[][src]Struct imgui_sys::ImDrawCmd

#[repr(C)]
pub struct ImDrawCmd { pub elem_count: c_uint, pub clip_rect: ImVec4, pub texture_id: ImTextureID, pub user_callback: ImDrawCallback, pub user_callback_data: *mut c_void, }

A single draw command within a parent ImDrawList (generally maps to 1 GPU draw call)

Fields

elem_count: c_uintclip_rect: ImVec4texture_id: ImTextureIDuser_callback: ImDrawCallbackuser_callback_data: *mut c_void

Auto Trait Implementations

impl !Send for ImDrawCmd

impl !Sync for ImDrawCmd

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
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impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.