1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
//! A crate to quickly build [imgui] GUIs using a `#[derive]` macro.
//!
//! [imgui]: https://crates.io/crates/imgui
//!
//! ## Supported annotations
//!
//! Annotations map to a subset of imgui types and methods:
//!
//! | Annotation                    | Mapped Imgui Types |
//! | ------------------------------| --- |
//! | [`slider(...)`][slider]       | [`SliderFloat`][SliderFloat], [`SliderFloat2`][SliderFloat2], [`SliderFloat3`][SliderFloat3], [`SliderFloat4`][SliderFloat4], [`SliderInt`][SliderInt], [`SliderInt2`][SliderInt2], [`SliderInt3`][SliderInt3], [`SliderInt4`][SliderInt4] |
//! | [`drag(...)`][drag]           | [`DragFloat`][DragFloat], [`DragFloat2`][DragFloat2], [`DragFloat3`][DragFloat3], [`DragFloat4`][DragFloat4], [`DragInt`][DragInt], [`DragInt2`][DragInt2], [`DragInt3`][DragInt3], [`DragInt4`][DragInt4] |
//! | [`input(...)`][input]         | [`InputFloat`][InputFloat], [`InputFloat2`][InputFloat2], [`InputFloat3`][InputFloat3], [`InputFloat4`][InputFloat4], [`InputInt`][InputInt], [`InputInt2`][InputInt2], [`InputInt3`][InputInt3], [`InputInt4`][InputInt4] |
//! | [`text(...)`][text]           | [`InputText`][InputText], [`InputTextMultiline`][InputTextMultiline] |
//! | [`progress(...)`][progress]   | [`ProgressBar`][ProgressBar] |
//! | [`image(...)`][image]         | [`Image`][ImImage] |
//! | [`color(...)`][color]         | [`ColorButton`][ColorButton], [`ColorPicker`][ColorPicker], [`ColorEdit`][ColorEdit] |
//! | [`button(...)`][button]       | [`Ui::button`][Ui::button], [`Ui::small_button`][Ui::small_button] |
//! | [`checkbox(...)`][checkbox]   | [`Ui::checkbox`][Ui::checkbox] |
//! | [`separator(...)`][separator] | [`Ui::separator`][Ui::separator] |
//! | [`new_line(...)`][new_line]   | [`Ui::new_line`][Ui::new_line] |
//! | [`display(...)`][display]     | [`Ui::label_text`][Ui::label_text] |
//! | [`bullet(...)`][bullet]       | [`Ui::bullet_text`][Ui::bullet_text], [`Ui::bullet`][Ui::bullet] |
//! | [`nested(...)`][nested]       | |
//!
//! [slider]: ./slider/index.html
//! [drag]: ./drag/index.html
//! [input]: ./input/index.html
//! [text]: ./text/index.html
//! [progress]: ./progress/index.html
//! [image]: ./image/index.html
//! [color]: ./color/index.html
//! [button]: ./button/index.html
//! [checkbox]: ./checkbox/index.html
//! [separator]: ./separator/index.html
//! [new_line]: ./new_line/index.html
//! [display]: ./display/index.html
//! [bullet]: ./bullet/index.html
//! [nested]: ./nested/index.html
//!
//! [SliderFloat]:https://docs.rs/imgui/0.0/imgui/struct.SliderFloat.html
//! [SliderFloat2]:https://docs.rs/imgui/0.0/imgui/struct.SliderFloat2.html
//! [SliderFloat3]:https://docs.rs/imgui/0.0/imgui/struct.SliderFloat3.html
//! [SliderFloat4]:https://docs.rs/imgui/0.0/imgui/struct.SliderFloat4.html
//! [SliderInt]:https://docs.rs/imgui/0.0/imgui/struct.SliderInt.html
//! [SliderInt2]:https://docs.rs/imgui/0.0/imgui/struct.SliderInt2.html
//! [SliderInt3]:https://docs.rs/imgui/0.0/imgui/struct.SliderInt3.html
//! [SliderInt4]:https://docs.rs/imgui/0.0/imgui/struct.SliderInt4.html
//! [DragFloat]:https://docs.rs/imgui/0.0/imgui/struct.DragFloat.html
//! [DragFloat2]:https://docs.rs/imgui/0.0/imgui/struct.DragFloat2.html
//! [DragFloat3]:https://docs.rs/imgui/0.0/imgui/struct.DragFloat3.html
//! [DragFloat4]:https://docs.rs/imgui/0.0/imgui/struct.DragFloat4.html
//! [DragInt]:https://docs.rs/imgui/0.0/imgui/struct.DragInt.html
//! [DragInt2]:https://docs.rs/imgui/0.0/imgui/struct.DragInt2.html
//! [DragInt3]:https://docs.rs/imgui/0.0/imgui/struct.DragInt3.html
//! [DragInt4]:https://docs.rs/imgui/0.0/imgui/struct.DragInt4.html
//! [InputFloat]:https://docs.rs/imgui/0.0/imgui/struct.InputFloat.html
//! [InputFloat2]:https://docs.rs/imgui/0.0/imgui/struct.InputFloat2.html
//! [InputFloat3]:https://docs.rs/imgui/0.0/imgui/struct.InputFloat3.html
//! [InputFloat4]:https://docs.rs/imgui/0.0/imgui/struct.InputFloat4.html
//! [InputInt]:https://docs.rs/imgui/0.0/imgui/struct.InputInt.html
//! [InputInt2]:https://docs.rs/imgui/0.0/imgui/struct.InputInt2.html
//! [InputInt3]:https://docs.rs/imgui/0.0/imgui/struct.InputInt3.html
//! [InputInt4]:https://docs.rs/imgui/0.0/imgui/struct.InputInt4.html
//! [InputText]:https://docs.rs/imgui/0.0/imgui/struct.InputText.html
//! [InputTextMultiline]:https://docs.rs/imgui/0.0/imgui/struct.InputTextMultiline.html
//! [ProgressBar]:https://docs.rs/imgui/0.0/imgui/struct.ProgressBar.html
//! [ImImage]:https://docs.rs/imgui/0.0/imgui/struct.Image.html
//! [ColorButton]:https://docs.rs/imgui/0.0/imgui/struct.ColorButton.html
//! [ColorPicker]:https://docs.rs/imgui/0.0/imgui/struct.ColorPicker.html
//! [ColorEdit]:https://docs.rs/imgui/0.0/imgui/struct.ColorEdit.html
//!
//! [Ui::button]: https://docs.rs/imgui/0.0/imgui/struct.Ui.html#method.button
//! [Ui::small_button]: https://docs.rs/imgui/0.0/imgui/struct.Ui.html#method.small_button
//! [Ui::checkbox]: https://docs.rs/imgui/0.0/imgui/struct.Ui.html#method.checkbox
//! [Ui::separator]: https://docs.rs/imgui/0.0/imgui/struct.Ui.html#method.separator
//! [Ui::new_line]: https://docs.rs/imgui/0.0/imgui/struct.Ui.html#method.new_line
//! [Ui::label_text]: https://docs.rs/imgui/0.0/imgui/struct.Ui.html#method.label_text
//! [Ui::bullet_text]: https://docs.rs/imgui/0.0/imgui/struct.Ui.html#method.bullet_text
//! [Ui::bullet]: https://docs.rs/imgui/0.0/imgui/struct.Ui.html#method.bullet
//!
//! ## Basic usage
//!
//! ```
//! use imgui_ext::ImGuiExt;
//!
//! // Make your type derive ImGuiExt and place annotations on the fields you want
//! // to include in the ui
//! #[derive(ImGuiExt)]
//! struct Example {
//!     #[imgui(slider(min = 0.0, max = 4.0))]
//!     x: f32,
//!     #[imgui(input(step = 2))]
//!     y: i32,
//!     #[imgui(drag(label = "Drag 2D"))]
//!     drag_2d: [f32; 2],
//!
//!     #[imgui(
//!         checkbox(label = "Turbo mode"),
//!         display(label = "Is turbo enabled?"),
//!     )]
//!     turbo: bool,
//!
//!     // not every field has to be annotated
//!     _not_in_ui: Vec<u8>
//! }
//! ```
//!
//! ![][result]
//!
//! [result]: https://i.imgur.com/Xrl1Nt0.png
//!
//! ## Input events
//!
//! In immediate mode UI, generally you respond to user inputs (button presses, value changes, etc...)
//! at the same time that you render the UI.
//!
//! With `imgui-ext`, you have to first render the UI, and then check for these events:
//!
//! ```ignore
//! use imgui_ext::prelude::*;
//! use imgui_ext::Events;
//!
//! #[derive(ImGuiExt)]
//! struct Example {
//!     #[imgui(checkbox(label = "Checkbox"))]
//!     check: bool,
//! }
//!
//! // init imgui (ui)...
//!
//! // All events are stored as booleans in the returned type.
//! let events: Events<Example> = ui.imgui_ext(&mut example);
//!
//! if events.check() {
//!     // Checkbox value has changes.
//!     // Do something...
//! }
//! ```
//!
//! In the above example, the checkbox event is mapped to the method `check()` of the type returned by
//! the call to `ui.imgui_ext(...)`. The name of the method is the same as the field. You can override
//! this value by defining the `catch` parameter in the annotation:
//!
//! ```ignore
//! use imgui_ext::prelude::*;
//! use imgui_ext::Events;
//!
//! #[derive(ImGuiExt)]
//! struct Example {
//!     #[imgui(checkbox(label = "Checkbox", catch = "checkbox_event"))]
//!     check: bool,
//! }
//!
//! // init imgui (ui)...
//!
//! let events: Events<Example> = ui.imgui_ext(&mut example);
//!
//! if events.checkbox_event() {
//!     // Do something...
//! }
//! ```
//!
//! ## Nice compiler errors
//!
//! UI correctness is checked at compile time. If you mistype an annotation, the compiler will point
//! you directly to the issue:
//!
//! ```ignore
//! #[derive(ImGuiExt)]
//! struct Example {
//!     #[imgui(slider(min = 0.0))]
//!     foo: f32,
//! }
//! ```
//!
//! ```nonrust
//! error: Parameter `max` missing.
//!   --> example/src/main.rs:10:13
//!    |
//! 10 |     #[imgui(slider(min = 0.0))]
//!    |             ^^^^^^
//! ```
//!
//! ## Contributions
//!
//! Feedback, suggestions, and contributions, are very much welcome!
//!
//! Please file an issue or open a PR to [`germangb/imgui-ext`][repo] if you wish to do so.
//!
//! [repo]: https://github.com/germangb/imgui-ext
use imgui::Ui;
pub use imgui_ext_derive::ImGuiExt;

pub mod prelude {
    pub use super::{Events, ImGuiExt, UiExt};
}
/// `checkbox(...)` docs.
pub mod checkbox;
/// `color(...)` docs.
pub mod color;
/// `drag(...)` docs.
pub mod drag;
/// `image(...)` docs.
pub mod image;
/// `input(...)` docs.
pub mod input;
/// `progress(...)` docs.
pub mod progress;
/// `slider(...)` docs.
pub mod slider;
/// `text(...)` docs.
pub mod text;
/// Support for some (basic) layout annotations.
pub mod layout {
    //!
    //! This module is mostly a work in progress. Any suggestions or contributions are very welcome.
    //!
    //! Please file [an issue] if you wish contribute.
    //!
    //! [an issue]: https://github.com/germangb/imgui-ext/issues
    //!
    //! ## Annotations:
    //!
    //! * `#[imgui(separator)]` inserts a separator
    //! * `#[imgui(new_line)]` inserts an empty line
}
/// `display(...)` docs.
pub mod display {
    //!
    //! `display(...)` is used to display a field.
    //!
    //! ## Optional fields
    //!
    //! * `label`
    //! * `display` formatted text.
    //!
    //! ## Example
    //!
    //! ```
    //! use imgui_ext::ImGuiExt;
    //!
    //! #[derive(ImGuiExt)]
    //! struct Labels {
    //!     #[imgui(display)]
    //!     foo: f32,
    //!
    //!     // Use inner fields to format the text.
    //!     #[imgui(display(label = "Tuple", display = "({}, {}, {})", 0, 1, 2))]
    //!     bar: (f32, bool, usize),
    //!
    //!     // when display() is the only annotation, it can be abbreviated:
    //!     #[imgui(label = "String param")]
    //!     baz: String,
    //! }
    //! ```
    //!
    //! ![][result]
    //!
    //! [result]: https://i.imgur.com/Wf4Uze7.png
}
/// `nested(...)` docs (used to build nested UIs).
pub mod nested {
    //!
    //! Types that #[derive(ImGuiExt)] can be nested.
    //!
    //! ## Optional fields
    //!
    //! * `catch`
    //!
    //! [issue]: #
    //!
    //! ## Example
    //!
    //! ```
    //! use imgui::{ImString, ImGuiInputTextFlags};
    //! use imgui_ext::ImGuiExt;
    //!
    //! #[derive(ImGuiExt)]
    //! struct Form {
    //!     #[imgui(text)]
    //!     user: ImString,
    //!     #[imgui(
    //!         text(flags = "passwd_flags"),
    //!         button(label = "Login", catch = "login_btn"),
    //!     )]
    //!     passwd: ImString,
    //! }
    //!
    //! fn passwd_flags() -> ImGuiInputTextFlags {
    //!     ImGuiInputTextFlags::Password
    //! }
    //!
    //! #[derive(ImGuiExt)]
    //! struct Example {
    //!     #[imgui(nested, separator)]
    //!     login_form: Form,
    //!     #[imgui(checkbox(label = "Remember login?"))]
    //!     remember: bool,
    //! }
    //! ```
    //!
    //! ### Result
    //!
    //! ![][result]
    //!
    //! [result]: https://i.imgur.com/l6omyf4.png
    //!
    //! ## Nested input events
    //!
    //! You can access input events from nested UIs:
    //!
    //! ```ignore
    //! // initialize imgui (ui) ...
    //!
    //! let mut example = Example { ... };
    //! let events: Events<Example> = ui.imgui_ext(&mut example);
    //!
    //! if events.login_form().login_btn() {
    //!     validate_user(
    //!         &example.login_form.user,
    //!         &example.login_form.passwd,
    //!     )
    //! }
    //! ```
    //!
}
/// `button(...)` docs.
pub mod button {
    //!
    //! `button(...)` is not associated to any particular type, but its position within an annotation
    //! will determine where it is rendered in the final UI.
    //!
    //! ## Fields
    //!
    //! - `label`
    //!
    //! ## Optional fields
    //!
    //! - `size` name of a local function that returns the button size.
    //! - `catch`
    //!
    //! ## Example
    //!
    //! ```ignore
    //! #[derive(ImGuiExt)]
    //! struct Buttons {
    //!     #[imgui(
    //!         button(size = "button_size", label = "Click me!", catch = "click"),
    //!         separator,
    //!         display(label = "Clicks"),
    //!     )]
    //!     count: i32,
    //! }
    //!
    //! const fn button_size() -> (f32, f32) {
    //!     (100.0, 20.0)
    //! }
    //!
    //! // initialize ui and Buttons...
    //! let events = ui.imgui_ext(&mut buttons);
    //! if events.click {
    //!     buttons.count += 1;
    //! }
    //!
    //! ```
    //!
    //! ![][image]
    //!
    //! [image]: https://i.imgur.com/PpOcZK8.png
}
/// `bullet(...)` docs.
pub mod bullet {
    //!
    //! Used to build bulleted lists. It has two variants:
    //!
    //! * `bullet(text = "...")`
    //! * `bullet(...)` bullets a UI element.
    //!
    //! [issue]: #
    //!
    //! ## Example
    //!
    //! ```
    //! use imgui_ext::ImGuiExt;
    //!
    //! #[derive(ImGuiExt)]
    //! struct Bullet {
    //!     #[imgui(
    //!         bullet(text = "Be nice to others."),
    //!         bullet(text = "Don't repeat your password"),
    //!         bullet(text = "Kill all humans."),
    //!         bullet(slider(min = 0.0, max = 1.0)),
    //!     )]
    //!     foo: f32,
    //! }
    //! ```
    //!
    //! ### Result
    //!
    //! ![][result]
    //!
    //! [result]: https://i.imgur.com/CLPl993.png
    #[cfg(test)]
    mod tests {
        #![allow(dead_code)]
        use crate as imgui_ext;
        use crate::ImGuiExt;

        #[test]
        fn bullet() {
            #[derive(ImGuiExt)]
            struct Foo {
                #[imgui(bullet(checkbox))]
                a: bool,
                #[imgui(bullet(checkbox()))]
                b: bool,
                #[imgui(bullet())]
                c: (),
            }
        }
    }
}

/// Trait implemented by the derive macro.
pub trait ImGuiExt {
    type Events;
    fn imgui_ext(ui: &Ui, ext: &mut Self) -> Self::Events;
}

impl<T: ImGuiExt> ImGuiExt for Box<T> {
    type Events = T::Events;
    #[inline]
    fn imgui_ext(ui: &Ui, ext: &mut Self) -> Self::Events {
        ImGuiExt::imgui_ext(ui, ext.as_mut())
    }
}

/// Alias for the `ImGuiExt::Events` associated type.
///
/// This type is included in the prelude.
///
/// ```ignore
/// use imgui_ext::prelude::*;
///
/// #[derive(ImGuiExt)]
/// struct Example { /*...*/ }
///
/// fn handle_events(e: &Events<Example>) {
///     // ...
/// }
///
/// let mut example = Example { */...*/ };
///
/// // init imgui (ui)...
/// let events = ui.imgui_ext(&mut example);
///
/// handle_events(&events);
/// ```
pub type Events<T> = <T as ImGuiExt>::Events;

/// Extension trait for imgui Ui.
///
/// ```ignore
/// use imgui::Ui;
///! use imgui_ext::prelude::*;
///
/// #[derive(ImGuiExt)]
/// struct Example {
///     // ...
/// }
///
/// // initialize imgui...
/// let ui: &Ui = ...;
/// // initialize Example...
/// let mut example: Example = ...;
///
/// ui.imgui_ext(&mut example);
/// ```
pub trait UiExt<'ui> {
    fn imgui_ext<U: ImGuiExt>(&'ui self, ext: &mut U) -> U::Events;
}

impl<'ui> UiExt<'ui> for Ui<'ui> {
    #[inline]
    fn imgui_ext<U: ImGuiExt>(&'ui self, ext: &mut U) -> U::Events {
        imgui_ext(self, ext)
    }
}

/// Render imgui UI and collect all the events
///
/// (If you [`use imgui_ext::prelude::*`][prelude], you might want to use the [`UiExt`][UiExt] trait to do the same thing).
///
/// [UiExt]: ./trait.UiExt.html
/// [prelude]: ./prelude/index.html
///
/// ```ignore
/// #[derive(ImGuiExt)]
/// struct Example {
///     #[derive(checkbox(catch = "click"))]
///     check_box: bool,
/// }
///
/// // initialize imgui and example...
///
/// let events = imgui_ext(ui, &mut example);
/// if events.click {
///     println!("New value: {}", example.check_box);
/// }
/// ```
#[inline]
pub fn imgui_ext<U: ImGuiExt>(ui: &Ui, ext: &mut U) -> U::Events {
    U::imgui_ext(ui, ext)
}