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//! ## Params //! //! * `size` local function returning image size //! //! ## Optional params //! //! * `border` local function returning the border color //! * `tint` local function returning tint color //! //! ## Limitations //! //! * `border`, `tint` and `size` cannot be set at runtime. //! * No support to edit UVs yet. //! //! ## Example //! //! ``` //! use imgui_ext::ImGuiExt; //! //! #[derive(ImGuiExt)] //! struct Image { //! #[imgui(image(size = "img_size"))] //! texture: usize, //! #[imgui(image(size = "img_size", tint = "img_tint", border = "img_border"))] //! texture_tint: usize, //! } //! //! const fn img_size() -> (f32, f32) { //! (512.0, 64.0) //! } //! //! const fn img_tint() -> (f32, f32, f32, f32) { //! (1.0, 0.0, 1.0, 1.0) //! } //! //! const fn img_border() -> (f32, f32, f32, f32) { //! (1.0, 1.0, 1.0, 1.0) //! } //! ``` //! //! ### Result //! //! ![][result] //! //! [result]: https://i.imgur.com/RoJdyGR.png //! use imgui::{ImTexture, ImVec2, ImVec4, Ui}; #[derive(Clone, Copy)] pub struct ImageParams { pub size: ImVec2, pub border: Option<ImVec4>, pub tint: Option<ImVec4>, } pub trait Image { fn build(ui: &Ui, elem: Self, params: ImageParams); } impl<T> Image for T where T: Copy + Into<ImTexture>, { fn build(ui: &Ui, elem: Self, params: ImageParams) { let mut image = ui.image(elem.into(), params.size); if let Some(tint) = params.tint { image = image.tint_col(tint); } if let Some(border) = params.border { image = image.border_col(border); } image.build(); } }