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use std::num::NonZeroU32;
#[cfg(feature = "arbitrary")]
use arbitrary::Arbitrary;
#[cfg(feature = "bounded-static")]
use bounded_static::ToStatic;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
#[cfg_attr(feature = "arbitrary", derive(Arbitrary))]
#[cfg_attr(feature = "bounded-static", derive(ToStatic))]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub enum StatusAttribute {
Messages,
Recent,
UidNext,
UidValidity,
Unseen,
}
#[cfg_attr(feature = "arbitrary", derive(Arbitrary))]
#[cfg_attr(feature = "bounded-static", derive(ToStatic))]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub enum StatusAttributeValue {
Messages(u32),
Recent(u32),
UidNext(NonZeroU32),
UidValidity(NonZeroU32),
Unseen(u32),
}