Expand description
§image-overlay
This crate supports overlaying images with 27 blend modes.
§Usage
This is to be used with image crate as following:
use image::{DynamicImage, ImageBuffer, Rgba, Luma};
use image_overlay::{overlay, overlay_dyn_img, BlendMode};
let mut dest = ImageBuffer::<Rgba<f32>, Vec<f32>>::new(100, 100);
let src = ImageBuffer::<Luma<u8>, Vec<u8>>::new(100, 100);
overlay(&mut dest, &src, 0, 0, BlendMode::default());
let mut dest = DynamicImage::new_rgba8(100, 100);
let src = DynamicImage::new_luma8(100, 100);
// Do NOT use "overlay" for DynamicImage.
// Use "overlay_dyn_img" insted.
overlay_dyn_img(&mut dest, &src, 0, 0, BlendMode::default());§Features
Use f32 as an intermediate representation by default. If you need calc with f64, please enable “f64” feature.
If you need overlay with BlendMode::Dissolve, please enable “blend_dissolve” feature.
If you need serde::Serialize/Deserialize for BlendMode, please enable “serde” feature.
Modules§
Enums§
- Blend
Mode - Algorithm for blending pixels.
Traits§
Functions§
- overlay
- Overlay an image at a given coordinate (x, y) with blend mode.
- overlay_
dyn_ img - Overlay an image at a given coordinate (x, y) with blend mode.
- overlay_
dyn_ img_ to_ img - Overlay an image at a given coordinate (x, y) with blend mode.
- overlay_
img_ to_ dyn_ img - Overlay an image at a given coordinate (x, y) with blend mode.