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use crate::flex;
use crate::overlay;
use crate::widget::Tree;
use crate::{Element, Widget};

use iced_native::event::{self, Event};
use iced_native::layout::{self, Layout};
use iced_native::mouse;
use iced_native::renderer;
use iced_native::{
    Alignment, Clipboard, Length, Padding, Point, Rectangle, Shell,
};

/// A container that distributes its contents horizontally.
pub struct Row<'a, Message, Renderer> {
    spacing: u16,
    padding: Padding,
    width: Length,
    height: Length,
    align_items: Alignment,
    children: Vec<Element<'a, Message, Renderer>>,
}

impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
    /// Creates an empty [`Row`].
    pub fn new() -> Self {
        Self::with_children(Vec::new())
    }

    /// Creates a [`Row`] with the given elements.
    pub fn with_children(
        children: Vec<Element<'a, Message, Renderer>>,
    ) -> Self {
        Row {
            spacing: 0,
            padding: Padding::ZERO,
            width: Length::Shrink,
            height: Length::Shrink,
            align_items: Alignment::Start,
            children,
        }
    }

    /// Sets the horizontal spacing _between_ elements.
    ///
    /// Custom margins per element do not exist in iced. You should use this
    /// method instead! While less flexible, it helps you keep spacing between
    /// elements consistent.
    pub fn spacing(mut self, units: u16) -> Self {
        self.spacing = units;
        self
    }

    /// Sets the [`Padding`] of the [`Row`].
    pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
        self.padding = padding.into();
        self
    }

    /// Sets the width of the [`Row`].
    pub fn width(mut self, width: Length) -> Self {
        self.width = width;
        self
    }

    /// Sets the height of the [`Row`].
    pub fn height(mut self, height: Length) -> Self {
        self.height = height;
        self
    }

    /// Sets the vertical alignment of the contents of the [`Row`] .
    pub fn align_items(mut self, align: Alignment) -> Self {
        self.align_items = align;
        self
    }

    /// Adds an [`Element`] to the [`Row`].
    pub fn push(
        mut self,
        child: impl Into<Element<'a, Message, Renderer>>,
    ) -> Self {
        self.children.push(child.into());
        self
    }
}

impl<'a, Message, Renderer> Widget<Message, Renderer>
    for Row<'a, Message, Renderer>
where
    Renderer: iced_native::Renderer,
{
    fn children(&self) -> Vec<Tree> {
        self.children.iter().map(Tree::new).collect()
    }

    fn diff(&self, tree: &mut Tree) {
        tree.diff_children(&self.children)
    }

    fn width(&self) -> Length {
        self.width
    }

    fn height(&self) -> Length {
        self.height
    }

    fn layout(
        &self,
        renderer: &Renderer,
        limits: &layout::Limits,
    ) -> layout::Node {
        let limits = limits.width(self.width).height(self.height);

        flex::resolve(
            flex::Axis::Horizontal,
            renderer,
            &limits,
            self.padding,
            self.spacing as f32,
            self.align_items,
            &self.children,
        )
    }

    fn on_event(
        &mut self,
        tree: &mut Tree,
        event: Event,
        layout: Layout<'_>,
        cursor_position: Point,
        renderer: &Renderer,
        clipboard: &mut dyn Clipboard,
        shell: &mut Shell<'_, Message>,
    ) -> event::Status {
        self.children
            .iter_mut()
            .zip(&mut tree.children)
            .zip(layout.children())
            .map(|((child, state), layout)| {
                child.as_widget_mut().on_event(
                    state,
                    event.clone(),
                    layout,
                    cursor_position,
                    renderer,
                    clipboard,
                    shell,
                )
            })
            .fold(event::Status::Ignored, event::Status::merge)
    }

    fn mouse_interaction(
        &self,
        tree: &Tree,
        layout: Layout<'_>,
        cursor_position: Point,
        viewport: &Rectangle,
        renderer: &Renderer,
    ) -> mouse::Interaction {
        self.children
            .iter()
            .zip(&tree.children)
            .zip(layout.children())
            .map(|((child, state), layout)| {
                child.as_widget().mouse_interaction(
                    state,
                    layout,
                    cursor_position,
                    viewport,
                    renderer,
                )
            })
            .max()
            .unwrap_or_default()
    }

    fn draw(
        &self,
        tree: &Tree,
        renderer: &mut Renderer,
        style: &renderer::Style,
        layout: Layout<'_>,
        cursor_position: Point,
        viewport: &Rectangle,
    ) {
        for ((child, state), layout) in self
            .children
            .iter()
            .zip(&tree.children)
            .zip(layout.children())
        {
            child.as_widget().draw(
                state,
                renderer,
                style,
                layout,
                cursor_position,
                viewport,
            );
        }
    }

    fn overlay<'b>(
        &'b self,
        tree: &'b mut Tree,
        layout: Layout<'_>,
        renderer: &Renderer,
    ) -> Option<overlay::Element<'b, Message, Renderer>> {
        overlay::from_children(&self.children, tree, layout, renderer)
    }
}

impl<'a, Message, Renderer> Into<Element<'a, Message, Renderer>>
    for Row<'a, Message, Renderer>
where
    Message: 'a,
    Renderer: iced_native::Renderer + 'a,
{
    fn into(self) -> Element<'a, Message, Renderer> {
        Element::new(self)
    }
}