1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
use crate::{executor, Application, Command, Element, Settings, Subscription};

/// A sandboxed [`Application`].
///
/// If you are a just getting started with the library, this trait offers a
/// simpler interface than [`Application`].
///
/// Unlike an [`Application`], a [`Sandbox`] cannot run any asynchronous
/// actions or be initialized with some external flags. However, both traits
/// are very similar and upgrading from a [`Sandbox`] is very straightforward.
///
/// Therefore, it is recommended to always start by implementing this trait and
/// upgrade only once necessary.
///
/// [`Application`]: trait.Application.html
/// [`Sandbox`]: trait.Sandbox.html
/// [`Command`]: struct.Command.html
/// [`Command::none`]: struct.Command.html#method.none
///
/// # Examples
/// [The repository has a bunch of examples] that use the [`Sandbox`] trait:
///
/// - [`bezier_tool`], a Paint-like tool for drawing Bézier curves using
/// [`lyon`].
/// - [`counter`], the classic counter example explained in [the overview].
/// - [`custom_widget`], a demonstration of how to build a custom widget that
/// draws a circle.
/// - [`geometry`], a custom widget showcasing how to draw geometry with the
/// `Mesh2D` primitive in [`iced_wgpu`].
/// - [`pane_grid`], a grid of panes that can be split, resized, and
/// reorganized.
/// - [`progress_bar`], a simple progress bar that can be filled by using a
/// slider.
/// - [`styling`], an example showcasing custom styling with a light and dark
/// theme.
/// - [`svg`], an application that renders the [Ghostscript Tiger] by leveraging
/// the [`Svg` widget].
/// - [`tour`], a simple UI tour that can run both on native platforms and the
/// web!
///
/// [The repository has a bunch of examples]: https://github.com/hecrj/iced/tree/0.1/examples
/// [`bezier_tool`]: https://github.com/hecrj/iced/tree/0.1/examples/bezier_tool
/// [`counter`]: https://github.com/hecrj/iced/tree/0.1/examples/counter
/// [`custom_widget`]: https://github.com/hecrj/iced/tree/0.1/examples/custom_widget
/// [`geometry`]: https://github.com/hecrj/iced/tree/0.1/examples/geometry
/// [`pane_grid`]: https://github.com/hecrj/iced/tree/0.1/examples/pane_grid
/// [`progress_bar`]: https://github.com/hecrj/iced/tree/0.1/examples/progress_bar
/// [`styling`]: https://github.com/hecrj/iced/tree/0.1/examples/styling
/// [`svg`]: https://github.com/hecrj/iced/tree/0.1/examples/svg
/// [`tour`]: https://github.com/hecrj/iced/tree/0.1/examples/tour
/// [`lyon`]: https://github.com/nical/lyon
/// [the overview]: index.html#overview
/// [`iced_wgpu`]: https://github.com/hecrj/iced/tree/0.1/wgpu
/// [`Svg` widget]: widget/svg/struct.Svg.html
/// [Ghostscript Tiger]: https://commons.wikimedia.org/wiki/File:Ghostscript_Tiger.svg
///
/// ## A simple "Hello, world!"
///
/// If you just want to get started, here is a simple [`Sandbox`] that
/// says "Hello, world!":
///
/// ```no_run
/// use iced::{Element, Sandbox, Settings, Text};
///
/// pub fn main() {
///     Hello::run(Settings::default())
/// }
///
/// struct Hello;
///
/// impl Sandbox for Hello {
///     type Message = ();
///
///     fn new() -> Hello {
///         Hello
///     }
///
///     fn title(&self) -> String {
///         String::from("A cool application")
///     }
///
///     fn update(&mut self, _message: Self::Message) {
///         // This application has no interactions
///     }
///
///     fn view(&mut self) -> Element<Self::Message> {
///         Text::new("Hello, world!").into()
///     }
/// }
/// ```
pub trait Sandbox {
    /// The type of __messages__ your [`Sandbox`] will produce.
    ///
    /// [`Sandbox`]: trait.Sandbox.html
    type Message: std::fmt::Debug + Send;

    /// Initializes the [`Sandbox`].
    ///
    /// Here is where you should return the initial state of your app.
    ///
    /// [`Sandbox`]: trait.Sandbox.html
    fn new() -> Self;

    /// Returns the current title of the [`Sandbox`].
    ///
    /// This title can be dynamic! The runtime will automatically update the
    /// title of your application when necessary.
    ///
    /// [`Sandbox`]: trait.Sandbox.html
    fn title(&self) -> String;

    /// Handles a __message__ and updates the state of the [`Sandbox`].
    ///
    /// This is where you define your __update logic__. All the __messages__,
    /// produced by user interactions, will be handled by this method.
    ///
    /// [`Sandbox`]: trait.Sandbox.html
    fn update(&mut self, message: Self::Message);

    /// Returns the widgets to display in the [`Sandbox`].
    ///
    /// These widgets can produce __messages__ based on user interaction.
    ///
    /// [`Sandbox`]: trait.Sandbox.html
    fn view(&mut self) -> Element<'_, Self::Message>;

    /// Runs the [`Sandbox`].
    ///
    /// On native platforms, this method will take control of the current thread
    /// and __will NOT return__.
    ///
    /// It should probably be that last thing you call in your `main` function.
    ///
    /// [`Sandbox`]: trait.Sandbox.html
    fn run(settings: Settings<()>)
    where
        Self: 'static + Sized,
    {
        <Self as Application>::run(settings)
    }
}

impl<T> Application for T
where
    T: Sandbox,
{
    type Executor = executor::Null;
    type Flags = ();
    type Message = T::Message;

    fn new(_flags: ()) -> (Self, Command<T::Message>) {
        (T::new(), Command::none())
    }

    fn title(&self) -> String {
        T::title(self)
    }

    fn update(&mut self, message: T::Message) -> Command<T::Message> {
        T::update(self, message);

        Command::none()
    }

    fn subscription(&self) -> Subscription<T::Message> {
        Subscription::none()
    }

    fn view(&mut self) -> Element<'_, T::Message> {
        T::view(self)
    }
}