Struct iced_native::widget::rule::Rule
source · pub struct Rule<Renderer>where
Renderer: Renderer,
Renderer::Theme: StyleSheet,{ /* private fields */ }
Expand description
Display a horizontal or vertical rule for dividing content.
Implementations§
Trait Implementations§
source§impl<'a, Message, Renderer> From<Rule<Renderer>> for Element<'a, Message, Renderer>where
Message: 'a,
Renderer: 'a + Renderer,
Renderer::Theme: StyleSheet,
impl<'a, Message, Renderer> From<Rule<Renderer>> for Element<'a, Message, Renderer>where Message: 'a, Renderer: 'a + Renderer, Renderer::Theme: StyleSheet,
source§impl<Message, Renderer> Widget<Message, Renderer> for Rule<Renderer>where
Renderer: Renderer,
Renderer::Theme: StyleSheet,
impl<Message, Renderer> Widget<Message, Renderer> for Rule<Renderer>where Renderer: Renderer, Renderer::Theme: StyleSheet,
source§fn draw(
&self,
_state: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
_style: &Style,
layout: Layout<'_>,
_cursor_position: Point,
_viewport: &Rectangle
)
fn draw( &self, _state: &Tree, renderer: &mut Renderer, theme: &Renderer::Theme, _style: &Style, layout: Layout<'_>, _cursor_position: Point, _viewport: &Rectangle )
Draws the
Widget
using the associated Renderer
.source§fn operate(
&self,
_state: &mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_operation: &mut dyn Operation<Message>
)
fn operate( &self, _state: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, _operation: &mut dyn Operation<Message> )
source§fn on_event(
&mut self,
_state: &mut Tree,
_event: Event,
_layout: Layout<'_>,
_cursor_position: Point,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
_shell: &mut Shell<'_, Message>
) -> Status
fn on_event( &mut self, _state: &mut Tree, _event: Event, _layout: Layout<'_>, _cursor_position: Point, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, _shell: &mut Shell<'_, Message> ) -> Status
source§fn mouse_interaction(
&self,
_state: &Tree,
_layout: Layout<'_>,
_cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer
) -> Interaction
fn mouse_interaction( &self, _state: &Tree, _layout: Layout<'_>, _cursor_position: Point, _viewport: &Rectangle, _renderer: &Renderer ) -> Interaction
Auto Trait Implementations§
impl<Renderer> RefUnwindSafe for Rule<Renderer>where <<Renderer as Renderer>::Theme as StyleSheet>::Style: RefUnwindSafe,
impl<Renderer> Send for Rule<Renderer>where <<Renderer as Renderer>::Theme as StyleSheet>::Style: Send,
impl<Renderer> Sync for Rule<Renderer>where <<Renderer as Renderer>::Theme as StyleSheet>::Style: Sync,
impl<Renderer> Unpin for Rule<Renderer>where <<Renderer as Renderer>::Theme as StyleSheet>::Style: Unpin,
impl<Renderer> UnwindSafe for Rule<Renderer>where <<Renderer as Renderer>::Theme as StyleSheet>::Style: UnwindSafe,
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere T: FloatComponent, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default
source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere U: FromColor<T>,
source§fn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere U: FromColorUnclamped<T>,
source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere U: TryFromColor<T>,
source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined
range, otherwise an
OutOfBounds
error is returned which contains
the unclamped color. Read more