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//! In graphics code it's very common to pass `width` and `height` along with a `Vec` of pixels, all as separate arguments. This is tedious, and can lead to errors.
//!
//! This crate is a simple struct that adds dimensions to the underlying buffer. This makes it easier to correctly keep track of the image size and allows passing images with just one function argument instead three or four.
//!
//! Additionally, it has a concept of a `stride`, which allows defining sub-regions of images without copying, as well as padding (e.g. buffers for video frames may require to be a multiple of 8, regardless of logical image size).
//!
//! For convenience, indexing with `img[(x,y)]` is supported.
mod ops;
pub use ops::*;


/// Image owning its pixels.
///
/// A 2D array of pixels. The pixels are oriented top-left first and rows are `stride` pixels wide.
///
/// If size of the `buf` is larger than `width`*`height`, then any excess space is a padding (see `width_padded()`/`height_padded()`).
pub type ImgVec<Pixel> = Img<Vec<Pixel>>;

/// Reference to pixels inside another image.
/// Pass this structure by value (i.e. `ImgRef`, not `&ImgRef`).
///
/// Only `width` of pixels of every `stride` can be modified. The `buf` may be longer than `height`*`stride`, but the extra space should be ignored.
pub type ImgRef<'a, Pixel> = Img<&'a [Pixel]>;

/// Additional methods that depend on buffer size
///
/// To use these methods you need:
///
/// ```rust
/// use imgref::*;
/// ```
pub trait ImgExt<Pixel> {
    /// Maximum possible width of the data, including the stride.
    ///
    /// This method may panic if the underlying buffer is not at least `height()*stride()` pixels large.
    fn width_padded(&self) -> usize;

    /// Height in number of full strides.
    /// If the underlying buffer is not an even multiple of strides, the last row is ignored.
    ///
    /// This method may panic if the underlying buffer is not at least `height()*stride()` pixels large.
    fn height_padded(&self) -> usize;
}

/// Basic struct used for both owned (alias `ImgVec`) and borrowed (alias `ImgRef`) image fragments.
///
/// Note: the fields are `pub` only because of borrow checker limitations. Please consider them as read-only.
#[derive(Clone)]
pub struct Img<Container> {
    /// Storage for the pixels. Usually `Vec<Pixel>` or `&[Pixel]`. See `ImgVec` and `ImgRef`.
    pub buf: Container,

    /// Number of pixels to skip in the container to advance to the next row.
    ///
    /// Note: pixels between `width` and `stride` may not be usable, and may not even exist in the last row.
    pub stride: usize,
    /// Width of the image in pixels.
    ///
    /// Note that this isn't same as the width of the row in the `buf`, see `stride`
    pub width: u32,
    /// Height of the image in pixels.
    pub height: u32,
}

impl<Container> Img<Container> {
     /// Width of the image in pixels.
    ///
    /// Note that this isn't same as the width of the row in image data, see `stride()`
    #[inline(always)]
    pub fn width(&self) -> usize {self.width as usize}

    /// Height of the image in pixels.
    #[inline(always)]
    pub fn height(&self) -> usize {self.height as usize}

    /// Number of pixels to skip in the container to advance to the next row.
    /// Note the last row may have fewer pixels than the stride.
    #[inline(always)]
    pub fn stride(&self) -> usize {self.stride}
}

impl<Pixel,Container> ImgExt<Pixel> for Img<Container> where Container: AsRef<[Pixel]> {
    #[inline(always)]
    fn width_padded(&self) -> usize {
        self.stride()
    }

    #[inline(always)]
    fn height_padded(&self) -> usize {
        let len = self.buf.as_ref().len();
        assert_eq!(0, len % self.stride);
        len/self.stride
    }
}

/// References (`ImgRef`) should be passed "by value" to avoid a double indirection of `&Img<&[]>`.
impl<'a, T> Copy for Img<&'a [T]> {}

impl<'a, T> Img<&'a [T]> {
    /// Make a reference for a part of the image, without copying any pixels.
    #[inline]
    pub fn sub_image(&self, left: usize, top: usize, width: usize, height: usize) -> Self {
        assert!(height > 0);
        assert!(width > 0);
        assert!(top+height <= self.height());
        assert!(left+width <= self.width());
        let start = self.stride * top + left;
        debug_assert!(self.buf.len() >= start + self.stride * height + width - self.stride, "the buffer is too small to fit the subimage");
        let full_strides_end = start + self.stride * height;
        // when left > 0 and height is full, the last line is shorter than the stride
        let end = if self.buf.len() >= full_strides_end {
            full_strides_end
        } else {
            // if can't use full buffer, then shrink to min required (last line having exact width)
            full_strides_end + width - self.stride
        };
        let buf = &self.buf[start .. end];
        Self::new_stride(buf, width, height, self.stride)
    }

    /// Deprecated
    ///
    /// Note: it iterates **all** pixels in the underlying buffer, not just limited by width/height.
    pub fn iter(&self) -> std::slice::Iter<T> {
        self.buf.iter()
    }
}

impl<Container> IntoIterator for Img<Container> where Container: IntoIterator {
    type Item = Container::Item;
    type IntoIter = Container::IntoIter;
    fn into_iter(self) -> Container::IntoIter {
        self.buf.into_iter()
    }
}

impl<T> ImgVec<T> {
    /// Create a mutable view into a region within the image. See `sub_image()` for read-only views.
    pub fn sub_image_mut(&mut self, left: usize, top: usize, width: usize, height: usize) -> Img<&mut [T]> {
        assert!(height > 0);
        assert!(width > 0);
        assert!(top+height <= self.height());
        assert!(left+width <= self.width());
        let start = self.stride * top + left;
        let buf = &mut self.buf[start .. start + self.stride * height + width - self.stride];
        Img::new_stride(buf, width, height, self.stride)
    }

    #[inline]
    pub fn sub_image(&self, left: usize, top: usize, width: usize, height: usize) -> ImgRef<T> {
        self.as_ref().sub_image(left, top, width, height)
    }

    /// If you need a mutable reference, see `sub_image_mut()`
    #[inline]
    pub fn as_ref(&self) -> ImgRef<T> {
        self.new_buf(self.buf.as_ref())
    }

    pub fn iter(&self) -> std::slice::Iter<T> {
        self.buf.iter()
    }
}

impl<Container> Img<Container> {
    /// Same as `new()`, except each row is located `stride` number of pixels after the previous one.
    ///
    /// Stride can be equal to `width` or larger. If it's larger, then pixels between end of previous row and start of the next are considered a padding, and may be ignored.
    #[inline]
    pub fn new_stride(buf: Container, width: usize, height: usize, stride: usize) -> Self {
        assert!(height > 0);
        assert!(width > 0);
        assert!(stride >= width as usize);
        debug_assert!(height < <u32>::max_value() as usize);
        debug_assert!(width < <u32>::max_value() as usize);
        Img {
            buf: buf,
            width: width as u32,
            height: height as u32,
            stride: stride,
        }
    }

    /// Create new image with `Container` (which can be `Vec`, `&[]` or something else) with given `width` and `height` in pixels.
    ///
    /// Assumes the pixels in container are contiguous, layed out row by row with `width` pixels per row and at least `height` rows.
    #[inline]
    pub fn new(buf: Container, width: usize, height: usize) -> Self {
        Self::new_stride(buf, width, height, width)
    }
}

impl<OldContainer> Img<OldContainer> {
    /// A convenience method for creating an image of the same size and stride, but with a new buffer.
    #[inline]
    pub fn new_buf<NewContainer, OldPixel, NewPixel>(&self, new_buf: NewContainer) -> Img<NewContainer>
        where NewContainer: AsRef<[NewPixel]>, OldContainer: AsRef<[OldPixel]> {
        assert_eq!(self.buf.as_ref().len(), new_buf.as_ref().len());
        Img::new_stride(new_buf, self.width(), self.height(), self.stride)
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    #[test]
    fn with_vec() {
        let bytes = vec![0u8;20];
        let old = Img::new_stride(bytes, 10,2,10);
        let _ = old.new_buf(vec![6u16;20]);
    }
    #[test]
    fn with_slice() {
        let bytes = vec![0u8;20];
        let _ = Img::new_stride(bytes.as_slice(), 10,2,10);
        let vec = ImgVec::new_stride(bytes, 10,2,10);
        for _ in vec.iter() {}
        for _ in vec.as_ref().buf.iter() {}
        for _ in vec {}
    }
    #[test]
    fn sub() {
        let img = Img::new_stride(vec![1,2,3,4,
                       5,6,7,8,
                       9], 3, 2, 4);
        assert_eq!(img.buf[img.stride], 5);
        assert_eq!(img.buf[img.stride + img.width()-1], 7);

        {
        let refimg = img.as_ref();
        let refimg2 = refimg; // Test is Copy

        // sub-image with stride hits end of the buffer
        let s1 = refimg.sub_image(1, 0, refimg.width()-1, refimg.height());
        let _ = s1.sub_image(1, 0, s1.width()-1, s1.height());

        let subimg = refimg.sub_image(1, 1, 2, 1);
        assert_eq!(subimg.buf[0], 6);
        assert_eq!(subimg.stride, refimg2.stride);
        assert!(subimg.stride() * subimg.height() + subimg.width() - subimg.stride <= subimg.buf.len());
        assert_eq!(refimg.buf[0], 1);
        }

        let mut img = img;
        let subimg = img.sub_image_mut(1, 1, 2, 1);
        assert_eq!(subimg.buf[0], 6);
    }
}