[−][src]Struct ico_math::Quaternion
Fields
data: __m128
Methods
impl Quaternion
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pub fn new(x: f32, y: f32, z: f32, w: f32) -> Quaternion
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Construct a new quaternion from f32 components. This may result in an invalid quaternion.
pub fn identity() -> Quaternion
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Construct a new identity quaternion.
pub fn load(raw: &RawVector_f32) -> Quaternion
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Load a value from aligned memory.
pub fn store(self, dst: &mut RawVector_f32)
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Store a value to aligned memory.
pub fn angle_axis<T: Into<FloatVector>>(radians: T, axis: Vector3) -> Quaternion
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Construct a new quaternion from axis-angle format.
pub fn x(self) -> FloatVector
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Get the x value of the quaternion, broadcast to all components as a FloatVector (xxxx).
pub fn y(self) -> FloatVector
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Get the y value of the quaternion, broadcast to all components as a FloatVector (yyyy).
pub fn z(self) -> FloatVector
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Get the z value of the quaternion, broadcast to all components as a FloatVector (zzzz).
pub fn w(self) -> FloatVector
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Get the w value of the quaternion, broadcast to all components as a FloatVector (wwww).
pub fn set_x<T: Into<FloatVector>>(&mut self, value: T)
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Set the x value of this quaternion, leaving the other components unchanged.
pub fn set_y<T: Into<FloatVector>>(&mut self, value: T)
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Set the y value of this quaternion, leaving the other components unchanged.
pub fn set_z<T: Into<FloatVector>>(&mut self, value: T)
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Set the z value of this quaternion, leaving the other components unchanged.
pub fn set_w<T: Into<FloatVector>>(&mut self, value: T)
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Set the w value of this quaternion, leaving the other components unchanged.
pub fn mul_vec(quat: Quaternion, vec: Vector3) -> Vector3
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pub fn mul(lhs: Quaternion, rhs: Quaternion) -> Quaternion
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pub fn equal(self, v2: Quaternion) -> Vector4Bool
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Equals, computed component-wise. This compares bits, and is exact.
pub fn not_equal(self, v2: Quaternion) -> Vector4Bool
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NotEquals, computed component-wise. This compares bits, and is exact.
pub fn greater_equal(self, v2: Quaternion) -> Vector4Bool
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Greater than or equal to, computed component-wise. This compares bits, and is exact.
pub fn greater(self, v2: Quaternion) -> Vector4Bool
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Greater than, computed component-wise. This compares bits, and is exact.
pub fn less_equal(self, v2: Quaternion) -> Vector4Bool
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Less than or equal to, computed component-wise. This compares bits, and is exact.
pub fn less(self, v2: Quaternion) -> Vector4Bool
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Less than, computed component-wise. This compares bits, and is exact.
pub fn dot(self, q2: Quaternion) -> FloatVector
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pub fn sqr_magnitude(self) -> FloatVector
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pub fn magnitude(self) -> FloatVector
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pub fn inverse(self) -> Quaternion
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pub fn reverse(self) -> Quaternion
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pub fn delta(from: Quaternion, to: Quaternion) -> Quaternion
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pub fn shortest_delta(self, to: Quaternion) -> Quaternion
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pub fn angle(self, b: Quaternion) -> FloatVector
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pub fn renormalize(self) -> Quaternion
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A fast normalize (q = q / q.magnitude). When the length is 0, this will divide by 0 - and may produce infinity or NaN. Only should be used if the Quaternion is known to be non-zero.
pub fn normalize(self) -> Quaternion
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A safe normalize. If the quaternion is 0, returns Identity.
pub fn select(self, v2: Quaternion, mask: Vector4Bool) -> Quaternion
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Choose component wise between A and B based on the mask. False = A, True = B.
pub fn lerp<T: Into<FloatVector>>(self, to: Quaternion, t: T) -> Quaternion
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pub fn slerp<T: Into<FloatVector>>(self, to: Quaternion, t: T) -> Quaternion
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Spherical linear interpolation. This one in particular is probably slow.
It uses SIMD approximations for acos and sin, however, it could almost certainly be improved.
pub fn euler(radians: Vector3, rotation_order: RotationOrder) -> Quaternion
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pub fn approx_equal(self, to: Quaternion) -> bool
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Are these quaternions approximately the same, within ~0.163 degrees
Trait Implementations
impl Clone for Quaternion
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fn clone(&self) -> Quaternion
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl From<Vector4> for Quaternion
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fn from(v: Vector4) -> Quaternion
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impl From<Quaternion> for Vector4
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fn from(v: Quaternion) -> Vector4
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impl PartialEq<Quaternion> for Quaternion
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fn eq(&self, other: &Quaternion) -> bool
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#[must_use]
fn ne(&self, other: &Rhs) -> bool
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This method tests for !=
.
impl Copy for Quaternion
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impl Debug for Quaternion
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impl Mul<Quaternion> for Quaternion
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type Output = Quaternion
The resulting type after applying the *
operator.
fn mul(self, _rhs: Quaternion) -> Quaternion
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impl Mul<Vector3> for Quaternion
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type Output = Vector3
The resulting type after applying the *
operator.
fn mul(self, _rhs: Vector3) -> Vector3
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impl MulAssign<Quaternion> for Quaternion
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fn mul_assign(&mut self, _rhs: Quaternion)
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Auto Trait Implementations
impl Sync for Quaternion
impl Send for Quaternion
impl Unpin for Quaternion
impl RefUnwindSafe for Quaternion
impl UnwindSafe for Quaternion
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,