pub fn igColorButton(col: ImVec4, small_height: bool, outline_border: bool) -> bool;
    pub fn igColorEdit3(label: *const c_char, col: [c_float; 3]) -> bool;
    pub fn igColorEdit4(label: *const c_char, col: [c_float; 4], show_alpha: bool) -> bool;
    pub fn igColorEditMode(mode: ImGuiColorEditMode);
    pub fn igPlotLines(label: *const c_char,
                       values: *const c_float, values_count: c_int, values_offset: c_int,
                       overlay_text: *const c_char,
                       scale_min: c_float, scale_max: c_float,
                       graph_size: ImVec2, stride: c_int);
    pub fn igPlotLines2(label: *const c_char,
                        values_getter: extern "C" fn(data: *mut c_void, idx: c_int) -> c_float,
                        data: *mut c_void,
                        values_count: c_int, values_offset: c_int,
                        overlay_text: *const c_char,
                        scale_min: c_float, scale_max: c_float, graph_size: ImVec2);
    pub fn igPlotHistogram(label: *const c_char,
                           values: *const c_float, values_count: c_int, values_offset: c_int,
                           overlay_text: *const c_char,
                           scale_min: c_float, scale_max: c_float,
                           graph_size: ImVec2, stride: c_int);
    pub fn igPlotHistogram2(label: *const c_char,
                            values_getter: extern "C" fn(data: *mut c_void, idx: c_int) -> c_float,
                            data: *mut c_void,
                            values_count: c_int, values_offset: c_int,
                            overlay_text: *const c_char,
                            scale_min: c_float, scale_max: c_float,
                            graph_size: ImVec2);
    pub fn igProgressBar(fraction: c_float, size_arg: *const ImVec2, overlay: *const c_char);
}

// Widgets: Sliders
extern "C" {
    pub fn igSliderFloat(label: *const c_char, v: *mut c_float,
                         v_min: c_float, v_max: c_float,
                         display_format: *const c_char, power: c_float) -> bool;
    pub fn igSliderFloat2(label: *const c_char, v: *mut c_float,
                          v_min: c_float, v_max: c_float,
                          display_format: *const c_char, power: c_float) -> bool;
    pub fn igSliderFloat3(label: *const c_char, v: *mut c_float,
                          v_min: c_float, v_max: c_float,
                          display_format: *const c_char, power: c_float) -> bool;
    pub fn igSliderFloat4(label: *const c_char, v: *mut c_float,
                          v_min: c_float, v_max: c_float,
                          display_format: *const c_char, power: c_float) -> bool;
    pub fn igSliderAngle(label: *const c_char, v_rad: *mut c_float,
                         v_degrees_min: c_float, v_degrees_max: c_float) -> bool;
    pub fn igSliderInt(label: *const c_char, v: *mut c_int,
                       v_min: c_int, v_max: c_int,
                       display_format: *const c_char) -> bool;
    pub fn igSliderInt2(label: *const c_char, v: *mut c_int,
                        v_min: c_int, v_max: c_int,
                        display_format: *const c_char) -> bool;
    pub fn igSliderInt3(label: *const c_char, v: *mut c_int,
                        v_min: c_int, v_max: c_int,
                        display_format: *const c_char) -> bool;
    pub fn igSliderInt4(label: *const c_char, v: *mut c_int,
                        v_min: c_int, v_max: c_int,
                        display_format: *const c_char) -> bool;
    pub fn igVSliderFloat(label: *const c_char, size: ImVec2, v: *mut c_float,
                          v_min: c_float, v_max: c_float,
                          display_format: *const c_char, power: c_float) -> bool;
    pub fn igVSliderInt(label: *const c_char, size: ImVec2, v: *mut c_int,
                        v_min: c_int, v_max: c_int, display_format: *const c_char) -> bool;
}

// Widgets: Drags
extern "C" {
    pub fn igDragFloat(label: *const c_char, v: *mut c_float,
                       v_speed: c_float, v_min: c_float, v_max: c_float,
                       display_format: *const c_char, power: c_float) -> bool;
    pub fn igDragFloat2(label: *const c_char, v: *mut c_float,
                        v_speed: c_float, v_min: c_float, v_max: c_float,
                        display_format: *const c_char, power: c_float) -> bool;
    pub fn igDragFloat3(label: *const c_char, v: *mut c_float,
                        v_speed: c_float, v_min: c_float, v_max: c_float,
                        display_format: *const c_char, power: c_float) -> bool;
    pub fn igDragFloat4(label: *const c_char, v: *mut c_float,
                        v_speed: c_float, v_min: c_float, v_max: c_float,
                        display_format: *const c_char, power: c_float) -> bool;
    pub fn igDragFloatRange2(label: *const c_char,
                             v_current_min: *mut c_float, v_current_max: *mut c_float,
                             v_speed: c_float, v_min: c_float, v_max: c_float,
                             display_format: *const c_char, display_format_max: *const c_char,
                             power: c_float) -> bool;
    pub fn igDragInt(label: *const c_char, v: *mut c_int,
                     v_speed: c_float, v_min: c_int, v_max: c_int,
                     display_format: *const c_char) -> bool;
    pub fn igDragInt2(label: *const c_char, v: *mut c_int,
                      v_speed: c_float, v_min: c_int, v_max: c_int,
                      display_format: *const c_char) -> bool;
    pub fn igDragInt3(label: *const c_char, v: *mut c_int,
                      v_speed: c_float, v_min: c_int, v_max: c_int,
                      display_format: *const c_char) -> bool;
    pub fn igDragInt4(label: *const c_char, v: *mut c_int,
                      v_speed: c_float, v_min: c_int, v_max: c_int,
                      display_format: *const c_char) -> bool;
    pub fn igDragIntRange2(label: *const c_char,
                           v_current_min: *mut c_int, v_current_max: *mut c_int,
                           v_speed: c_float, v_min: c_int, v_max: c_int,
                           display_format: *const c_char,
                           display_format_max: *const c_char) -> bool;
}

// Widgets: Input
extern "C" {
    pub fn igInputText(label: *const c_char, buf: *mut c_char,
                       buf_size: size_t, flags: ImGuiInputTextFlags,
                       callback: ImGuiTextEditCallback, user_data: *mut c_void) -> bool;
    pub fn igInputTextMultiline(label: *const c_char,
                                buf: *mut c_char, buf_size: size_t,
                                size: ImVec2, flags: ImGuiInputTextFlags,
                                callback: ImGuiTextEditCallback, user_data: *mut c_void) -> bool;
    pub fn igInputFloat(label: *const c_char, v: *mut c_float,
                        step: c_float, step_fast: c_float, decimal_precision: c_int,
                        extra_flags: ImGuiInputTextFlags) -> bool;
    pub fn igInputFloat2(label: *const c_char, v: *mut c_float, decimal_precision: c_int,
                         extra_flags: ImGuiInputTextFlags) -> bool;
    pub fn igInputFloat3(label: *const c_char, v: *mut c_float, decimal_precision: c_int,
                         extra_flags: ImGuiInputTextFlags) -> bool;
    pub fn igInputFloat4(label: *const c_char, v: *mut c_float, decimal_precision: c_int,
                         extra_flags: ImGuiInputTextFlags) -> bool;
    pub fn igInputInt(label: *const c_char, v: *mut c_int, step: c_int, step_fast: c_int,
                      extra_flags: ImGuiInputTextFlags) -> bool;
    pub fn igInputInt2(label: *const c_char, v: *mut c_int,
                       extra_flags: ImGuiInputTextFlags) -> bool;
    pub fn igInputInt3(label: *const c_char, v: *mut c_int,
                       extra_flags: ImGuiInputTextFlags) -> bool;
    pub fn igInputInt4(label: *const c_char, v: *mut c_int,
                       extra_flags: ImGuiInputTextFlags) -> bool;
}

// Widgets: Trees
extern "C" {
    pub fn igTreeNode(str_label_id: *const c_char) -> bool;
    pub fn igTreeNodeStr(str_id: *const c_char, fmt: *const c_char, ...) -> bool;
    pub fn igTreeNodePtr(ptr_id: *const c_void, fmt: *const c_char, ...) -> bool;
    // pub fn igTreeNodeStrV(str_id: *const c_char, fmt: *const c_char, args: va_list) -> bool;
    // pub fn igTreeNodePtrV(ptr_id: *const c_void, fmt: *const c_char, args: va_list) -> bool;
    pub fn igTreePushStr(str_id: *const c_char);
    pub fn igTreePushPtr(ptr_id: *const c_void);
    pub fn igTreePop();
    pub fn igSetNextTreeNodeOpened(opened: bool, cond: ImGuiSetCond);
}

// Widgets: Selectable / Lists
extern "C" {
    pub fn igSelectable(label: *const c_char, selected: bool,
                        flags: ImGuiSelectableFlags, size: ImVec2) -> bool;
    pub fn igSelectableEx(label: *const c_char, p_selected: *mut bool,
                          flags: ImGuiSelectableFlags, size: ImVec2) -> bool;
    pub fn igListBox(label: *const c_char, current_item: *mut c_int,
                     items: *mut *const c_char, items_count: c_int,
                     height_in_items: c_int) -> bool;
    pub fn igListBox2(label: *const c_char, current_item: *mut c_int,
                      items_getter: extern "C" fn(data: *mut c_void,
                                                  idx: c_int,
                                                  out_text: *mut *const c_char) -> bool,
                      data: *mut c_void, items_count: c_int, height_in_items: c_int) -> bool;
    pub fn igListBoxHeader(label: *const c_char, size: ImVec2) -> bool;
    pub fn igListBoxHeader2(label: *const c_char, items_count: c_int,
                            height_in_items: c_int) -> bool;
    pub fn igListBoxFooter();
}

// Widgets: Value() Helpers
extern "C" {
    pub fn igValueBool(prefix: *const c_char, b: bool);
    pub fn igValueInt(prefix: *const c_char, v: c_int);
    pub fn igValueUInt(prefix: *const c_char, v: c_uint);
    pub fn igValueFloat(prefix: *const c_char, v: c_float, float_format: *const c_char);
    pub fn igValueColor(prefix: *const c_char, v: ImVec4);
    pub fn igValueColor2(prefix: *const c_char, v: c_uint);
}

// Tooltip
extern "C" {
    pub fn igSetTooltip(fmt: *const c_char, ...);
    // pub fn igSetTooltipV(fmt: *const c_char, args: va_list);
    pub fn igBeginTooltip();
    pub fn igEndTooltip();
}

// Widgets: Menus
extern "C" {
    pub fn igBeginMainMenuBar() -> bool;
    pub fn igEndMainMenuBar();
    pub fn igBeginMenuBar() -> bool;
    pub fn igEndMenuBar();
    pub fn igBeginMenu(label: *const c_char, enabled: bool) -> bool;
    pub fn igEndMenu();
    pub fn igMenuItem(label: *const c_char, shortcut: *const c_char, selected: bool,
                      enabled: bool) -> bool;
    pub fn igMenuItemPtr(label: *const c_char, shortcut: *const c_char, p_selected: *mut bool,
                         enabled: bool) -> bool;
}

// Popup
extern "C" {
    pub fn igOpenPopup(str_id: *const c_char);
    pub fn igBeginPopup(str_id: *const c_char) -> bool;
    pub fn igBeginPopupModal(name: *const c_char, p_opened: *mut bool,
                             extra_flags: ImGuiWindowFlags) -> bool;
    pub fn igBeginPopupContextItem(str_id: *const c_char, mouse_button: c_int) -> bool;
    pub fn igBeginPopupContextWindow(also_over_items: bool,
                                     str_id: *const c_char, mouse_button: c_int) -> bool;
    pub fn igBeginPopupContextVoid(str_id: *const c_char, mouse_button: c_int) -> bool;
    pub fn igEndPopup();
    pub fn igCloseCurrentPopup();
}

// Logging
extern "C" {
    pub fn igLogToTTY(max_depth: c_int);
    pub fn igLogToFile(max_depth: c_int, filename: *const c_char);
    pub fn igLogToClipboard(max_depth: c_int);
    pub fn igLogFinish();
    pub fn igLogButtons();
    pub fn igLogText(fmt: *const c_char, ...);
}

// Utilities
extern "C" {
    pub fn igIsItemHovered() -> bool;
    pub fn igIsItemHoveredRect() -> bool;
    pub fn igIsItemActive() -> bool;
    pub fn igIsItemVisible() -> bool;
    pub fn igIsAnyItemHovered() -> bool;
    pub fn igIsAnyItemActive() -> bool;
    pub fn igGetItemRectMin(out: *mut ImVec2);
    pub fn igGetItemRectMax(out: *mut ImVec2);
    pub fn igGetItemRectSize(out: *mut ImVec2);
    pub fn igIsWindowHovered() -> bool;
    pub fn igIsWindowFocused() -> bool;
    pub fn igIsRootWindowFocused() -> bool;
    pub fn igIsRootWindowOrAnyChildFocused() -> bool;
    pub fn igIsRectVisible(pos: ImVec2) -> bool;
    pub fn igGetTime() -> c_float;
    pub fn igGetFrameCount() -> c_int;
    pub fn igGetStyleColName(idx: ImGuiCol) -> *const c_char;
    pub fn igCalcItemRectClosestPoint(out: *mut ImVec2, pos: ImVec2,
                                      on_edge: bool, outward: c_float);
    pub fn igCalcTextSize(out: *mut ImVec2, text: *const c_char, text_end: *const c_char,
                          hide_text_after_double_hash: bool, wrap_width: c_float);
    pub fn igCalcListClipping(items_count: c_int, items_height: c_float,
                              out_items_display_start: *mut c_int,
                              out_items_display_end: *mut c_int);

    pub fn igBeginChildFrame(id: ImGuiID, size: ImVec2, extra_flags: ImGuiWindowFlags) -> bool;
    pub fn igEndChildFrame();

    pub fn igColorConvertU32ToFloat4(out: *mut ImVec4, color: ImU32);
    pub fn igColorConvertFloat4ToU32(color: ImVec4) -> ImU32;
    pub fn igColorConvertRGBtoHSV(r: c_float, g: c_float, b: c_float,
                                  out_h: *mut c_float, out_s: *mut c_float, out_v: *mut c_float);
    pub fn igColorConvertHSVtoRGB(h: c_float, s: c_float, v: c_float,
                                  out_r: *mut c_float, out_g: *mut c_float, out_b: *mut c_float);

    pub fn igIsKeyDown(key_index: c_int) -> bool;
    pub fn igIsKeyPressed(key_index: c_int, repeat: bool) -> bool;
    pub fn igIsKeyReleased(key_index: c_int) -> bool;
    pub fn igIsMouseDown(button: c_int) -> bool;
    pub fn igIsMouseClicked(button: c_int, repeat: bool) -> bool;
    pub fn igIsMouseDoubleClicked(button: c_int) -> bool;
    pub fn igIsMouseReleased(button: c_int) -> bool;
    pub fn igIsMouseHoveringWindow() -> bool;
    pub fn igIsMouseHoveringAnyWindow() -> bool;
    pub fn igIsMouseHoveringRect(pos_min: ImVec2, pos_max: ImVec2, clip: bool) -> bool;
    pub fn igIsMouseDragging(button: c_int, lock_threshold: c_float) -> bool;
    pub fn igGetMousePos(out: *mut ImVec2);
    pub fn igGetMousePosOnOpeningCurrentPopup(out: *mut ImVec2);
    pub fn igGetMouseDragDelta(out: *mut ImVec2, button: c_int, lock_threshold: c_float);
    pub fn igResetMouseDragDelta(button: c_int);
    pub fn igGetMouseCursor() -> ImGuiMouseCursor;
    pub fn igSetMouseCursor(cursor: ImGuiMouseCursor);
    pub fn igCaptureKeyboardFromApp();
    pub fn igCaptureMouseFromApp();
}

// Helpers functions to access functions pointers in ImGui::GetIO()
extern "C" {
    pub fn igMemAlloc(sz: size_t) -> *mut c_void;
    pub fn igMemFree(ptr: *mut c_void);
    pub fn igGetClipboardText() -> *const c_char;
    pub fn igSetClipboardText(text: *const c_char);
}

// Internal state access
extern "C" {
    pub fn igGetVersion() -> *const c_char;
    pub fn igGetInternalState() -> *mut c_void;
    pub fn igGetInternalStateSize() -> size_t;
    pub fn igSetInternalState(state: *mut c_void, construct: bool);
}

extern "C" {
    pub fn ImFontAtlas_GetTexDataAsRGBA32(atlas: *mut ImFontAtlas,
                                          out_pixels: *mut *mut c_uchar,
                                          out_width: *mut c_int, out_height: *mut c_int,
                                          out_bytes_per_pixel: *mut c_int);
    pub fn ImFontAtlas_GetTexDataAsAlpha8(atlas: *mut ImFontAtlas,
                                          out_pixels: *mut *mut c_uchar,
                                          out_width: *mut c_int, out_height: *mut c_int,
                                          out_bytes_per_pixel: *mut c_int);
    pub fn ImFontAtlas_SetTexID(atlas: *mut ImFontAtlas, tex: *mut c_void);
    pub fn ImFontAtlas_AddFont(atlas: *mut ImFontAtlas,
                               font_cfg: *const ImFontConfig) -> *mut ImFont;
    pub fn ImFontAtlas_AddFontDefault(atlas: *mut ImFontAtlas,
                                      font_cfg: *const ImFontConfig) -> *mut ImFont;
    pub fn ImFontAtlas_AddFontFromFileTTF(atlas: *mut ImFontAtlas,
                                          filename: *const c_char,
                                          size_pixels: c_float,
                                          font_cfg: *const ImFontConfig,
                                          glyph_ranges: *const ImWchar) -> *mut ImFont;
    pub fn ImFontAtlas_AddFontFromMemoryTTF(atlas: *mut ImFontAtlas,
                                            ttf_data: *mut c_void,
                                            ttf_size: c_int,
                                            size_pixels: c_float,
                                            font_cfg: *const ImFontConfig,
                                            glyph_ranges: *const ImWchar) -> *mut ImFont;
    pub fn ImFontAtlas_AddFontFromMemoryCompressedTTF(atlas: *mut ImFontAtlas,
                                                      compressed_ttf_data: *const c_void,
                                                      compressed_ttf_size: c_int,
                                                      size_pixels: c_float,
                                                      font_cfg: *const ImFontConfig,
                                                      glyph_ranges: *const ImWchar) -> *mut ImFont;
    pub fn ImFontAtlas_AddFontFromMemoryCompressedBase85TTF(
        atlas: *mut ImFontAtlas,
        compressed_ttf_data_base85: *const c_char,
        size_pixels: c_float,
        font_cfg: *const ImFontConfig,
        glyph_ranges: *const ImWchar) -> *mut ImFont;
    pub fn ImFontAtlas_ClearTexData(atlas: *mut ImFontAtlas);
    pub fn ImFontAtlas_Clear(atlas: *mut ImFontAtlas);

    pub fn ImGuiIO_AddInputCharacter(c: c_ushort);
    pub fn ImGuiIO_AddInputCharactersUTF8(utf8_chars: *const c_char);
    pub fn ImGuiIO_ClearInputCharacters();
}

// ImDrawData
extern "C" {
    pub fn ImDrawData_DeIndexAllBuffers(drawData: *mut ImDrawData);
}

// ImDrawList
extern "C" {
    pub fn ImDrawList_GetVertexBufferSize(list: *mut ImDrawList) -> c_int;
    pub fn ImDrawList_GetVertexPtr(list: *mut ImDrawList, n: c_int) -> *mut ImDrawVert;
    pub fn ImDrawList_GetIndexBufferSize(list: *mut ImDrawList) -> c_int;
    pub fn ImDrawList_GetIndexPtr(list: *mut ImDrawList, n: c_int) -> *mut ImDrawIdx;
    pub fn ImDrawList_GetCmdSize(list: *mut ImDrawList) -> c_int;
    pub fn ImDrawList_GetCmdPtr(list: *mut ImDrawList, n: c_int) -> *mut ImDrawCmd;

    pub fn ImDrawList_Clear(list: *mut ImDrawList);
    pub fn ImDrawList_ClearFreeMemory(list: *mut ImDrawList);
    pub fn ImDrawList_PushClipRect(list: *mut ImDrawList, clip_rect: ImVec4);
    pub fn ImDrawList_PushClipRectFullScreen(list: *mut ImDrawList);
    pub fn ImDrawList_PopClipRect(list: *mut ImDrawList);
    pub fn ImDrawList_PushTextureID(list: *mut ImDrawList, texture_id: ImTextureID);
    pub fn ImDrawList_PopTextureID(list: *mut ImDrawList);

    pub fn ImDrawList_AddLine(list: *mut ImDrawList, a: ImVec2, b: ImVec2,
                              col: ImU32, thickness: c_float);
    pub fn ImDrawList_AddRect(list: *mut ImDrawList, a: ImVec2, b: ImVec2,
                              col: ImU32, rounding: c_float, rounding_corners: c_int);
    pub fn ImDrawList_AddRectFilled(list: *mut ImDrawList, a: ImVec2, b: ImVec2,
                                    col: ImU32, rounding: c_float, rounding_corners: c_int);
    pub fn ImDrawList_AddRectFilledMultiColor(list: *mut ImDrawList, a: ImVec2, b: ImVec2,
                                              col_upr_left: ImU32, col_upr_right: ImU32,
                                              col_bot_right: ImU32, col_bot_left: ImU32);
    pub fn ImDrawList_AddTriangleFilled(list: *mut ImDrawList, a: ImVec2, b: ImVec2, c: ImVec2,
                                        col: ImU32);
    pub fn ImDrawList_AddCircle(list: *mut ImDrawList, centre: ImVec2, radius: c_float,
                                col: ImU32, num_segments: c_int);
    pub fn ImDrawList_AddCircleFilled(list: *mut ImDrawList, centre: ImVec2, radius: c_float,
                                      col: ImU32, num_segments: c_int);
    pub fn ImDrawList_AddText(list: *mut ImDrawList, pos: ImVec2, col: ImU32,
                              text_begin: *const c_char, text_end: *const c_char);
    pub fn ImDrawList_AddTextExt(list: *mut ImDrawList, font: *const ImFont, font_size: c_float,
                                 pos: ImVec2, col: ImU32,
                                 text_begin: *const c_char, text_end: *const c_char,
                                 wrap_width: c_float, cpu_fine_clip_rect: *const ImVec4);
    pub fn ImDrawList_AddImage(list: *mut ImDrawList, user_texture_id: ImTextureID,
                               a: ImVec2, b: ImVec2, uv0: ImVec2, uv1: ImVec2, col: ImU32);
    pub fn ImDrawList_AddPolyLine(list: *mut ImDrawList, points: *const ImVec2, num_points: c_int,
                                  col: ImU32, closed: bool, thickness: c_float,
                                  anti_aliased: bool);
    pub fn ImDrawList_AddConvexPolyFilled(list: *mut ImDrawList, points: *const ImVec2,
                                          num_points: c_int, col: ImU32, anti_aliased: bool);
    pub fn ImDrawList_AddBezierCurve(list: *mut ImDrawList,
                                     pos0: ImVec2, cp0: ImVec2, cp1: ImVec2, pos1: ImVec2,
                                     col: ImU32, thickness: c_float, num_segments: c_int);

    pub fn ImDrawList_PathClear(list: *mut ImDrawList);
    pub fn ImDrawList_PathLineTo(list: *mut ImDrawList, pos: ImVec2);
    pub fn ImDrawList_PathLineToMergeDuplicate(list: *mut ImDrawList, pos: ImVec2);
    pub fn ImDrawList_PathFill(list: *mut ImDrawList, col: ImU32);
    pub fn ImDrawList_PathStroke(list: *mut ImDrawList, col: ImU32, closed: bool,
                                 thickness: c_float);
    pub fn ImDrawList_PathArcTo(list: *mut ImDrawList, centre: ImVec2, radius: c_float,
                                a_min: c_float, a_max: c_float, num_segments: c_int);
    pub fn ImDrawList_PathArcToFast(list: *mut ImDrawList, centre: ImVec2, radius: c_float,
                                    a_min_of_12: c_int, a_max_of_12: c_int);
    pub fn ImDrawList_PathBezierCurveTo(list: *mut ImDrawList,
                                        p1: ImVec2, p2: ImVec2, p3: ImVec2, num_segments: c_int);
    pub fn ImDrawList_PathRect(list: *mut ImDrawList, rect_min: ImVec2, rect_max: ImVec2,
                               rounding: c_float, rounding_corners: c_int);

    pub fn ImDrawList_ChannelsSplit(list: *mut ImDrawList, channels_count: c_int);
    pub fn ImDrawList_ChannelsMerge(list: *mut ImDrawList);
    pub fn ImDrawList_ChannelsSetCurrent(list: *mut ImDrawList, channel_index: c_int);

    pub fn ImDrawList_AddCallback(list: *mut ImDrawList,
                                  callback: ImDrawCallback, callback_data: *mut c_void);
    pub fn ImDrawList_AddDrawCmd(list: *mut ImDrawList);

    pub fn ImDrawList_PrimReserve(list: *mut ImDrawList, idx_count: c_int, vtx_count: c_int);
    pub fn ImDrawList_PrimRect(list: *mut ImDrawList, a: ImVec2, b: ImVec2, col: ImU32);
    pub fn ImDrawList_PrimRectUV(list: *mut ImDrawList, a: ImVec2, b: ImVec2,
                                 uv_a: ImVec2, uv_b: ImVec2, col: ImU32);
    pub fn ImDrawList_PrimVtx(list: *mut ImDrawList, pos: ImVec2, uv: ImVec2, col: ImU32);
    pub fn ImDrawList_PrimWriteVtx(list: *mut ImDrawList, pos: ImVec2, uv: ImVec2, col: ImU32);
    pub fn ImDrawList_PrimWriteIdx(list: *mut ImDrawList, idx: ImDrawIdx);
    pub fn ImDrawList_UpdateClipRect(list: *mut ImDrawList);
    pub fn ImDrawList_UpdateTextureID(list: *mut ImDrawList);
}