[−][src]Struct imgui_gfx_renderer::Renderer
Implementations
impl<Cf, R> Renderer<Cf, R> where
Cf: BlendFormat,
R: Resources,
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Cf: BlendFormat,
R: Resources,
pub fn init<F: Factory<R>>(
ctx: &mut Context,
factory: &mut F,
shaders: Shaders
) -> Result<Renderer<Cf, R>, RendererError>
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ctx: &mut Context,
factory: &mut F,
shaders: Shaders
) -> Result<Renderer<Cf, R>, RendererError>
pub fn reload_font_texture<F: Factory<R>>(
&mut self,
ctx: &mut Context,
factory: &mut F
) -> Result<(), RendererError>
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&mut self,
ctx: &mut Context,
factory: &mut F
) -> Result<(), RendererError>
pub fn textures(&mut self) -> &mut Textures<Texture<R>>
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pub fn render<F: Factory<R>, C: CommandBuffer<R>>(
&mut self,
factory: &mut F,
encoder: &mut Encoder<R, C>,
target: &mut RenderTargetView<R, Cf>,
draw_data: &DrawData
) -> Result<(), RendererError>
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&mut self,
factory: &mut F,
encoder: &mut Encoder<R, C>,
target: &mut RenderTargetView<R, Cf>,
draw_data: &DrawData
) -> Result<(), RendererError>
Auto Trait Implementations
impl<Cf, R> !RefUnwindSafe for Renderer<Cf, R>
impl<Cf, R> Send for Renderer<Cf, R> where
Cf: Send,
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::PipelineStateObject: Send + Sync,
<R as Resources>::Program: Send + Sync,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
Cf: Send,
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::PipelineStateObject: Send + Sync,
<R as Resources>::Program: Send + Sync,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
impl<Cf, R> Sync for Renderer<Cf, R> where
Cf: Sync,
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::PipelineStateObject: Send + Sync,
<R as Resources>::Program: Send + Sync,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
Cf: Sync,
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::PipelineStateObject: Send + Sync,
<R as Resources>::Program: Send + Sync,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
impl<Cf, R> Unpin for Renderer<Cf, R> where
Cf: Unpin,
Cf: Unpin,
impl<Cf, R> !UnwindSafe for Renderer<Cf, R>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,