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//! # Immutable Data Structures for Rust //! //! This library implements several of the more commonly useful //! immutable data structures for Rust. They rely on structural //! sharing to keep most operations fast without needing to mutate //! the underlying data store, leading to more predictable code //! without necessarily sacrificing performance. //! //! Because Rust is not a garbage collected language, and //! immutable data structures generally rely on some sort of //! garbage collection, values inside these data structures //! are kept inside [`Arc`][std::sync::Arc]s. Methods will generally accept either //! owned values or [`Arc`][std::sync::Arc]s and perform conversion as needed, but //! you'll have to expect to receive [`Arc`][std::sync::Arc]s when iterating or //! performing lookup operations. All caveats about using //! reference counted values apply in general (eg. reference //! counting is simplistic and doesn't detect loops). //! //! A design goal of this library is to make using immutable //! data structures as easy as it is in higher level //! languages, but obviously there's only so much you can do. //! Methods will generally attempt to coerce argument values //! where they can: where an [`Arc`][std::sync::Arc] is called for, it will be //! able to figure out how to convert whatever is provided //! into an [`Arc`][std::sync::Arc] if it isn't already. //! //! It's also been a design goal to provide as complete an //! API as possible, which in a practical sense has meant //! going over the equivalent implementations for Haskell to //! ensure the API covers the same set of use cases. This //! obviously doesn't include things like `Foldable` and //! `Functor` which aren't yet expressible in Rust, but in //! these cases we've tried to make sure Rust iterators are //! able to perform the same tasks. //! //! Care has been taken to use method names similar to those //! in Rust over those used in the source material (largely //! Haskell) where possible (eg. `List::new()` rather than //! `List::empty()`, `Map::get()` rather than `Map::lookup()`). //! Where Rust equivalents don't exist, terminology tends to //! follow Haskell where the Haskell isn't too confusing, //! or, when it is, we provide more readily understandable //! aliases (because we wouldn't want to deprive the user //! of their enjoyment of the word '[`snoc`][list::List::snoc],' //! even though it's reportedly not an obviously intuitive term). //! //! ## Why Immutable Data Structures //! //! Programming with immutable values, meaning that references to values //! can be relied on to always point to the same value, means that you can //! stop worrying about other parts of your code tampering with a value //! you're working on unexpectedly, or from unexpected parts of your code, //! making it a lot easier to keep track of what your code is actually doing. //! //! Mutable values are, generally, a huge source of unexpected behaviour that a lot //! of languages, like Haskell, Elm and Clojure, have been designed to avoid //! altogether. Rust, being what it is, does a good job of discouraging this kind //! of behaviour, and keeping it strictly controlled when it's necessary, but the //! standard library doesn't provide collection data structures which are optimised //! for immutable operations. This means, for instance, that if you want to add //! an item to a [`Vec`][std::vec::Vec] without modifying it in place, you first need //! to [`clone`][std::clone::Clone::clone] the whole thing before making your change. //! //! Data structures exist which are designed to be able to make these copies much //! cheaper, usually by sharing structure between them, which, because this structure //! is also immutable, is both cheap and safe. The most basic example of this kind //! of data structure is the [`ConsList`][conslist::ConsList], where, if you have a //! list *L* and you want to push an item *I* to the front of it, you'll get back a new //! list which literally contains the data *'item I followed by list L.'* This operation //! is extremely inexpensive, but of course this also means that certain other operations //! which would be inexpensive for a [`Vec`][std::vec::Vec] are much more costly for a //! [`ConsList`][conslist::ConsList]—index lookup is an example of this, where for a //! [`Vec`][std::vec::Vec] it's just a matter of going to memory location //! *index times item size* inside the [`Vec`][std::vec::Vec]'s memory buffer, but for //! a [`ConsList`][conslist::ConsList] you'd have to walk through the entire list from //! the start, following references through to other list nodes, until you get to the //! right item. //! //! While all immutable data structures tend to be less efficient than their mutable //! counterparts, when chosen carefully they can perform just as well for the operations //! you need, and there are some, like [`List`][list::List] and [`HashMap`][hashmap::HashMap], //! which have performance characteristics good enough for most operations that you can //! safely choose them without worrying too much about whether they're going to be the //! right choice for any given use case. Better yet, some of them can even be safely //! mutated in place when they aren't sharing any structure with other instances, //! making them nearly as performant as their mutable counterparts. //! //! ## Data Structures //! //! We'll attempt to provide a comprehensive guide to the //! available data structures below. //! //! ### Performance Notes //! //! If you're not familiar with big O notation, here's a quick cheat sheet: //! //! *O(1)* means an operation runs in constant time: it will take the same time to //! complete regardless of the size of the data structure. //! //! *O(n)* means an operation runs in linear time: if you double the size of your //! data structure, the operation will take twice as long to complete; if you //! quadruple the size, it will take four times as long. //! //! *O(log n)* means an operation runs in logarithmic time: if you double the size //! of your data structure, the operation will take roughly one step longer to //! complete; if you quadruple the size, it will need two steps more; and so on. //! //! *O(1)** means 'amortised O(1),' which means that an operation usually runs in //! constant time but will sometimes be more expensive, as much as O(n) for some //! data structures. //! //! ### Lists //! //! Lists are ordered sequences of single elements, usually with cheap push/pop //! operations, and index lookup tends to be O(n). Lists are for collections of //! items where you expect to iterate rather than lookup. //! //! | Type | Constraints | Order | Push Front | Pop Front | Push Back | Pop Back | //! | --- | --- | --- | --- | --- | --- | --- | //! | [`List<A>`][list::List] | | insertion | O(1)* | O(1)* | O(1)* | O(1)* | //! | [`ConsList<A>`][conslist::ConsList] | | insertion | O(1) | O(1) | O(n) | O(n) | //! //! ### Maps //! //! Maps are mappings of keys to values, where the most common read operation is //! to find the value associated with a given key. Maps may or may not have a defined //! order. Any given key can only occur once inside a map, and setting a key to a //! different value will overwrite the previous value. //! //! | Type | Key Constraints | Order | Insert | Remove | Lookup | //! | --- | --- | --- | --- | --- | --- | //! | [`HashMap<K, V>`][hashmap::HashMap] | [`Hash`][std::hash::Hash] + [`Eq`][std::cmp::Eq] | undefined | O(1)* | O(1)* | O(1)* | //! | [`OrdMap<K, V>`][ordmap::OrdMap] | [`Ord`][std::cmp::Ord] | sorted | O(log n) | O(log n) | O(log n) | //! //! ### Sets //! //! Sets are collections of unique values, and may or may not have a defined order. //! Their crucial property is that any given value can only exist once in a given set. //! //! Values in sets, in practice, behave exactly like keys in maps, and are therefore //! normally implemented as maps from type `A` to type `()`. //! //! | Type | Constraints | Order | Insert | Remove | Lookup | //! | --- | --- | --- | --- | --- | --- | //! | [`HashSet<A>`][hashset::HashSet] | [`Hash`][std::hash::Hash] + [`Eq`][std::cmp::Eq] | by hash | O(1)* | O(1)* | O(1)* | //! | [`OrdSet<A>`][ordset::OrdSet] | [`Ord`][std::cmp::Ord] | sorted | O(log n) | O(log n) | O(log n) | //! //! ### Queues //! //! Queues are specialised data structures where you can only append //! items to the end of the queue, and pop them off the front. //! //! Strictly speaking, these queues are called *FIFO queues* ("first in, first out"), //! and there are other types of queue in which items go in and come out in different //! ways, but we currently only provide this one type. //! //! | Type | Constraints | Ordering | Push | Pop | //! | --- | --- | --- | --- | --- | //! | [`Queue<A>`][queue::Queue] | | FIFO | O(1)* | O(1)* | //! //! ## In-place Mutation //! //! Some data structures (currently only [`HashMap`][hashmap::HashMap]), support //! in-place copy-on-write mutation, which means that if you're the sole //! user of a data structure, you can update it in place with a huge performance //! benefit (about an order of magnitude faster than immutable operations, almost //! as fast as [`std::collections`][std::collections]'s mutable data structures). //! //! Thanks to [`Arc`][std::sync::Arc]'s reference counting, we are able to determine //! whether a node in a data structure is being shared with other data structures, //! or whether it's safe to mutate it in place. When it's shared, we'll automatically //! make a copy of the node before modifying it, thus preserving the usual guarantees //! you get from using an immutable data structure. //! //! [std::collections]: https://doc.rust-lang.org/std/collections/index.html //! [std::vec::Vec]: https://doc.rust-lang.org/std/vec/struct.Vec.html //! [std::sync::Arc]: https://doc.rust-lang.org/std/sync/struct.Arc.html //! [std::cmp::Eq]: https://doc.rust-lang.org/std/cmp/trait.Eq.html //! [std::cmp::Ord]: https://doc.rust-lang.org/std/cmp/trait.Ord.html //! [std::clone::Clone]: https://doc.rust-lang.org/std/clone/trait.Clone.html //! [std::clone::Clone::clone]: https://doc.rust-lang.org/std/clone/trait.Clone.html#tymethod.clone //! [std::hash::Hash]: https://doc.rust-lang.org/std/hash/trait.Hash.html //! [hashmap::HashMap]: ./hashmap/struct.HashMap.html //! [hashset::HashSet]: ./hashset/struct.HashSet.html //! [ordmap::OrdMap]: ./ordmap/struct.OrdMap.html //! [ordset::OrdSet]: ./ordset/struct.OrdSet.html //! [conslist::ConsList]: ./conslist/struct.ConsList.html //! [list::List]: ./list/struct.List.html //! [queue::Queue]: ./queue/struct.Queue.html //! [list::List::snoc]: ./list/struct.List.html#method.snoc #![cfg_attr(has_specialisation, feature(specialization))] #[cfg(any(test, feature = "quickcheck"))] #[macro_use] extern crate quickcheck; #[cfg(feature = "quickcheck")] quickcheck!{} #[cfg(any(test, feature = "proptest"))] #[macro_use] extern crate proptest; #[cfg(feature = "proptest")] proptest!{} #[cfg(any(test, feature = "serde"))] extern crate serde; #[cfg(test)] extern crate serde_json; #[macro_use] extern crate lazy_static; pub mod hash; #[macro_use] pub mod conslist; #[macro_use] pub mod ordmap; #[macro_use] pub mod hashmap; #[macro_use] pub mod ordset; #[macro_use] pub mod hashset; #[macro_use] pub mod list; pub mod queue; pub mod iter; pub mod lens; pub mod shared; #[cfg(test)] pub mod test; #[cfg(any(test, feature = "serde"))] pub mod ser; pub use ordmap::OrdMap; pub use hashmap::HashMap; pub use ordset::OrdSet; pub use hashset::HashSet; pub use queue::Queue; pub use list::List; pub use conslist::ConsList; pub use iter::unfold; pub type Set<A> = HashSet<A>; pub type Map<K, V> = HashMap<K, V>;