Struct iced_graphics::renderer::Renderer
source · pub struct Renderer<B: Backend, Theme> { /* private fields */ }
Expand description
A backend-agnostic renderer that supports all the built-in widgets.
Implementations§
Trait Implementations§
source§impl<B, T> Renderer for Renderer<B, T>where
B: Backend,
impl<B, T> Renderer for Renderer<B, T>where B: Backend,
source§fn layout<Message>(
&mut self,
element: &Element<'_, Message, Self>,
limits: &Limits
) -> Node
fn layout<Message>( &mut self, element: &Element<'_, Message, Self>, limits: &Limits ) -> Node
Lays out the elements of a user interface. Read more
source§fn with_layer(&mut self, bounds: Rectangle, f: impl FnOnce(&mut Self))
fn with_layer(&mut self, bounds: Rectangle, f: impl FnOnce(&mut Self))
Draws the primitives recorded in the given closure in a new layer. Read more
source§fn with_translation(&mut self, translation: Vector, f: impl FnOnce(&mut Self))
fn with_translation(&mut self, translation: Vector, f: impl FnOnce(&mut Self))
Applies a
translation
to the primitives recorded in the given closure.source§fn fill_quad(&mut self, quad: Quad, background: impl Into<Background>)
fn fill_quad(&mut self, quad: Quad, background: impl Into<Background>)
Fills a
Quad
with the provided Background
.source§impl<B, T> Renderer for Renderer<B, T>where
B: Backend + Image,
impl<B, T> Renderer for Renderer<B, T>where B: Backend + Image,
source§impl<B, T> Renderer for Renderer<B, T>where
B: Backend + Text,
impl<B, T> Renderer for Renderer<B, T>where B: Backend + Text,
source§const CHECKMARK_ICON: char = B::CHECKMARK_ICON
const CHECKMARK_ICON: char = B::CHECKMARK_ICON
The
char
representing a ✔ icon in the ICON_FONT
.source§const ARROW_DOWN_ICON: char = B::ARROW_DOWN_ICON
const ARROW_DOWN_ICON: char = B::ARROW_DOWN_ICON
The
char
representing a ▼ icon in the built-in ICON_FONT
.source§fn default_size(&self) -> f32
fn default_size(&self) -> f32
Returns the default size of
Text
.source§fn measure(&self, content: &str, size: f32, font: Font, bounds: Size) -> (f32, f32)
fn measure(&self, content: &str, size: f32, font: Font, bounds: Size) -> (f32, f32)
Measures the text in the given bounds and returns the minimum boundaries
that can fit the contents.
source§impl<Message, P, B, T> Widget<Message, Renderer<B, T>> for Canvas<Message, T, P>where
P: Program<Message, T>,
B: Backend,
Available on crate feature canvas
only.
impl<Message, P, B, T> Widget<Message, Renderer<B, T>> for Canvas<Message, T, P>where P: Program<Message, T>, B: Backend,
Available on crate feature
canvas
only.source§fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
_renderer: &Renderer<B, T>,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>
) -> Status
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor_position: Point, _renderer: &Renderer<B, T>, _clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message> ) -> Status
source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer<B, T>
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor_position: Point, _viewport: &Rectangle, _renderer: &Renderer<B, T> ) -> Interaction
source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer<B, T>,
theme: &T,
_style: &Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer<B, T>, theme: &T, _style: &Style, layout: Layout<'_>, cursor_position: Point, _viewport: &Rectangle )
Draws the
Widget
using the associated Renderer
.source§impl<'a, Message, B, T> Widget<Message, Renderer<B, T>> for QRCode<'a>where
B: Backend,
Available on crate feature qr_code
only.
impl<'a, Message, B, T> Widget<Message, Renderer<B, T>> for QRCode<'a>where B: Backend,
Available on crate feature
qr_code
only.source§fn draw(
&self,
_state: &Tree,
renderer: &mut Renderer<B, T>,
_theme: &T,
_style: &Style,
layout: Layout<'_>,
_cursor_position: Point,
_viewport: &Rectangle
)
fn draw( &self, _state: &Tree, renderer: &mut Renderer<B, T>, _theme: &T, _style: &Style, layout: Layout<'_>, _cursor_position: Point, _viewport: &Rectangle )
Draws the
Widget
using the associated Renderer
.source§fn operate(
&self,
_state: &mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_operation: &mut dyn Operation<Message>
)
fn operate( &self, _state: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, _operation: &mut dyn Operation<Message> )
source§fn on_event(
&mut self,
_state: &mut Tree,
_event: Event,
_layout: Layout<'_>,
_cursor_position: Point,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
_shell: &mut Shell<'_, Message>
) -> Status
fn on_event( &mut self, _state: &mut Tree, _event: Event, _layout: Layout<'_>, _cursor_position: Point, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, _shell: &mut Shell<'_, Message> ) -> Status
Auto Trait Implementations§
impl<B, Theme> !RefUnwindSafe for Renderer<B, Theme>
impl<B, Theme> Send for Renderer<B, Theme>where B: Send, Theme: Send,
impl<B, Theme> Sync for Renderer<B, Theme>where B: Sync, Theme: Sync,
impl<B, Theme> Unpin for Renderer<B, Theme>where B: Unpin, Theme: Unpin,
impl<B, Theme> !UnwindSafe for Renderer<B, Theme>
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere T: FloatComponent, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default
source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere U: FromColor<T>,
source§fn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere U: FromColorUnclamped<T>,
source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere U: TryFromColor<T>,
source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined
range, otherwise an
OutOfBounds
error is returned which contains
the unclamped color. Read more