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// Distributed under The MIT License (MIT)
//
// Copyright (c) 2019 The `image-rs` developers
use core::ops::{Index, IndexMut};
use core::{cmp, fmt};

use crate::{AsPixel, Pixel, Rec, ReuseError};
use zerocopy::{AsBytes, FromBytes};

/// A 2d matrix of pixels.
///
/// The layout describes placement of samples within the memory buffer. An abstraction layer that
/// provides strided access to such pixel data is not intended to be baked into this struct.
/// Instead, it will always store the data in a row-major layout without holes.
///
/// There are two levels of control over the allocation behaviour of a `Canvas`. The direct
/// methods, currently `with_width_and_height` only, lead to a canvas without intermediate steps
/// but may panic due to an invalid layout. Manually using the intermediate [`Layout`] gives custom
/// error handling options and additional offers inspection of the details of the to-be-allocated
/// buffer. A third option is currently not available and depends on support from the Rust standard
/// library, which could also handle allocation failures.
///
/// ## Usage for trusted inputs
///
/// Directly allocate your desired layout with `with_width_and_height`. This may panic when the
/// allocation itself fails or when the allocation for the layout could not described, as the
/// layout would not fit inside the available memory space (i.e. the indices would overflow a
/// `usize`).
///
/// ## Usage for untrusted inputs
///
/// In some cases, for untrusted input such as in image parsing libraries, more control is desired.
/// There is no way to currently catch an allocation failure in stable Rust. Thus, even reasonable
/// bounds can lead to a `panic`, and this is unpreventable (note: when the `try_*` methods of
/// `Vec` become stable this will change).  But one still may want to check the required size
/// before allocation.
///
/// Firstly, no method will implicitely try to allocate memory and methods that will note the
/// potential panic from allocation failure.
///
/// Secondly, an instance of [`Layout`] can be constructed in a panic free manner without any
/// allocation and independently from the `Canvas` instance. By providing it to the `with_layout`
/// constructor ensures that all potential intermediate failures–except as mentioned before–can be
/// explicitely handled by the caller. Furthermore, some utility methods allow inspection of the
/// eventual allocation size before the reservation of memory.
///
/// ## Restrictions
///
/// As previously mentioned, the samples in the internal buffer layout always appear without any
/// holes. Therefore a fast `crop` operation requires wrapping the abstraction layer provided here
/// into another layer describing the *accessible image*, independent from the layout of the actual
/// *pixel data*. This separation of concern–layout vs. acess logic–simplifies the implementation
/// and keeps it agnostic of the desired low-cost operations. Consider that other use cases may
/// require operatios other than `crop` with constant time. Instead of choosing some consistent by
/// limited set here, the mechanism to achieve it is deferred to an upper layer for further
/// freedom. Other structs may, in the future, provide other pixel layouts.
///
/// [`Layout`]: ./struct.Layout.html
#[derive(Debug, PartialEq, Eq)]
pub struct Canvas<P: AsBytes + FromBytes> {
    inner: Rec<P>,
    layout: Layout<P>,
}

/// Describes the memory region used for the image.
///
/// The underlying buffer may have more data allocated than this region and cause the overhead to
/// be reused when resizing the image. All ways to construct this already check that all pixels
/// within the resulting image can be addressed via an index.
pub struct Layout<P> {
    width: usize,
    height: usize,
    pixel: Pixel<P>,
}

/// Error representation for a failed buffer reuse for a canvas.
///
/// Emitted as a result of [`Canvas::from_rec`] when the buffer capacity is not large enough to
/// serve as an image of requested layout with causing a reallocation.
///
/// It is possible to retrieve the buffer that cause the failure with `into_rec`. This allows one
/// to manually try to correct the error with additional checks, or implement a fallback strategy
/// which does not require the interpretation as a full image.
///
/// ```
/// # use canvas::{Canvas, Rec, Layout};
/// let rec = Rec::<u8>::new(16);
/// let allocation = rec.as_bytes().as_ptr();
///
/// let bad_layout = Layout::width_and_height(rec.capacity() + 1, 1).unwrap();
/// let error = match Canvas::from_reused_rec(rec, bad_layout) {
///     Ok(_) => unreachable!("The layout requires one too many pixels"),
///     Err(error) => error,
/// };
///
/// // Get back the original buffer.
/// let rec = error.into_rec();
/// assert_eq!(rec.as_bytes().as_ptr(), allocation);
/// ```
///
/// [`Canvas::from_rec`]: ./struct.Canvas.html#method.from_rec
#[derive(PartialEq, Eq)]
pub struct CanvasReuseError<P: AsBytes + FromBytes> {
    buffer: Rec<P>,
    layout: Layout<P>,
}

/// The canvas could not be mapped to another pixel type without reuse.
///
/// This may be caused since the layout would be invalid or due to the layout being too large for
/// the current buffer allocation.
///
/// # Examples
///
/// Use the error type to conveniently enforce a custom policy for allowed and prohibited
/// allocations.
///
/// ```
/// # use canvas::Canvas;
/// # let canvas = Canvas::<u8>::with_width_and_height(2, 2);
/// # struct RequiredAllocationTooLarge;
///
/// match canvas.map_reuse(f32::from) {
///     // Everything worked fine.
///     Ok(canvas) => Ok(canvas),
///     Err(error) => {
///         // Manually validate if this reallocation should be allowed?
///         match error.layout() {
///             // Accept an allocation only if its smaller than a page
///             Some(layout) if layout.byte_len() <= (1 << 12)
///                 => Ok(error.into_canvas().map(f32::from)),
///             _ => Err(RequiredAllocationTooLarge),
///         }
///     },
/// }
///
/// # ;
/// ```
#[derive(PartialEq, Eq)]
pub struct MapReuseError<P: AsBytes + FromBytes, Q: AsBytes + FromBytes> {
    buffer: Canvas<P>,
    layout: Option<Layout<Q>>,
}

impl<P: AsBytes + FromBytes> Canvas<P> {
    /// Allocate a canvas with specified layout.
    ///
    /// # Panics
    /// When allocation of memory fails.
    pub fn with_layout(layout: Layout<P>) -> Self {
        let rec = Rec::bytes_for_pixel(layout.pixel, layout.byte_len());
        Self::new_raw(rec, layout)
    }

    /// Directly try to allocate a canvas from width and height.
    ///
    /// # Panics
    /// This panics when the layout described by `width` and `height` can not be allocated, for
    /// example due to it being an invalid layout. If you want to handle the layout being invalid,
    /// consider using `Layout::from_width_and_height` and `Canvas::with_layout`.
    pub fn with_width_and_height(width: usize, height: usize) -> Self
    where
        P: AsPixel,
    {
        let layout = Layout::width_and_height(width, height)
            .expect("Pixel layout can not fit into memory");
        Self::with_layout(layout)
    }

    /// Interpret an existing buffer as a pixel canvas.
    ///
    /// The data already contained within the buffer is not modified so that prior initialization
    /// can be performed or one array of samples reinterpreted for an image of other sample type.
    /// However, the `Rec` will be logically resized which will zero-initialize missing elements if
    /// the current buffer is too short.
    ///
    /// # Panics
    ///
    /// This function will panic if resizing causes a reallocation that fails.
    pub fn from_rec(mut buffer: Rec<P>, layout: Layout<P>) -> Self {
        buffer.resize_bytes(layout.byte_len());
        Self::new_raw(buffer, layout)
    }

    /// Reuse an existing buffer for a pixel canvas.
    ///
    /// Similar to `from_rec` but this function will never reallocate the inner buffer. Instead, it
    /// will return the `Rec` unmodified if the creation fails. See [`CanvasReuseError`] for
    /// further information on the error and retrieving the buffer.
    ///
    /// [`CanvasReuseError`]: ./struct.CanvasReuseError.html
    pub fn from_reused_rec(
        mut buffer: Rec<P>,
        layout: Layout<P>,
    ) -> Result<Self, CanvasReuseError<P>> {
        match buffer.reuse_bytes(layout.byte_len()) {
            Ok(_) => (),
            Err(_) => return Err(CanvasReuseError { buffer, layout }),
        }
        Ok(Self::new_raw(buffer, layout))
    }

    fn new_raw(inner: Rec<P>, layout: Layout<P>) -> Self {
        assert_eq!(inner.len(), layout.len(), "Pixel count agrees with buffer");
        Canvas { inner, layout }
    }

    pub fn as_slice(&self) -> &[P] {
        &self.inner.as_slice()[..self.layout.len()]
    }

    pub fn as_mut_slice(&mut self) -> &mut [P] {
        &mut self.inner.as_mut_slice()[..self.layout.len()]
    }

    pub fn as_bytes(&self) -> &[u8] {
        &self.inner.as_bytes()[..self.layout.byte_len()]
    }

    pub fn as_bytes_mut(&mut self) -> &mut [u8] {
        &mut self.inner.as_bytes_mut()[..self.layout.byte_len()]
    }

    /// Resize the buffer for a new image.
    ///
    /// # Panics
    ///
    /// This function will panic if an allocation is necessary but fails.
    pub fn resize(&mut self, layout: Layout<P>) {
        self.inner.resize_bytes(layout.byte_len());
        self.layout = layout;
    }

    /// Reuse the buffer for a new image layout.
    pub fn reuse(&mut self, layout: Layout<P>) -> Result<(), ReuseError> {
        self.inner.reuse_bytes(layout.byte_len())?;
        Ok(self.layout = layout)
    }

    /// Reinterpret to another, same size pixel type.
    ///
    /// See `transmute_to` for details.
    pub fn transmute<Q: AsPixel + AsBytes + FromBytes>(self) -> Canvas<Q> {
        self.transmute_to(Q::pixel())
    }

    /// Reinterpret to another, same size pixel type.
    ///
    /// # Panics
    ///
    /// Like `std::mem::transmute`, the size of the two types need to be equal. This ensures that
    /// all indices are valid in both directions.
    pub fn transmute_to<Q: AsBytes + FromBytes>(self, pixel: Pixel<Q>) -> Canvas<Q> {
        let layout = self.layout.transmute_to(pixel);
        let inner = self.inner.reinterpret_to(pixel);

        Canvas { layout, inner }
    }

    pub fn into_rec(self) -> Rec<P> {
        self.inner
    }

    fn index_of(&self, x: usize, y: usize) -> usize {
        assert!(self.layout.in_bounds(x, y));

        // Can't overflow, surely smaller than `layout.max_index()`.
        y * self.layout.width() + x
    }
}

impl<P: AsBytes + FromBytes + Copy> Canvas<P> {
    /// Apply a function to all pixel values.
    ///
    /// See [`map_to`] for the details.
    ///
    /// # Panics
    ///
    /// This function will panic if the new layout would be invalid (because the new pixel type
    /// requires a larger buffer than can be allocate) or if the reallocation fails.
    pub fn map<F, Q>(self, map: F) -> Canvas<Q>
        where F: Fn(P) -> Q, Q: AsPixel + AsBytes + FromBytes + Copy
    {
        self.map_to(map, Q::pixel())
    }

    /// Apply a function to all pixel values.
    ///
    /// Unlike [`transmute_to`] there are no restrictions on the pixel types. This will reuse the
    /// underlying buffer or resize it if that is not possible.
    ///
    /// # Panics
    ///
    /// This function will panic if the new layout would be invalid (because the new pixel type
    /// requires a larger buffer than can be allocate) or if the reallocation fails.
    pub fn map_to<F, Q>(self, map: F, pixel: Pixel<Q>) -> Canvas<Q>
        where F: Fn(P) -> Q, Q: AsBytes + FromBytes + Copy
    {
        // First compute the new layout ..
        let layout = self.layout.map_to(pixel)
            .expect("Pixel layout can not fit into memory");
        // .. then do the actual pixel mapping.
        let inner = self.inner.map_to(map, pixel);
        Canvas {
            layout,
            inner,
        }
    }

    pub fn map_reuse<F, Q>(self, map: F)
        -> Result<Canvas<Q>, MapReuseError<P, Q>>
    where
        F: Fn(P) -> Q,
        Q: AsPixel + AsBytes + FromBytes + Copy,
    {
        self.map_reuse_to(map, Q::pixel())
    }

    pub fn map_reuse_to<F, Q>(self, map: F, pixel: Pixel<Q>)
        -> Result<Canvas<Q>, MapReuseError<P, Q>>
    where
        F: Fn(P) -> Q,
        Q: AsBytes + FromBytes + Copy,
    {
        let layout = match self.layout.map_to(pixel) {
            Some(layout) => layout,
            None => return Err(MapReuseError {
                buffer: self,
                layout: None,
            }),
        };

        if self.inner.byte_capacity() < layout.byte_len() {
            return Err(MapReuseError {
                buffer: self,
                layout: Some(layout),
            });
        }

        let inner = self.inner.map_to(map, pixel);

        Ok(Canvas {
            inner,
            layout,
        })
    }
}

impl<P> Layout<P> {
    pub fn width_and_height_for_pixel(
        pixel: Pixel<P>,
        width: usize,
        height: usize,
    ) -> Option<Self> {
        let max_index = Self::max_index(width, height)?;
        let _ = max_index.checked_mul(pixel.size())?;

        Some(Layout {
            width,
            height,
            pixel,
        })
    }

    pub fn width_and_height(width: usize, height: usize) -> Option<Self>
    where
        P: AsPixel,
    {
        Self::width_and_height_for_pixel(P::pixel(), width, height)
    }

    /// Get the required bytes for this layout.
    pub fn byte_len(self) -> usize {
        // Exactly this does not overflow due to construction.
        self.pixel.size() * self.width * self.height
    }

    /// The number of pixels in this layout
    pub fn len(self) -> usize {
        self.width * self.height
    }

    pub fn width(self) -> usize {
        self.width
    }

    pub fn height(self) -> usize {
        self.height
    }

    pub fn pixel(self) -> Pixel<P> {
        self.pixel
    }

    /// Reinterpret to another, same size pixel type.
    ///
    /// See `transmute_to` for details.
    pub fn transmute<Q: AsPixel>(self) -> Layout<Q> {
        self.transmute_to(Q::pixel())
    }

    /// Reinterpret to another, same size pixel type.
    ///
    /// # Panics
    /// Like `std::mem::transmute`, the size of the two types need to be equal. This ensures that
    /// all indices are valid in both directions.
    pub fn transmute_to<Q>(self, pixel: Pixel<Q>) -> Layout<Q> {
        assert!(self.pixel.size() == pixel.size());
        Layout {
            width: self.width,
            height: self.height,
            pixel,
        }
    }

    /// Utility method to change the pixel type without changing the dimensions.
    pub fn map<Q: AsPixel>(self) -> Option<Layout<Q>> {
        self.map_to(Q::pixel())
    }

    /// Utility method to change the pixel type without changing the dimensions.
    pub fn map_to<Q>(self, pixel: Pixel<Q>) -> Option<Layout<Q>> {
        Layout::width_and_height_for_pixel(pixel, self.width, self.height)
    }

    fn in_bounds(self, x: usize, y: usize) -> bool {
        x < self.width && y < self.height
    }

    fn max_index(width: usize, height: usize) -> Option<usize> {
        width.checked_mul(height)
    }
}

impl<P: AsBytes + FromBytes> CanvasReuseError<P> {
    /// Unwrap the original buffer.
    pub fn into_rec(self) -> Rec<P> {
        self.buffer
    }
}

impl<P, Q> MapReuseError<P, Q>
where
    P: AsBytes + FromBytes,
    Q: AsBytes + FromBytes,
{
    /// Unwrap the original buffer.
    pub fn into_canvas(self) -> Canvas<P> {
        self.buffer
    }

    /// The layout that would be required to perform the map operation.
    ///
    /// Returns `Some(_)` if such a layout can be constructed in theory and return `None` if it
    /// would exceed the platform address space.
    pub fn layout(&self) -> Option<Layout<Q>> {
        self.layout
    }
}

impl<P> Clone for Layout<P> {
    fn clone(&self) -> Self {
        Layout {
            ..*self // This is, apparently, legal.
        }
    }
}

impl<P> Copy for Layout<P> {}

impl<P: AsPixel> Default for Layout<P> {
    fn default() -> Self {
        Layout {
            width: 0,
            height: 0,
            pixel: P::pixel(),
        }
    }
}

impl<P> fmt::Debug for Layout<P> {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        f.debug_struct("Layout")
            .field("width", &self.width)
            .field("height", &self.height)
            .field("pixel", &self.pixel)
            .finish()
    }
}

impl<P> cmp::PartialEq for Layout<P> {
    fn eq(&self, other: &Self) -> bool {
        (self.width, self.height) == (other.width, other.height)
    }
}

impl<P> cmp::Eq for Layout<P> {}

impl<P> cmp::PartialOrd for Layout<P> {
    fn partial_cmp(&self, other: &Self) -> Option<cmp::Ordering> {
        if self.width < other.width && self.height < other.height {
            Some(cmp::Ordering::Less)
        } else if self.width > other.width && self.height > other.height {
            Some(cmp::Ordering::Greater)
        } else if self.width == other.width && self.height == other.height {
            Some(cmp::Ordering::Equal)
        } else {
            None
        }
    }
}

impl<P: AsBytes + FromBytes> Clone for Canvas<P> {
    fn clone(&self) -> Self {
        Canvas {
            inner: self.inner.clone(),
            layout: self.layout,
        }
    }
}

impl<P: AsBytes + FromBytes + AsPixel> Default for Canvas<P> {
    fn default() -> Self {
        Canvas {
            inner: Rec::default(),
            layout: Layout::default(),
        }
    }
}

impl<P: AsBytes + FromBytes> Index<(usize, usize)> for Canvas<P> {
    type Output = P;

    fn index(&self, (x, y): (usize, usize)) -> &P {
        &self.as_slice()[self.index_of(x, y)]
    }
}

impl<P: AsBytes + FromBytes> IndexMut<(usize, usize)> for Canvas<P> {
    fn index_mut(&mut self, (x, y): (usize, usize)) -> &mut P {
        let index = self.index_of(x, y);
        &mut self.as_mut_slice()[index]
    }
}

impl<P: AsBytes + FromBytes> fmt::Debug for CanvasReuseError<P> {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(
            f,
            "Canvas requires {} elements but buffer has capacity for only {}",
            self.layout.len(),
            self.buffer.capacity()
        )
    }
}

impl<P, Q> fmt::Debug for MapReuseError<P, Q> 
where
    P: AsBytes + FromBytes,
    Q: AsBytes + FromBytes,
{
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        match self.layout {
            Some(layout) => {
                write!(
                    f,
                    "Mapping canvas requires {} bytes but current buffer has a capacity of {}",
                    layout.byte_len(),
                    self.buffer.inner.byte_capacity()
                )
            },
            None => {
                write!(
                    f,
                    "Mapped canvas can not be allocated"
                )
            }
        }
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn buffer_reuse() {
        let rec = Rec::<u8>::new(4);
        assert!(rec.capacity() >= 4);
        let layout = Layout::width_and_height(2, 2).unwrap();
        let mut canvas = Canvas::from_reused_rec(rec, layout).expect("Rec is surely large enough");
        canvas
            .reuse(Layout::width_and_height(1, 1).unwrap())
            .expect("Can scale down the image");
        canvas.resize(Layout::width_and_height(0, 0).unwrap());
        canvas
            .reuse(layout)
            .expect("Can still reuse original allocation");
    }
}