1use crate::event::{self, Event};
5use crate::layout;
6use crate::mouse;
7use crate::overlay;
8use crate::renderer;
9use crate::touch;
10use crate::widget::tree::{self, Tree};
11use crate::widget::Operation;
12use crate::{
13 Background, Clipboard, Color, Element, Layout, Length, Padding, Point,
14 Rectangle, Shell, Vector, Widget,
15};
16
17pub use iced_style::button::{Appearance, StyleSheet};
18
19#[allow(missing_debug_implementations)]
54pub struct Button<'a, Message, Renderer>
55where
56 Renderer: crate::Renderer,
57 Renderer::Theme: StyleSheet,
58{
59 content: Element<'a, Message, Renderer>,
60 on_press: Option<Message>,
61 width: Length,
62 height: Length,
63 padding: Padding,
64 style: <Renderer::Theme as StyleSheet>::Style,
65}
66
67impl<'a, Message, Renderer> Button<'a, Message, Renderer>
68where
69 Renderer: crate::Renderer,
70 Renderer::Theme: StyleSheet,
71{
72 pub fn new(content: impl Into<Element<'a, Message, Renderer>>) -> Self {
74 Button {
75 content: content.into(),
76 on_press: None,
77 width: Length::Shrink,
78 height: Length::Shrink,
79 padding: Padding::new(5.0),
80 style: <Renderer::Theme as StyleSheet>::Style::default(),
81 }
82 }
83
84 pub fn width(mut self, width: impl Into<Length>) -> Self {
86 self.width = width.into();
87 self
88 }
89
90 pub fn height(mut self, height: impl Into<Length>) -> Self {
92 self.height = height.into();
93 self
94 }
95
96 pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
98 self.padding = padding.into();
99 self
100 }
101
102 pub fn on_press(mut self, msg: Message) -> Self {
106 self.on_press = Some(msg);
107 self
108 }
109
110 pub fn style(
112 mut self,
113 style: <Renderer::Theme as StyleSheet>::Style,
114 ) -> Self {
115 self.style = style;
116 self
117 }
118}
119
120impl<'a, Message, Renderer> Widget<Message, Renderer>
121 for Button<'a, Message, Renderer>
122where
123 Message: 'a + Clone,
124 Renderer: 'a + crate::Renderer,
125 Renderer::Theme: StyleSheet,
126{
127 fn tag(&self) -> tree::Tag {
128 tree::Tag::of::<State>()
129 }
130
131 fn state(&self) -> tree::State {
132 tree::State::new(State::new())
133 }
134
135 fn children(&self) -> Vec<Tree> {
136 vec![Tree::new(&self.content)]
137 }
138
139 fn diff(&self, tree: &mut Tree) {
140 tree.diff_children(std::slice::from_ref(&self.content))
141 }
142
143 fn width(&self) -> Length {
144 self.width
145 }
146
147 fn height(&self) -> Length {
148 self.height
149 }
150
151 fn layout(
152 &self,
153 renderer: &Renderer,
154 limits: &layout::Limits,
155 ) -> layout::Node {
156 layout(
157 renderer,
158 limits,
159 self.width,
160 self.height,
161 self.padding,
162 |renderer, limits| {
163 self.content.as_widget().layout(renderer, limits)
164 },
165 )
166 }
167
168 fn operate(
169 &self,
170 tree: &mut Tree,
171 layout: Layout<'_>,
172 renderer: &Renderer,
173 operation: &mut dyn Operation<Message>,
174 ) {
175 operation.container(None, &mut |operation| {
176 self.content.as_widget().operate(
177 &mut tree.children[0],
178 layout.children().next().unwrap(),
179 renderer,
180 operation,
181 );
182 });
183 }
184
185 fn on_event(
186 &mut self,
187 tree: &mut Tree,
188 event: Event,
189 layout: Layout<'_>,
190 cursor_position: Point,
191 renderer: &Renderer,
192 clipboard: &mut dyn Clipboard,
193 shell: &mut Shell<'_, Message>,
194 ) -> event::Status {
195 if let event::Status::Captured = self.content.as_widget_mut().on_event(
196 &mut tree.children[0],
197 event.clone(),
198 layout.children().next().unwrap(),
199 cursor_position,
200 renderer,
201 clipboard,
202 shell,
203 ) {
204 return event::Status::Captured;
205 }
206
207 update(
208 event,
209 layout,
210 cursor_position,
211 shell,
212 &self.on_press,
213 || tree.state.downcast_mut::<State>(),
214 )
215 }
216
217 fn draw(
218 &self,
219 tree: &Tree,
220 renderer: &mut Renderer,
221 theme: &Renderer::Theme,
222 _style: &renderer::Style,
223 layout: Layout<'_>,
224 cursor_position: Point,
225 _viewport: &Rectangle,
226 ) {
227 let bounds = layout.bounds();
228 let content_layout = layout.children().next().unwrap();
229
230 let styling = draw(
231 renderer,
232 bounds,
233 cursor_position,
234 self.on_press.is_some(),
235 theme,
236 &self.style,
237 || tree.state.downcast_ref::<State>(),
238 );
239
240 self.content.as_widget().draw(
241 &tree.children[0],
242 renderer,
243 theme,
244 &renderer::Style {
245 text_color: styling.text_color,
246 },
247 content_layout,
248 cursor_position,
249 &bounds,
250 );
251 }
252
253 fn mouse_interaction(
254 &self,
255 _tree: &Tree,
256 layout: Layout<'_>,
257 cursor_position: Point,
258 _viewport: &Rectangle,
259 _renderer: &Renderer,
260 ) -> mouse::Interaction {
261 mouse_interaction(layout, cursor_position, self.on_press.is_some())
262 }
263
264 fn overlay<'b>(
265 &'b mut self,
266 tree: &'b mut Tree,
267 layout: Layout<'_>,
268 renderer: &Renderer,
269 ) -> Option<overlay::Element<'b, Message, Renderer>> {
270 self.content.as_widget_mut().overlay(
271 &mut tree.children[0],
272 layout.children().next().unwrap(),
273 renderer,
274 )
275 }
276}
277
278impl<'a, Message, Renderer> From<Button<'a, Message, Renderer>>
279 for Element<'a, Message, Renderer>
280where
281 Message: Clone + 'a,
282 Renderer: crate::Renderer + 'a,
283 Renderer::Theme: StyleSheet,
284{
285 fn from(button: Button<'a, Message, Renderer>) -> Self {
286 Self::new(button)
287 }
288}
289
290#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
292pub struct State {
293 is_pressed: bool,
294}
295
296impl State {
297 pub fn new() -> State {
299 State::default()
300 }
301}
302
303pub fn update<'a, Message: Clone>(
306 event: Event,
307 layout: Layout<'_>,
308 cursor_position: Point,
309 shell: &mut Shell<'_, Message>,
310 on_press: &Option<Message>,
311 state: impl FnOnce() -> &'a mut State,
312) -> event::Status {
313 match event {
314 Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
315 | Event::Touch(touch::Event::FingerPressed { .. }) => {
316 if on_press.is_some() {
317 let bounds = layout.bounds();
318
319 if bounds.contains(cursor_position) {
320 let state = state();
321
322 state.is_pressed = true;
323
324 return event::Status::Captured;
325 }
326 }
327 }
328 Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
329 | Event::Touch(touch::Event::FingerLifted { .. }) => {
330 if let Some(on_press) = on_press.clone() {
331 let state = state();
332
333 if state.is_pressed {
334 state.is_pressed = false;
335
336 let bounds = layout.bounds();
337
338 if bounds.contains(cursor_position) {
339 shell.publish(on_press);
340 }
341
342 return event::Status::Captured;
343 }
344 }
345 }
346 Event::Touch(touch::Event::FingerLost { .. }) => {
347 let state = state();
348
349 state.is_pressed = false;
350 }
351 _ => {}
352 }
353
354 event::Status::Ignored
355}
356
357pub fn draw<'a, Renderer: crate::Renderer>(
359 renderer: &mut Renderer,
360 bounds: Rectangle,
361 cursor_position: Point,
362 is_enabled: bool,
363 style_sheet: &dyn StyleSheet<
364 Style = <Renderer::Theme as StyleSheet>::Style,
365 >,
366 style: &<Renderer::Theme as StyleSheet>::Style,
367 state: impl FnOnce() -> &'a State,
368) -> Appearance
369where
370 Renderer::Theme: StyleSheet,
371{
372 let is_mouse_over = bounds.contains(cursor_position);
373
374 let styling = if !is_enabled {
375 style_sheet.disabled(style)
376 } else if is_mouse_over {
377 let state = state();
378
379 if state.is_pressed {
380 style_sheet.pressed(style)
381 } else {
382 style_sheet.hovered(style)
383 }
384 } else {
385 style_sheet.active(style)
386 };
387
388 if styling.background.is_some() || styling.border_width > 0.0 {
389 if styling.shadow_offset != Vector::default() {
390 renderer.fill_quad(
392 renderer::Quad {
393 bounds: Rectangle {
394 x: bounds.x + styling.shadow_offset.x,
395 y: bounds.y + styling.shadow_offset.y,
396 ..bounds
397 },
398 border_radius: styling.border_radius.into(),
399 border_width: 0.0,
400 border_color: Color::TRANSPARENT,
401 },
402 Background::Color([0.0, 0.0, 0.0, 0.5].into()),
403 );
404 }
405
406 renderer.fill_quad(
407 renderer::Quad {
408 bounds,
409 border_radius: styling.border_radius.into(),
410 border_width: styling.border_width,
411 border_color: styling.border_color,
412 },
413 styling
414 .background
415 .unwrap_or(Background::Color(Color::TRANSPARENT)),
416 );
417 }
418
419 styling
420}
421
422pub fn layout<Renderer>(
424 renderer: &Renderer,
425 limits: &layout::Limits,
426 width: Length,
427 height: Length,
428 padding: Padding,
429 layout_content: impl FnOnce(&Renderer, &layout::Limits) -> layout::Node,
430) -> layout::Node {
431 let limits = limits.width(width).height(height);
432
433 let mut content = layout_content(renderer, &limits.pad(padding));
434 let padding = padding.fit(content.size(), limits.max());
435 let size = limits.pad(padding).resolve(content.size()).pad(padding);
436
437 content.move_to(Point::new(padding.left, padding.top));
438
439 layout::Node::with_children(size, vec![content])
440}
441
442pub fn mouse_interaction(
444 layout: Layout<'_>,
445 cursor_position: Point,
446 is_enabled: bool,
447) -> mouse::Interaction {
448 let is_mouse_over = layout.bounds().contains(cursor_position);
449
450 if is_mouse_over && is_enabled {
451 mouse::Interaction::Pointer
452 } else {
453 mouse::Interaction::default()
454 }
455}